make pianoroll update happen on same timer as main editor playhead

This commit is contained in:
Paul Davis 2025-08-23 22:34:28 -06:00 committed by Edgar Aichinger
parent 5621c62973
commit b36c1ae129

View file

@ -1424,7 +1424,7 @@ Pianoroll::set_trigger (TriggerReference & tref)
trigger->PropertyChanged.connect (object_connections, invalidator (*this), std::bind (&Pianoroll::trigger_prop_change, this, _1), gui_context());
trigger->ArmChanged.connect (object_connections, invalidator (*this), std::bind (&Pianoroll::trigger_arm_change, this), gui_context());
_update_connection.disconnect ();
_update_connection = Timers::rapid_connect (sigc::mem_fun (*this, &CueEditor::maybe_update));
_update_connection = Timers::super_rapid_connect (sigc::mem_fun (*this, &CueEditor::maybe_update));
if (trigger) {
set_region (trigger->the_region());