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different drag objects used for drags in upper/lower part of ruler
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1 changed files with 7 additions and 2 deletions
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@ -677,8 +677,13 @@ Editor::button_press_handler_1 (ArdourCanvas::Item* item, GdkEvent* event, ItemT
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break;
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case ClockRulerItem:
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/* XXX this is not really a CursorDrag .. a new Drag object is needed */
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_drags->set (new CursorDrag (this, *playhead_cursor, false), event);
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if (clock_ruler->vertical_fraction (((GdkEventButton*)event)->y) > 0.5) {
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/* top half: create/edit loop range */
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_drags->set (new RangeMarkerBarDrag (this, item, RangeMarkerBarDrag::CreateLoopMarker), event);
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} else {
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/* lower half: drag/set playhead */
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_drags->set (new CursorDrag (this, *playhead_cursor, false), event);
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}
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return true;
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break;
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