fix capitalization of sections of key editor

This commit is contained in:
Paul Davis 2016-03-15 21:25:02 -04:00
parent 485d7dbc9c
commit c07bca3a62
11 changed files with 31 additions and 31 deletions

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@ -28,32 +28,32 @@ $ARDOUR Shortcuts \linebreak Mnemonic US-Keypad
;; GROUP DEFINITIONS ;; GROUP DEFINITIONS
%trans global Transport \& Recording Control %trans Global Transport \& Recording Control
%sess global Session \& File Handling %sess Global Session \& File Handling
%edit editor Basic Editing %edit Editor Basic Editing
%vis editor Changing What's Visible %vis Editor Changing What's Visible
%wvis global Window Visibility %wvis Global Window Visibility
%eep editor Editing with Edit Point %eep Editor Editing with Edit Point
Most edit functions operate on a single "Edit Point". The edit point can be any of: playhead (default), the mouse or an active marker. The choice of Edit Point (by default) also sets the Zoom Focus. Most edit functions operate on a single "Edit Point". The edit point can be any of: playhead (default), the mouse or an active marker. The choice of Edit Point (by default) also sets the Zoom Focus.
%aep editor Aligning with the Edit Point %aep Editor Aligning with the Edit Point
Align operations move regions so that their start/end/sync point is at the edit point. "Relative" operations Align operations move regions so that their start/end/sync point is at the edit point. "Relative" operations
just align the first region and moves other selected regions to maintain relative positioning. just align the first region and moves other selected regions to maintain relative positioning.
%epp editor Edit Point Playback %epp Editor Edit Point Playback
%movp editor Moving the Playhead %movp Editor Moving the Playhead
A left click in the rulers positions the playhead unless Ardour is recording. You can use {\tt KP$\_$n} to move the A left click in the rulers positions the playhead unless Ardour is recording. You can use {\tt KP$\_$n} to move the
playhead to the n-th marker. playhead to the n-th marker.
%rop editor Region Operations %rop Editor Region Operations
%edit editor Edit Range %edit Editor Edit Range
There are only a few functions that refer to an "Edit Range". The current edit range is defined using combinations of the possible edit points: Playhead, Marker or Mouse.\par There are only a few functions that refer to an "Edit Range". The current edit range is defined using combinations of the possible edit points: Playhead, Marker or Mouse.\par
\begin{tabular}{lll} \begin{tabular}{lll}
{\bf Edit Point} & {\bf Active Mark?} & {\bf Edit Range} \\ {\bf Edit Point} & {\bf Active Mark?} & {\bf Edit Range} \\
@ -67,31 +67,31 @@ Marker & no & {\it No edit range defined} \\
Marker & yes & from Active Marker to Mouse Marker & yes & from Active Marker to Mouse
\end{tabular} \end{tabular}
%select editor Selecting %select Editor Selecting
%ranges editor Defining Loop, Punch Range and Tempo Changes %ranges Editor Defining Loop, Punch Range and Tempo Changes
%markers editor Markers \& Locations %markers editor Markers \& Locations
The "move" commands all move the active marker(s). Jump to the first 9 markers using The "move" commands all move the active marker(s). Jump to the first 9 markers using
the keypad digits 1-9 (requires numlock). the keypad digits 1-9 (requires numlock).
%mmode editor Mouse Modes %mmode Editor Mouse Modes
%mouse editor Mouse Usage %mouse Editor Mouse Usage
Right click on most objects and controls displays a context menu Right click on most objects and controls displays a context menu
Shift+Right click deletes most objects. Shift+Right click deletes most objects.
OS X users without a 3 button mouse can use {\tt Option+Ctrl+Left} to simulate "Middle" for some purposes. OS X users without a 3 button mouse can use {\tt Option+Ctrl+Left} to simulate "Middle" for some purposes.
Use F1 to step through mouse modes. Use F1 to step through mouse modes.
%mobject editor Mouse Object Mode %mobject Editor Mouse Object Mode
This mode provides many different operations on both regions and control points, partially depending on where you click/drag with the mouse. The "body" of a region is the area where the waveform is displayed. This mode provides many different operations on both regions and control points, partially depending on where you click/drag with the mouse. The "body" of a region is the area where the waveform is displayed.
%mzoom editor Mouse Zoom Mode %mzoom Editor Mouse Zoom Mode
%mops editor Mouse Ops on Solo/Mute/Rec-enable %mops Editor Mouse Ops on Solo/Mute/Rec-enable
%mopsolo editor Mouse Ops on Solo Buttons only %mopsolo Editor Mouse Ops on Solo Buttons only
%mopsfader editor Mouse Ops on Faders \& Plugin Controls %mopsfader Editor Mouse Ops on Faders \& Plugin Controls
%midi global MIDI specific commands %midi Global MIDI specific commands
;; END GROUP DEFINITIONS ;; END GROUP DEFINITIONS

