most of the 2.X->3.0 commit (up to rev 4299) except for gtk2_ardour/editor_canvas.cc; builds and runs and does a few specific things but expect it to be buggy for a while yet

git-svn-id: svn://localhost/ardour2/branches/3.0@4313 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2008-12-12 14:43:24 +00:00
parent 30daaebaa2
commit bc89fe0147
252 changed files with 28174 additions and 14382 deletions

View file

@ -36,6 +36,7 @@
#include <ardour/audiosource.h>
#include <ardour/playlist_templates.h>
#include <ardour/region_factory.h>
#include <ardour/profile.h>
#include <gtkmm2ext/gtk_ui.h>
@ -48,6 +49,7 @@
#include "canvas_impl.h"
#include "simplerect.h"
#include "waveview.h"
#include "actions.h"
using namespace std;
using namespace ARDOUR;
@ -99,6 +101,8 @@ CrossfadeEditor::CrossfadeEditor (Session& s, boost::shared_ptr<Crossfade> xf, d
set_name ("CrossfadeEditWindow");
set_position (Gtk::WIN_POS_MOUSE);
add_accel_group (ActionManager::ui_manager->get_accel_group());
add_events (Gdk::KEY_PRESS_MASK|Gdk::KEY_RELEASE_MASK|Gdk::POINTER_MOTION_MASK);
RadioButtonGroup sel_but_group = select_in_button.get_group();
@ -198,6 +202,7 @@ CrossfadeEditor::CrossfadeEditor (Session& s, boost::shared_ptr<Crossfade> xf, d
pbutton->add (*pxmap);
pbutton->set_name ("CrossfadeEditButton");
pbutton->signal_clicked().connect (bind (mem_fun(*this, &CrossfadeEditor::apply_preset), *i));
ARDOUR_UI::instance()->set_tip (pbutton, (*i)->name, "");
fade_in_table.attach (*pbutton, col, col+1, row, row+1);
fade_in_buttons.push_back (pbutton);
@ -219,6 +224,7 @@ CrossfadeEditor::CrossfadeEditor (Session& s, boost::shared_ptr<Crossfade> xf, d
pbutton->add (*pxmap);
pbutton->set_name ("CrossfadeEditButton");
pbutton->signal_clicked().connect (bind (mem_fun(*this, &CrossfadeEditor::apply_preset), *i));
ARDOUR_UI::instance()->set_tip (pbutton, (*i)->name, "");
fade_out_table.attach (*pbutton, col, col+1, row, row+1);
fade_out_buttons.push_back (pbutton);
@ -398,7 +404,7 @@ CrossfadeEditor::point_event (GdkEvent* event, Point* point)
if (Keyboard::is_delete_event (&event->button)) {
fade[current].points.remove (point);
delete point;
}
}
redraw ();
break;
@ -853,58 +859,19 @@ CrossfadeEditor::build_presets ()
fade_out_presets = new Presets;
/* FADE OUT */
// p = new Preset ("hiin.xpm");
p = new Preset ("crossfade_in_fast-cut");
p = new Preset ("Linear (-6dB)", "crossfade_in_dipped");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.0207373, 0.197222));
p->push_back (PresetPoint (0.0645161, 0.525));
p->push_back (PresetPoint (0.152074, 0.802778));
p->push_back (PresetPoint (0.276498, 0.919444));
p->push_back (PresetPoint (0.481567, 0.980556));
p->push_back (PresetPoint (0.767281, 1));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
// p = new Preset ("loin.xpm");
p = new Preset ("crossfade_in_transition");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.389401, 0.0333333));
p->push_back (PresetPoint (0.629032, 0.0861111));
p->push_back (PresetPoint (0.829493, 0.233333));
p->push_back (PresetPoint (0.9447, 0.483333));
p->push_back (PresetPoint (0.976959, 0.697222));
p->push_back (PresetPoint (1, 1));
p->push_back (PresetPoint (0.000000, 0.000000));
p->push_back (PresetPoint (0.166667, 0.166366));
p->push_back (PresetPoint (0.333333, 0.332853));
p->push_back (PresetPoint (0.500000, 0.499459));
p->push_back (PresetPoint (0.666667, 0.666186));
p->push_back (PresetPoint (0.833333, 0.833033));
p->push_back (PresetPoint (1.000000, 1.000000));
fade_in_presets->push_back (p);
// p = new Preset ("regin.xpm");
p = new Preset ("crossfade_in_constant");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.0737327, 0.308333));
p->push_back (PresetPoint (0.246544, 0.658333));
p->push_back (PresetPoint (0.470046, 0.886111));
p->push_back (PresetPoint (0.652074, 0.972222));
p->push_back (PresetPoint (0.771889, 0.988889));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
// p = new Preset ("regin2.xpm");
p = new Preset ("crossfade_in_slow-cut");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.304147, 0.0694444));
p->push_back (PresetPoint (0.529954, 0.152778));
p->push_back (PresetPoint (0.725806, 0.333333));
p->push_back (PresetPoint (0.847926, 0.558333));
