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fix capitalization of sections of key editor
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11 changed files with 31 additions and 31 deletions
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@ -28,32 +28,32 @@ $ARDOUR Shortcuts \linebreak Mnemonic US-Keypad
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;; GROUP DEFINITIONS
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;; GROUP DEFINITIONS
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%trans global Transport \& Recording Control
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%trans Global Transport \& Recording Control
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%sess global Session \& File Handling
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%sess Global Session \& File Handling
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%edit editor Basic Editing
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%edit Editor Basic Editing
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%vis editor Changing What's Visible
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%vis Editor Changing What's Visible
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%wvis global Window Visibility
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%wvis Global Window Visibility
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%eep editor Editing with Edit Point
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%eep Editor Editing with Edit Point
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Most edit functions operate on a single "Edit Point". The edit point can be any of: playhead (default), the mouse or an active marker. The choice of Edit Point (by default) also sets the Zoom Focus.
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Most edit functions operate on a single "Edit Point". The edit point can be any of: playhead (default), the mouse or an active marker. The choice of Edit Point (by default) also sets the Zoom Focus.
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%aep editor Aligning with the Edit Point
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%aep Editor Aligning with the Edit Point
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Align operations move regions so that their start/end/sync point is at the edit point. "Relative" operations
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Align operations move regions so that their start/end/sync point is at the edit point. "Relative" operations
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just align the first region and moves other selected regions to maintain relative positioning.
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just align the first region and moves other selected regions to maintain relative positioning.
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%epp editor Edit Point Playback
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%epp Editor Edit Point Playback
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%movp editor Moving the Playhead
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%movp Editor Moving the Playhead
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A left click in the rulers positions the playhead unless Ardour is recording. You can use {\tt KP$\_$n} to move the
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A left click in the rulers positions the playhead unless Ardour is recording. You can use {\tt KP$\_$n} to move the
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playhead to the n-th marker.
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playhead to the n-th marker.
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%rop editor Region Operations
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%rop Editor Region Operations
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%edit editor Edit Range
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%edit Editor Edit Range
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There are only a few functions that refer to an "Edit Range". The current edit range is defined using combinations of the possible edit points: Playhead, Marker or Mouse.\par
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There are only a few functions that refer to an "Edit Range". The current edit range is defined using combinations of the possible edit points: Playhead, Marker or Mouse.\par
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\begin{tabular}{lll}
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\begin{tabular}{lll}
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{\bf Edit Point} & {\bf Active Mark?} & {\bf Edit Range} \\
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{\bf Edit Point} & {\bf Active Mark?} & {\bf Edit Range} \\
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@ -67,31 +67,31 @@ Marker & no & {\it No edit range defined} \\
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Marker & yes & from Active Marker to Mouse
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Marker & yes & from Active Marker to Mouse
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\end{tabular}
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\end{tabular}
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%select editor Selecting
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%select Editor Selecting
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%ranges editor Defining Loop, Punch Range and Tempo Changes
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%ranges Editor Defining Loop, Punch Range and Tempo Changes
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%markers editor Markers \& Locations
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%markers editor Markers \& Locations
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The "move" commands all move the active marker(s). Jump to the first 9 markers using
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The "move" commands all move the active marker(s). Jump to the first 9 markers using
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the keypad digits 1-9 (requires numlock).
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the keypad digits 1-9 (requires numlock).
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%mmode editor Mouse Modes
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%mmode Editor Mouse Modes
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%mouse editor Mouse Usage
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%mouse Editor Mouse Usage
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Right click on most objects and controls displays a context menu
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Right click on most objects and controls displays a context menu
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Shift+Right click deletes most objects.
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Shift+Right click deletes most objects.
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OS X users without a 3 button mouse can use {\tt Option+Ctrl+Left} to simulate "Middle" for some purposes.
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OS X users without a 3 button mouse can use {\tt Option+Ctrl+Left} to simulate "Middle" for some purposes.
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Use F1 to step through mouse modes.
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Use F1 to step through mouse modes.
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%mobject editor Mouse Object Mode
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%mobject Editor Mouse Object Mode
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This mode provides many different operations on both regions and control points, partially depending on where you click/drag with the mouse. The "body" of a region is the area where the waveform is displayed.
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This mode provides many different operations on both regions and control points, partially depending on where you click/drag with the mouse. The "body" of a region is the area where the waveform is displayed.
