update and cleanup lua example scripts

This commit is contained in:
Robin Gareus 2016-04-11 14:36:57 +02:00
parent d21f202905
commit baf6319613
6 changed files with 101 additions and 43 deletions

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@ -1,16 +0,0 @@
ardour {
["type"] = "EditorAction",
name = "Action Test",
license = "MIT",
author = "Robin Gareus",
email = "robin@gareus.org",
site = "http://gareus.org",
description = [[ An Example Ardour Editor Action Plugin.]]
}
function factory (params)
return function ()
for n in pairs(_G) do print(n) end
print ("----")
end
end

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@ -1,46 +1,53 @@
ardour { ["type"] = "Snippet", name = "fader automation" }
ardour { ["type"] = "Snippet", name = "Fader Automation" }
function factory () return function ()
local playhead = Session:transport_frame ()
local samplerate = Session:nominal_frame_rate ()
-- get selected tracks
rl = Editor:get_selection().tracks:routelist()
rl = Editor:get_selection ().tracks:routelist ()
-- prepare undo operation
Session:begin_reversible_command ("Fancy Fade Out")
local add_undo = false -- keep track if something has changed
-- iterate over selected tracks
for r in rl:iter() do
local ac = r:amp():gain_control() -- ARDOUR:AutomationControl
local acl = ac:alist() -- ARDOUR:AutomationControlList (state, high-level)
local cl = acl:list() -- Evoral:ControlList (actual events)
for r in rl:iter () do
local ac = r:amp ():gain_control () -- ARDOUR:AutomationControl
local al = ac:alist () -- ARDOUR:AutomationList (state, high-level)
local cl = al:list () -- Evoral:ControlList (actual events)
ac:set_automation_state(ARDOUR.AutoState.Touch)
if cl:isnil() then
if cl:isnil () then
goto out
end
-- set automation state to "Touch"
ac:set_automation_state (ARDOUR.AutoState.Touch)
-- query the value at the playhead position
local g = cl:eval(playhead)
local g = cl:eval (playhead)
-- get state for undo
local before = acl:get_state()
local before = al:get_state ()
-- delete all events after the playhead...
cl:truncate_end (playhead)
-- ...and generate some new ones.
for i=0,50 do
-- use a sqrt fade-out (the shape is recognizable, and otherwise
-- not be possible to achieve with existing ardour fade shapes)
cl:add (playhead + i * samplerate / 50,
g * (1 - math.sqrt (i / 50)),
false, true)
end
-- remove dense events
cl:thin(20)
cl:thin (20)
-- save undo
local after = acl:get_state()
Session:add_command (acl:memento_command(before, after))
local after = al:get_state ()
Session:add_command (al:memento_command (before, after))
add_undo = true
::out::

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@ -1,11 +1,10 @@
ardour { ["type"] = "Snippet", name = "foreach track" }
ardour { ["type"] = "Snippet", name = "Foreach Track" }
function factory () return function ()
for r in Session:get_tracks():iter() do
print (r:name())
-- see http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Track
-- for available methods e.g.
--
r:set_active (true, nil)
end
end end

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@ -1,25 +1,33 @@
ardour { ["type"] = "Snippet", name = "plugin automation2" }
ardour { ["type"] = "Snippet", name = "Plugin automation" }
function factory () return function ()
-- query playhead position and session sample-rate
local playhead = Session:transport_frame ()
local samplerate = Session:nominal_frame_rate ()
-- get Track/Bus with RID 3
local r = Session:route_by_remote_id(3)
-- get AutomationControList, ControlList and ParameterDescriptor
local acl, cl, pd = ARDOUR.LuaAPI.plugin_automation (r:nth_plugin (0), 0)
-- make sure the track object exists
assert (not r:isnil ())
if not acl:isnil() then
-- get AutomationList, ControlList and ParameterDescriptor
-- of the first plugin's first parameter
-- see http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:LuaAPI
local al, cl, pd = ARDOUR.LuaAPI.plugin_automation (r:nth_plugin (0), 0)
if not al:isnil () then
print ("Parameter Range", pd.lower, pd.upper)
print ("Current value", cl:eval(playhead))
print ("Current value", cl:eval (playhead))
-- prepare undo operation
Session:begin_reversible_command ("Automatix")
local before = acl:get_state()
-- remember current AutomationList state
local before = al:get_state()
-- remove future automation
cl:truncate_end (playhead)
-- add new data points after the playhead 1 sec min..max
-- add new data points after the playhead 1 sec, min..max
-- without guard-points, but with initial (..., false, true)
for i=0,10 do
cl:add (playhead + i * samplerate / 10,
@ -28,8 +36,8 @@ function factory () return function ()
end
-- save undo
local after = acl:get_state()
Session:add_command (acl:memento_command(before, after))
local after = al:get_state()
Session:add_command (al:memento_command(before, after))
Session:commit_reversible_command (nil)
end
end end

60
scripts/s_selection.lua Normal file
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@ -0,0 +1,60 @@
ardour { ["type"] = "Snippet", name = "Editor Selection" }
function factory () return function ()
-- http://manual.ardour.org/lua-scripting/class_reference/#ArdourUI:Selection
-- the Ardour Selection can include multiple items
-- (regions, tracks, ranges, markers, automation, midi-notes etc)
local sel = Editor:get_selection ()
--
-- At the point of writing the following data items are available
--
-- Range selection, total span of all ranges (0, 0 if no time range is selected)
if sel.time:start () < sel.time:end_frame () then
print ("Total Range:", sel.time:start (), sel.time:end_frame ())
end
-- Range selection, individual ranges.
for ar in sel.time:iter () do
-- each of the items is a
-- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:AudioRange
print ("Range:", ar.id, ar.start, ar._end)
end
-- Track/Bus Selection
-- http://manual.ardour.org/lua-scripting/class_reference/#ArdourUI:TrackSelection
for r in sel.tracks:routelist ():iter () do
-- each of the items is a
-- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Route
print ("Route:", r:name ())
end
-- Region selection
-- http://manual.ardour.org/lua-scripting/class_reference/#ArdourUI:RegionSelection
for r in sel.regions:regionlist ():iter () do
-- each of the items is a
-- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Region
print ("Region:", r:name ())
end
-- Markers
-- http://manual.ardour.org/lua-scripting/class_reference/#ArdourUI:MarkerSelection
-- Note: Marker selection is not cleared and currently (Ardour-4.7) points
-- to the most recently selected marker.
for m in sel.markers:iter () do
-- each of the items is a
-- http://manual.ardour.org/lua-scripting/class_reference/#ARDOURUI::ArdourMarker
print ("Marker:", m:name (), m:position(), m:_type())
end
----------------------------------------------------------
-- The total time extents of all selected regions and ranges
local ok, ext = Editor:get_selection_extents (0, 0)
if ok then
print ("Selection Extents:", ext[1], ext[2])
else
print ("No region or range is selected")
end
end end