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https://github.com/Ardour/ardour.git
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Make absolute snap the default snap.
- also fixes a couple of absolute snap bugs wrt midi notes.
This commit is contained in:
parent
9563e75cca
commit
b3a4c88e0e
4 changed files with 22 additions and 11 deletions
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@ -339,10 +339,10 @@ frameoffset_t
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Drag::snap_delta (guint state) const
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{
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if (ArdourKeyboard::indicates_snap_delta (state)) {
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return 0;
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return _snap_delta;
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}
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return _snap_delta;
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return 0;
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}
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double
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@ -2410,7 +2410,7 @@ NoteResizeDrag::motion (GdkEvent* event, bool /*first_move*/)
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if (mrv) {
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double sd = 0.0;
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bool snap = true;
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bool apply_snap_delta = !ArdourKeyboard::indicates_snap_delta (event->button.state);
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bool apply_snap_delta = ArdourKeyboard::indicates_snap_delta (event->button.state);
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if (ArdourKeyboard::indicates_snap (event->button.state)) {
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if (_editor->snap_mode () != SnapOff) {
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@ -2420,7 +2420,7 @@ NoteResizeDrag::motion (GdkEvent* event, bool /*first_move*/)
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if (_editor->snap_mode () == SnapOff) {
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snap = false;
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/* inverted logic here - we;re in snapoff but we've pressed the snap delta modifier */
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if (!apply_snap_delta) {
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if (apply_snap_delta) {
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snap = true;
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}
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}
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@ -2445,7 +2445,7 @@ NoteResizeDrag::finished (GdkEvent* event, bool /*movement_occurred*/)
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MidiRegionView* mrv = dynamic_cast<MidiRegionView*>(*r);
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double sd = 0.0;
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bool snap = true;
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bool apply_snap_delta = !ArdourKeyboard::indicates_snap_delta (event->button.state);
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bool apply_snap_delta = ArdourKeyboard::indicates_snap_delta (event->button.state);
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if (mrv) {
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if (ArdourKeyboard::indicates_snap (event->button.state)) {
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if (_editor->snap_mode () != SnapOff) {
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@ -2455,7 +2455,7 @@ NoteResizeDrag::finished (GdkEvent* event, bool /*movement_occurred*/)
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if (_editor->snap_mode () == SnapOff) {
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snap = false;
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/* inverted logic here - we;re in snapoff but we've pressed the snap delta modifier */
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if (!apply_snap_delta) {
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if (apply_snap_delta) {
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snap = true;
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}
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}
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@ -5278,7 +5278,13 @@ NoteDrag::total_dx (const guint state) const
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}
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}
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return _region->snap_frame_to_frame (st - rp, snap) + rp - n - snap_delta (state);
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frameoffset_t ret;
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if (snap) {
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ret = _region->snap_frame_to_frame (st - rp, snap) + rp - n - snap_delta (state);
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} else {
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ret = st - n - snap_delta (state);
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}
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return ret;
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}
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/** @return Current total drag y change in note number */
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@ -2893,7 +2893,12 @@ MidiRegionView::commit_resizing (NoteBase* primary, bool at_front, double delta_
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}
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/* Convert the new x position to a frame within the source */
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const framepos_t current_fr = snap_pixel_to_sample (current_x, with_snap) + _region->start ();
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framepos_t current_fr;
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if (with_snap) {
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current_fr = snap_pixel_to_sample (current_x, with_snap) + _region->start ();
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} else {
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current_fr = trackview.editor().pixel_to_sample (current_x) + _region->start ();
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}
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/* and then to beats */
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const Evoral::Beats x_beats = region_frames_to_region_beats (current_fr);
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@ -605,7 +605,7 @@ public:
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}
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}
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l = manage (left_aligned_label (_("Snap to absolute using:")));
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l = manage (left_aligned_label (_("Snap relatively using:")));
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l->set_name ("OptionsLabel");
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t->attach (*l, col, col + 1, row, row + 1, FILL | EXPAND, FILL);
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@ -126,8 +126,8 @@ class LIBGTKMM2EXT_API Keyboard : public sigc::trackable, PBD::Stateful
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* Absolute grid is for aligning objects with the grid lines.
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* Relative grid is for maintaining an initial position relative to the grid lines.
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* With this modifier:
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* - magnetic or normal grid should snap absolutely to the grid lines
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* - no grid should become absolute grid.
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* - magnetic or normal grid should snap relative to an initial grid offset
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* - no grid should snap relative to the grid.
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*/
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static ModifierMask snap_delta_modifier () { return ModifierMask (snap_delta_mod); }
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