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%mzoom editor Mouse Zoom Mode
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%mzoom Editor Mouse Zoom Mode
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%mops editor Mouse Ops on Solo/Mute/Rec-enable
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%mops Editor Mouse Ops on Solo/Mute/Rec-enable
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%mopsolo editor Mouse Ops on Solo Buttons only
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%mopsolo Editor Mouse Ops on Solo Buttons only
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%mopsfader editor Mouse Ops on Faders \& Plugin Controls
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%mopsfader Editor Mouse Ops on Faders \& Plugin Controls
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%midi global MIDI specific commands
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%midi Global MIDI specific commands
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;; END GROUP DEFINITIONS
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;; END GROUP DEFINITIONS
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@ -5447,7 +5447,7 @@ ARDOUR_UI::key_press_focus_accelerator_handler (Gtk::Window& window, GdkEventKey
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void
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void
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ARDOUR_UI::load_bindings ()
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ARDOUR_UI::load_bindings ()
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{
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{
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if ((global_bindings = Bindings::get_bindings ("global", global_actions)) == 0) {
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if ((global_bindings = Bindings::get_bindings (X_("Global"), global_actions)) == 0) {
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error << _("Global keybindings are missing") << endmsg;
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error << _("Global keybindings are missing") << endmsg;
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}
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}
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}
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}
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@ -752,7 +752,7 @@ Editor::register_actions ()
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void
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void
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Editor::load_bindings ()
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Editor::load_bindings ()
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{
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{
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bindings = Bindings::get_bindings (X_("editor"), myactions);
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bindings = Bindings::get_bindings (X_("Editor"), myactions);
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global_hpacker.set_data ("ardour-bindings", bindings);
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global_hpacker.set_data ("ardour-bindings", bindings);
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}
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}
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@ -1,4 +1,4 @@
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<Bindings name="mixer">
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<Bindings name="Mixer">
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<Press>
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<Press>
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<Binding key="s" action="Mixer/solo"/>
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<Binding key="s" action="Mixer/solo"/>
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<Binding key="m" action="Mixer/mute"/>
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<Binding key="m" action="Mixer/mute"/>
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@ -86,7 +86,7 @@ MixerActor::register_actions ()
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void
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void
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MixerActor::load_bindings ()
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MixerActor::load_bindings ()
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{
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{
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bindings = Bindings::get_bindings (X_("mixer"), myactions);
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bindings = Bindings::get_bindings (X_("Mixer"), myactions);
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}
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}
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void
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void
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@ -1,4 +1,4 @@
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<Bindings name="monitor section">
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<Bindings name="Monitor Section">
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<Press>
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<Press>
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<Binding key="m" action="Monitor/monitor-mono"/>
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<Binding key="m" action="Monitor/monitor-mono"/>
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<Binding key="c" action="Monitor/monitor-cut-all"/>
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<Binding key="c" action="Monitor/monitor-cut-all"/>
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@ -1669,7 +1669,7 @@ MonitorSection::port_connected_or_disconnected (boost::weak_ptr<Port> wa, boost:
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void
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void
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MonitorSection::load_bindings ()
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MonitorSection::load_bindings ()
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{
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{
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bindings = Bindings::get_bindings (X_("monitor section"), myactions);
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bindings = Bindings::get_bindings (X_("Monitor Section"), myactions);
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}
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}
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void
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void
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@ -1,4 +1,4 @@
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<Bindings name="processor box">
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<Bindings name="Processor Box">
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<Press>
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<Press>
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<Binding key="Delete" action="ProcessorMenu/delete"/>
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<Binding key="Delete" action="ProcessorMenu/delete"/>
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</Press>
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</Press>
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@ -3710,5 +3710,5 @@ ProcessorWindowProxy::show_the_right_window ()
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void
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void
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ProcessorBox::load_bindings ()
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ProcessorBox::load_bindings ()
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{
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{
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bindings = Bindings::get_bindings (X_("processor box"), myactions);
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bindings = Bindings::get_bindings (X_("Processor Box"), myactions);
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}
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}
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@ -1,4 +1,4 @@
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<Bindings name="step-editing">
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<Bindings name="Step Editing">
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<Press>
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<Press>
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<Binding key="grave" action="StepEditing/octave-0"/>
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<Binding key="grave" action="StepEditing/octave-0"/>
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<Binding key="1" action="StepEditing/octave-1"/>
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<Binding key="1" action="StepEditing/octave-1"/>
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@ -694,7 +694,7 @@ StepEntry::register_actions ()
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void
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void
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StepEntry::load_bindings ()
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StepEntry::load_bindings ()
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{
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{
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bindings = Bindings::get_bindings (X_("step-editing"), myactions);
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bindings = Bindings::get_bindings (X_("Step Editing"), myactions);
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set_data ("ardour-bindings", bindings);
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set_data ("ardour-bindings", bindings);
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}
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}
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