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extend cocoa drawing test
Test app now draws 500 "meters" at random levels @ 50Hz.
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parent
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commit
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3 changed files with 55 additions and 28 deletions
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@ -1,17 +1,38 @@
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/* -*- c++ -*- */
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#include <vector>
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#include <AppKit/AppKit.h>
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#include "meter.h"
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#include "view.h"
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std::vector<Meter*> meters;
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void
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layout (NSView* view)
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{
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double width = 10;
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double height = 50;
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double padding = 5;
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for (int line = 0; line < 6; ++line) {
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for (int n = 0; n < 100; ++n) {
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double r = (random() % 255) / 256.;
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double g = (random() % 255) / 256.;
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double b = (random() % 255) / 256.;
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meters.push_back (new Meter (view, n * (width + padding), line * (height + padding), width, height, r, g, b, 1.0));
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}
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}
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}
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int
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main (int argc, char* argv[])
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSRect rect = NSMakeRect (100, 100, 500, 500);
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NSRect frameRect = NSMakeRect (10, 10, 480, 480);
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NSRect rect = NSMakeRect (100, 100, 1800, 399);
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NSRect frameRect = NSMakeRect (0, 0, 1800, 399);
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NSWindow* win = [[NSWindow alloc] initWithContentRect:rect
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styleMask:NSWindowStyleMaskClosable
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@ -20,28 +41,18 @@ main (int argc, char* argv[])
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CTView* view = [[CTView alloc] initWithFrame:frameRect];
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layout (view);
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[win setContentView:view];
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[[NSApplication sharedApplication] activateIgnoringOtherApps : YES ];
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[[NSApplication sharedApplication] activateIgnoringOtherApps:YES];
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[win makeKeyAndOrderFront:win];
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[NSRunLoop currentRunLoop];
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[NSTimer scheduledTimerWithTimeInterval:0.1 target:view selector:@selector(timedUpdate) userInfo:nil repeats:YES];
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[NSTimer scheduledTimerWithTimeInterval:0.02 target:view selector:@selector(timedUpdate) userInfo:nil repeats:YES];
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[[NSApplication sharedApplication] run];
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[pool release];
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return 0;
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}
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/*
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1, derive a new View type that will have our drawing methods
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2. add time to the run loop to trigger redraws
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figure out how to draw
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*/
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@ -1,10 +1,15 @@
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/* -*- c++ -*- */
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#include <cstdlib>
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#include <vector>
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#include <stdio.h>
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#include "meter.h"
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#include "view.h"
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extern std::vector<Meter*> meters;
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@implementation CTView
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-(BOOL)acceptsFirstResponder
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@ -23,34 +28,44 @@
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return YES;
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}
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-(BOOL)opaque
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{
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return NO;
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}
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-(void) timedUpdate
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{
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NSRect rect = NSMakeRect (random() % 100, random() % 100, random() % 400, random() % 400);
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[self setNeedsDisplayInRect:rect];
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for (auto & m : meters) {
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m->set_level ((random() % (int) m->height) / m->height);
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}
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}
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-(void)drawRect: (NSRect)rect
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{
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//printf ("%g, %g %g x %g\n", rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
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// printf ("%g, %g %g x %g\n", rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
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CGContextRef cg = [[NSGraphicsContext currentContext] CGContext];
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for (auto & m : meters) {
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m->draw (cg);
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}
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#if 0
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const NSRect *drawn_rects;
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long count;
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int i;
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[self getRectsBeingDrawn: &drawn_rects count: &count];
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NSGraphicsContext* context = [NSGraphicsContext currentContext];
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CGContextRef cg = [context CGContext];
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//printf ("%ld rects to draw\n", count);
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printf ("%ld rects to draw\n", count);
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for (i = 0; i < count; i++) {
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//printf ("\trect %d: %g, %g %g x %g\n", i, drawn_rects[i].origin.x, drawn_rects[i].origin.y, drawn_rects[i].size.width, drawn_rects[i].size.height);
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// CGContextSetRGBFillColor (cg, 1.0, 1.0, 1.0, 0.0);
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//CGContextSetRGBFillColor (cg, 1.0, 0.0, 0.0, 1.0);
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CGContextSetRGBStrokeColor (cg, 1.0, 1.0, 1.0, 1.0);
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// CGContextFillRect (cg, drawn_rects[i]);
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//CGContextFillRect (cg, drawn_rects[i]);
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CGContextStrokeRect (cg, drawn_rects[i]);
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}
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#endif
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}
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-(void)windowWillClose:(NSNotification *)notification
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@ -3,8 +3,9 @@ import os
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import sys
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cocoatea_sources = [
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'cocoatea.mm',
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'view.mm'
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'cocoatea.mm',
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'view.mm',
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'meter.mm'
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]
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def options(opt):
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