Wrap MusicalTime in a class.

This lets us get a more explicit handle on time conversions, and is the main
step towards using actual beat:tick time and getting away from floating point
precision problems.
This commit is contained in:
David Robillard 2014-11-22 04:05:42 -05:00
parent cae74309a5
commit c1cfa12d6e
44 changed files with 519 additions and 326 deletions

View file

@ -39,8 +39,8 @@ Note<Time>::Note(uint8_t chan, Time t, Time l, uint8_t n, uint8_t v)
_off_event.buffer()[1] = n;
_off_event.buffer()[2] = 0x40;
assert(musical_time_equal (time(),t));
assert(musical_time_equal (length(), l));
assert(time() == t);
assert(length() == l);
assert(note() == n);
assert(velocity() == v);
assert(_on_event.channel() == _off_event.channel());
@ -67,9 +67,9 @@ Note<Time>::Note(const Note<Time>& copy)
memcpy(_off_event_buffer, copy._off_event_buffer, 3);
*/
assert(musical_time_equal (time(),copy.time()));
assert(musical_time_equal (end_time(), copy.end_time()));
assert(musical_time_equal (length(), copy.length()));
assert(time() == copy.time());
assert(end_time() == copy.end_time());
assert(length() == copy.length());
assert(note() == copy.note());
assert(velocity() == copy.velocity());
assert(_on_event.channel() == _off_event.channel());
@ -95,9 +95,9 @@ Note<Time>::operator=(const Note<Time>& other)
_on_event = other._on_event;
_off_event = other._off_event;
assert(musical_time_equal (time(),other.time()));
assert(musical_time_equal (end_time(), other.end_time()));
assert(musical_time_equal (length(), other.length()));
assert(time() == other.time());
assert(end_time() == other.end_time());
assert(length() == other.length());
assert(note() == other.note());
assert(velocity() == other.velocity());
assert(_on_event.channel() == _off_event.channel());