Strip trailing whitespace and fix other whitespace errors (e.g. space/tab mixing). Whitespace changes only.

Vimmers, try let c_space_errors = 1 in your .vimrc to highlight this kind of stuff in red.  I don't know the emacs equivalent...


git-svn-id: svn://localhost/ardour2/branches/3.0@5773 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
David Robillard 2009-10-14 16:10:01 +00:00
parent 8c4ce1e2ce
commit bb9cc45cd2
730 changed files with 14946 additions and 14948 deletions

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 2002 Paul Davis
Copyright (C) 2002 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -42,14 +42,14 @@ ReturnUI::ReturnUI (Gtk::Window* parent, boost::shared_ptr<Return> r, Session& s
_hbox.pack_start (_gpm, true, true);
set_name ("ReturnUIFrame");
_vbox.set_spacing (5);
_vbox.set_border_width (5);
_vbox.pack_start (_hbox, false, false, false);
io = manage (new IOSelector (parent, se, r->output()));
pack_start (_vbox, false, false);
pack_start (*io, true, true);
@ -58,10 +58,10 @@ ReturnUI::ReturnUI (Gtk::Window* parent, boost::shared_ptr<Return> r, Session& s
_return->set_metering (true);
_return->input()->changed.connect (mem_fun (*this, &ReturnUI::ins_changed));
_gpm.setup_meters ();
_gpm.set_fader_name ("ReturnUIFrame");
// screen_update_connection = ARDOUR_UI::instance()->RapidScreenUpdate.connect (mem_fun (*this, &ReturnUI::update));
fast_screen_update_connection = ARDOUR_UI::instance()->SuperRapidScreenUpdate.connect (mem_fun (*this, &ReturnUI::fast_update));
}
@ -97,7 +97,7 @@ ReturnUI::fast_update ()
_gpm.update_meters ();
}
}
ReturnUIWindow::ReturnUIWindow (boost::shared_ptr<Return> s, Session& ss)
: ArdourDialog (string("Ardour: return ") + s->name())
{
@ -109,7 +109,7 @@ ReturnUIWindow::ReturnUIWindow (boost::shared_ptr<Return> s, Session& ss)
get_vbox()->pack_start (hpacker);
set_name ("ReturnUIWindow");
going_away_connection = s->GoingAway.connect (mem_fun (*this, &ReturnUIWindow::return_going_away));
signal_delete_event().connect (bind (sigc::ptr_fun (just_hide_it), reinterpret_cast<Window *> (this)));
}