fix rect redraw problem(s); make zoom range rect visible again at the right time; apply tim's window title patch

git-svn-id: svn://localhost/ardour2/trunk@1617 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2007-03-18 16:45:43 +00:00
parent c89eaf0297
commit c69ef10067
18 changed files with 177 additions and 77 deletions

View file

@ -299,7 +299,7 @@ gnome_canvas_simplerect_reset_bounds (GnomeCanvasItem *item)
double start_y = MIN (item->y2, old_y2);
double end_y = MAX (item->y2, old_y2);
gnome_canvas_request_redraw (item->canvas, item->x1, start_y - 0.5, item->x2 + 0.5, end_y + 0.5);
gnome_canvas_request_redraw (item->canvas, item->x1, start_y - 0.5, item->x2, end_y + 1.5);
return;
} else if (item->y2 == old_y2) {
@ -309,7 +309,7 @@ gnome_canvas_simplerect_reset_bounds (GnomeCanvasItem *item)
double start_y = MIN (item->y1, old_y1);
double end_y = MAX (item->y1, old_y1);
gnome_canvas_request_redraw (item->canvas, item->x1, start_y - 0.5, item->x2 + 0.5, end_y + 0.5);
gnome_canvas_request_redraw (item->canvas, item->x1, start_y - 0.5, item->x2, end_y + 1.5);
return;
}
@ -324,7 +324,7 @@ gnome_canvas_simplerect_reset_bounds (GnomeCanvasItem *item)
double start_x = MIN (item->x2, old_x2);
double end_x = MAX (item->x2, old_x2);
gnome_canvas_request_redraw (item->canvas, start_x - 0.5, item->y1, end_x + 0.5, item->y2 + 0.5);
gnome_canvas_request_redraw (item->canvas, start_x - 0.5, item->y1, end_x + 1.5, item->y2);
return;
} else if (item->x2 == old_x2) {
@ -334,7 +334,7 @@ gnome_canvas_simplerect_reset_bounds (GnomeCanvasItem *item)
double start_x = MIN (item->x1, old_x1);
double end_x = MAX (item->x1, old_x1);
gnome_canvas_request_redraw (item->canvas, start_x - 0.5, item->y1, end_x + 0.5, item->y2 + 0.5);
gnome_canvas_request_redraw (item->canvas, start_x - 0.5, item->y1, end_x + 1.5, item->y2 + 0.5);
return;
}
@ -352,8 +352,8 @@ gnome_canvas_simplerect_reset_bounds (GnomeCanvasItem *item)
art_drect_union (&unionrect, &old, &new);
gnome_canvas_request_redraw (item->canvas,
unionrect.x0,
unionrect.y0,
unionrect.x0 - 0.5,
unionrect.y0 - 0.5,
unionrect.x1 + 0.5,
unionrect.y1 + 0.5);
}