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Wrap MusicalTime in a class.
This lets us get a more explicit handle on time conversions, and is the main step towards using actual beat:tick time and getting away from floating point precision problems.
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44 changed files with 519 additions and 326 deletions
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@ -39,7 +39,7 @@ public:
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};
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}
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bool is_integer (const Evoral::Parameter& /*param*/) const { return true; }
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bool is_integer (const Parameter& /*param*/) const { return true; }
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Parameter new_parameter(uint32_t type, uint8_t channel, uint32_t id) const {
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Parameter p(type, channel, id);
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@ -119,7 +119,7 @@ class SequenceTest : public CppUnit::TestFixture
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CPPUNIT_TEST_SUITE_END ();
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public:
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typedef double Time;
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typedef MusicalTime Time;
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typedef std::vector< boost::shared_ptr< Note<Time> > > Notes;
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void setUp () {
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@ -129,8 +129,9 @@ public:
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assert(seq);
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for (int i = 0; i < 12; i++) {
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test_notes.push_back(boost::shared_ptr<Note<Time> >
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(new Note<Time>(0, i * 100, 100, 64 + i, 64)));
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test_notes.push_back(
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boost::shared_ptr<Note<Time> >(
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new Note<Time>(0, MusicalTime(i * 100), MusicalTime(100), 64 + i, 64)));
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}
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}
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