tiny but massively important bug fix that actually deletes commands when they are removed from the unod history

git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@4240 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2008-11-24 14:59:41 +00:00
parent b6948a1bfa
commit bee3c7a419
4 changed files with 47 additions and 11 deletions

View file

@ -20,7 +20,6 @@
#include <pbd/command.h>
#include <pbd/xml++.h>
XMLNode &Command::get_state()
{
XMLNode *node = new XMLNode ("Command");

View file

@ -25,7 +25,7 @@
class Command : public PBD::StatefulDestructible
{
public:
virtual ~Command() {}
virtual ~Command() { /* NOTE: derived classes must call drop_references() */ }
virtual void operator() () = 0;
virtual void undo() = 0;
virtual void redo() { (*this)(); }

View file

@ -93,17 +93,24 @@ class UndoHistory : public sigc::trackable
void clear_undo ();
void clear_redo ();
/* returns all or part of the history.
If depth==0 it returns just the top
node. If depth<0, it returns everything.
If depth>0, it returns state for that
many elements of the history, or
the full history, whichever is smaller.
*/
XMLNode &get_state(int32_t depth = 0);
void save_state();
void set_depth (int32_t);
int32_t get_depth() const { return _depth; }
void set_depth (uint32_t);
sigc::signal<void> Changed;
private:
bool _clearing;
int32_t _depth;
uint32_t _depth;
std::list<UndoTransaction*> UndoList;
std::list<UndoTransaction*> RedoList;

View file

@ -153,27 +153,57 @@ UndoHistory::UndoHistory ()
}
void
UndoHistory::set_depth (int32_t d)
UndoHistory::set_depth (uint32_t d)
{
UndoTransaction* ut;
uint32_t current_depth = UndoList.size();
_depth = d;
while (_depth > 0 && UndoList.size() > (uint32_t) _depth) {
UndoList.pop_front ();
if (d > current_depth) {
/* not even transactions to meet request */
return;
}
if (_depth > 0) {
uint32_t cnt = current_depth - d;
while (cnt--) {
ut = UndoList.front();
UndoList.pop_front ();
delete ut;
}
}
}
void
UndoHistory::add (UndoTransaction* const ut)
{
uint32_t current_depth = UndoList.size();
ut->GoingAway.connect (bind (mem_fun (*this, &UndoHistory::remove), ut));
while (_depth > 0 && UndoList.size() > (uint32_t) _depth) {
UndoList.pop_front ();
/* if the current undo history is larger than or equal to the currently
requested depth, then pop off at least 1 element to make space
at the back for new one.
*/
if ((_depth > 0) && current_depth && (current_depth >= _depth)) {
uint32_t cnt = 1 + (current_depth - _depth);
while (cnt--) {
UndoTransaction* ut;
ut = UndoList.front ();
UndoList.pop_front ();
delete ut;
}
}
UndoList.push_back (ut);
/* we are now owners of the transaction */
/* we are now owners of the transaction and must delete it when finished with it */
Changed (); /* EMIT SIGNAL */
}