Wrap MusicalTime in a class.

This lets us get a more explicit handle on time conversions, and is the main
step towards using actual beat:tick time and getting away from floating point
precision problems.
This commit is contained in:
David Robillard 2014-11-22 04:05:42 -05:00
parent cae74309a5
commit c1cfa12d6e
44 changed files with 519 additions and 326 deletions

View file

@ -29,27 +29,25 @@ SMFTest::takeFiveTest ()
smf.seek_to_start();
uint64_t time = 0; /* in SMF ticks */
Evoral::Event<double> ev;
const double frames_per_beat = 100.0;
Evoral::Event<Evoral::MusicalTime> ev;
uint32_t delta_t = 0;
uint32_t size = 0;
uint8_t* buf = NULL;
int ret;
while ((ret = smf.read_event(&delta_t, &size, &buf)) >= 0) {
ev.set(buf, size, 0.0);
ev.set(buf, size, Evoral::MusicalTime());
time += delta_t;
if (ret > 0) { // didn't skip (meta) event
//cerr << "read smf event type " << hex << int(buf[0]) << endl;
// make ev.time absolute time in frames
ev.set_time(time * frames_per_beat / (double)smf.ppqn());
ev.set_time(Evoral::MusicalTime::ticks_at_rate(time, smf.ppqn()));
ev.set_event_type(type_map->midi_event_type(buf[0]));
seq->append(ev, next_event_id ());
}
}
seq->end_write (Sequence<Time>::Relax, false);
seq->end_write (Sequence<Time>::Relax,
Evoral::MusicalTime::ticks_at_rate(time, smf.ppqn()));
CPPUNIT_ASSERT(!seq->empty());
}