p->push_back (PresetPoint (0.919355, 0.730556));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
// p = new Preset ("linin.xpm");
p = new Preset ("crossfade_in_dipped");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
p = new Preset ("crossfade_in_default");
p = new Preset ("S(1)-curve", "crossfade_in_default");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.1, 0.01));
p->push_back (PresetPoint (0.2, 0.03));
@ -912,59 +879,80 @@ CrossfadeEditor::build_presets ()
p->push_back (PresetPoint (0.9, 0.99));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
p = new Preset ("S(2)-curve", "crossfade_in_default");
p->push_back (PresetPoint (0.0, 0.0));
p->push_back (PresetPoint (0.055, 0.222));
p->push_back (PresetPoint (0.163, 0.35));
p->push_back (PresetPoint (0.837, 0.678));
p->push_back (PresetPoint (0.945, 0.783));
p->push_back (PresetPoint (1.0, 1.0));
fade_in_presets->push_back (p);
p = new Preset ("Constant Power (-3dB)", "crossfade_in_constant");
p->push_back (PresetPoint (0.000000, 0.000000));
p->push_back (PresetPoint (0.166667, 0.282192));
p->push_back (PresetPoint (0.333333, 0.518174));
p->push_back (PresetPoint (0.500000, 0.707946));
p->push_back (PresetPoint (0.666667, 0.851507));
p->push_back (PresetPoint (0.833333, 0.948859));
p->push_back (PresetPoint (1.000000, 1.000000));
fade_in_presets->push_back (p);
if (!Profile->get_sae()) {
// p = new Preset ("hiin.xpm");
p = new Preset ("Long cut", "crossfade_in_fast-cut");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.0207373, 0.197222));
p->push_back (PresetPoint (0.0645161, 0.525));
p->push_back (PresetPoint (0.152074, 0.802778));
p->push_back (PresetPoint (0.276498, 0.919444));
p->push_back (PresetPoint (0.481567, 0.980556));
p->push_back (PresetPoint (0.767281, 1));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
// p = new Preset ("loin.xpm");
p = new Preset ("Short cut", "crossfade_in_transition");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.389401, 0.0333333));
p->push_back (PresetPoint (0.629032, 0.0861111));
p->push_back (PresetPoint (0.829493, 0.233333));
p->push_back (PresetPoint (0.9447, 0.483333));
p->push_back (PresetPoint (0.976959, 0.697222));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
// p = new Preset ("regin2.xpm");
p = new Preset ("Slow cut", "crossfade_in_slow-cut");
p->push_back (PresetPoint (0, 0));
p->push_back (PresetPoint (0.304147, 0.0694444));
p->push_back (PresetPoint (0.529954, 0.152778));
p->push_back (PresetPoint (0.725806, 0.333333));
p->push_back (PresetPoint (0.847926, 0.558333));
p->push_back (PresetPoint (0.919355, 0.730556));
p->push_back (PresetPoint (1, 1));
fade_in_presets->push_back (p);
}
/* FADE OUT */
// p = new Preset ("hiout.xpm");
p = new Preset ("crossfade_out_fast-cut");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.305556, 1));
p->push_back (PresetPoint (0.548611, 0.991736));
p->push_back (PresetPoint (0.759259, 0.931129));
p->push_back (PresetPoint (0.918981, 0.68595));
p->push_back (PresetPoint (0.976852, 0.22865));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
// p = new Preset ("loout.xpm");
p = new Preset ("crossfade_out_transition");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.023041, 0.697222));
p->push_back (PresetPoint (0.0553, 0.483333));
p->push_back (PresetPoint (0.170507, 0.233333));
p->push_back (PresetPoint (0.370968, 0.0861111));
p->push_back (PresetPoint (0.610599, 0.0333333));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
// p = new Preset ("regout.xpm");
p = new Preset ("crossfade_out_constant");
p = new Preset ("Linear (-6dB cut)", "crossfade_out_dipped");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.228111, 0.988889));
p->push_back (PresetPoint (0.347926, 0.972222));
p->push_back (PresetPoint (0.529954, 0.886111));
p->push_back (PresetPoint (0.753456, 0.658333));
p->push_back (PresetPoint (0.9262673, 0.308333));
p->push_back (PresetPoint (1, 0));
p->push_back (PresetPoint (0.000000, 1.000000));
p->push_back (PresetPoint (0.166667, 0.833033));
p->push_back (PresetPoint (0.333333, 0.666186));
p->push_back (PresetPoint (0.500000, 0.499459));
p->push_back (PresetPoint (0.666667, 0.332853));