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@ -5447,7 +5447,7 @@ ARDOUR_UI::key_press_focus_accelerator_handler (Gtk::Window& window, GdkEventKey
void void
ARDOUR_UI::load_bindings () ARDOUR_UI::load_bindings ()
{ {
if ((global_bindings = Bindings::get_bindings ("global", global_actions)) == 0) { if ((global_bindings = Bindings::get_bindings (X_("Global"), global_actions)) == 0) {
error << _("Global keybindings are missing") << endmsg; error << _("Global keybindings are missing") << endmsg;
} }
} }

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@ -752,7 +752,7 @@ Editor::register_actions ()
void void
Editor::load_bindings () Editor::load_bindings ()
{ {
bindings = Bindings::get_bindings (X_("editor"), myactions); bindings = Bindings::get_bindings (X_("Editor"), myactions);
global_hpacker.set_data ("ardour-bindings", bindings); global_hpacker.set_data ("ardour-bindings", bindings);
} }

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@ -1,4 +1,4 @@
<Bindings name="mixer"> <Bindings name="Mixer">
<Press> <Press>
<Binding key="s" action="Mixer/solo"/> <Binding key="s" action="Mixer/solo"/>
<Binding key="m" action="Mixer/mute"/> <Binding key="m" action="Mixer/mute"/>

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@ -86,7 +86,7 @@ MixerActor::register_actions ()
void void
MixerActor::load_bindings () MixerActor::load_bindings ()
{ {
bindings = Bindings::get_bindings (X_("mixer"), myactions); bindings = Bindings::get_bindings (X_("Mixer"), myactions);
} }
void void

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@ -1,4 +1,4 @@
<Bindings name="monitor section"> <Bindings name="Monitor Section">
<Press> <Press>
<Binding key="m" action="Monitor/monitor-mono"/> <Binding key="m" action="Monitor/monitor-mono"/>
<Binding key="c" action="Monitor/monitor-cut-all"/> <Binding key="c" action="Monitor/monitor-cut-all"/>

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@ -1669,7 +1669,7 @@ MonitorSection::port_connected_or_disconnected (boost::weak_ptr<Port> wa, boost:
void void
MonitorSection::load_bindings () MonitorSection::load_bindings ()
{ {
bindings = Bindings::get_bindings (X_("monitor section"), myactions); bindings = Bindings::get_bindings (X_("Monitor Section"), myactions);
} }
void void

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@ -1,4 +1,4 @@
<Bindings name="processor box"> <Bindings name="Processor Box">
<Press> <Press>
<Binding key="Delete" action="ProcessorMenu/delete"/> <Binding key="Delete" action="ProcessorMenu/delete"/>
</Press> </Press>

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@ -3710,5 +3710,5 @@ ProcessorWindowProxy::show_the_right_window ()
void void
ProcessorBox::load_bindings () ProcessorBox::load_bindings ()
{ {
bindings = Bindings::get_bindings (X_("processor box"), myactions); bindings = Bindings::get_bindings (X_("Processor Box"), myactions);
} }

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@ -1,4 +1,4 @@
<Bindings name="step-editing"> <Bindings name="Step Editing">
<Press> <Press>
<Binding key="grave" action="StepEditing/octave-0"/> <Binding key="grave" action="StepEditing/octave-0"/>
<Binding key="1" action="StepEditing/octave-1"/> <Binding key="1" action="StepEditing/octave-1"/>

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@ -694,7 +694,7 @@ StepEntry::register_actions ()
void void
StepEntry::load_bindings () StepEntry::load_bindings ()
{ {
bindings = Bindings::get_bindings (X_("step-editing"), myactions); bindings = Bindings::get_bindings (X_("Step Editing"), myactions);
set_data ("ardour-bindings", bindings); set_data ("ardour-bindings", bindings);
} }