p->push_back (PresetPoint (0.833333, 0.166366));
p->push_back (PresetPoint (1.000000, 0.000000));
fade_out_presets->push_back (p);
// p = new Preset ("regout2.xpm");
p = new Preset ("crossfade_out_slow-fade");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.080645, 0.730556));
p->push_back (PresetPoint (0.277778, 0.289256));
p->push_back (PresetPoint (0.470046, 0.152778));
p->push_back (PresetPoint (0.695853, 0.0694444));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
// p = new Preset ("linout.xpm");
p = new Preset ("crossfade_out_dipped");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
p = new Preset ("crossfade_out_default");
p = new Preset ("S(1)-Curve", "crossfade_out_default");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.1, 0.99));
p->push_back (PresetPoint (0.2, 0.97));
@ -972,6 +960,60 @@ CrossfadeEditor::build_presets ()
p->push_back (PresetPoint (0.9, 0.01));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
p = new Preset ("S(2)-Curve", "crossfade_out_default");
p->push_back (PresetPoint (0.0, 1.0));
p->push_back (PresetPoint (0.163, 0.678));
p->push_back (PresetPoint (0.055, 0.783));
p->push_back (PresetPoint (0.837, 0.35));
p->push_back (PresetPoint (0.945, 0.222));
p->push_back (PresetPoint (1.0, 0.0));
fade_out_presets->push_back (p);
// p = new Preset ("linout.xpm");
p = new Preset ("Constant Power (-3dB cut)", "crossfade_out_constant");
p->push_back (PresetPoint (0.000000, 1.000000));
p->push_back (PresetPoint (0.166667, 0.948859));
p->push_back (PresetPoint (0.333333, 0.851507));
p->push_back (PresetPoint (0.500000, 0.707946));
p->push_back (PresetPoint (0.666667, 0.518174));
p->push_back (PresetPoint (0.833333, 0.282192));
p->push_back (PresetPoint (1.000000, 0.000000));
fade_out_presets->push_back (p);
if (!Profile->get_sae()) {
// p = new Preset ("hiout.xpm");
p = new Preset ("Slow end/cut", "crossfade_out_fast-cut");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.305556, 1));
p->push_back (PresetPoint (0.548611, 0.991736));
p->push_back (PresetPoint (0.759259, 0.931129));
p->push_back (PresetPoint (0.918981, 0.68595));
p->push_back (PresetPoint (0.976852, 0.22865));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
// p = new Preset ("loout.xpm");
p = new Preset ("Fast start/cut", "crossfade_out_transition");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.023041, 0.697222));
p->push_back (PresetPoint (0.0553, 0.483333));
p->push_back (PresetPoint (0.170507, 0.233333));
p->push_back (PresetPoint (0.370968, 0.0861111));
p->push_back (PresetPoint (0.610599, 0.0333333));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
// p = new Preset ("regout2.xpm");
p = new Preset ("Slow Fade", "crossfade_out_slow-fade");
p->push_back (PresetPoint (0, 1));
p->push_back (PresetPoint (0.080645, 0.730556));
p->push_back (PresetPoint (0.277778, 0.289256));
p->push_back (PresetPoint (0.470046, 0.152778));
p->push_back (PresetPoint (0.695853, 0.0694444));
p->push_back (PresetPoint (1, 0));
fade_out_presets->push_back (p);
}
}
void
@ -1037,7 +1079,7 @@ CrossfadeEditor::x_coordinate (double& xfract) const
{
xfract = min (1.0, xfract);
xfract = max (0.0, xfract);
return canvas_border + (xfract * effective_width());
}
@ -1296,3 +1338,44 @@ CrossfadeEditor::audition_left_dry_toggled ()
}
}
}
bool
CrossfadeEditor::on_key_press_event (GdkEventKey *ev)
{
return true;
}
bool
CrossfadeEditor::on_key_release_event (GdkEventKey* ev)
{
switch (ev->keyval) {
case GDK_Right:
if (Keyboard::modifier_state_equals (ev->state, Keyboard::PrimaryModifier)) {
audition_right_dry_button.set_active (!audition_right_dry_button.get_active());
} else {
audition_right_button.set_active (!audition_right_button.get_active());
}
break;
case GDK_Left:
if (Keyboard::modifier_state_equals (ev->state, Keyboard::PrimaryModifier)) {
audition_left_dry_button.set_active (!audition_left_dry_button.get_active());
} else {
audition_left_button.set_active (!audition_left_button.get_active());
}
break;
case GDK_space:
if (session.is_auditioning()) {
cancel_audition ();
} else {
audition_both_button.set_active (!audition_both_button.get_active());
}
break;
default:
break;
}
return true;
}