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WebSockets: implement a JavaScript object-oriented client API
Replace previous callback based basic client with an easier to use object-oriented API that further abstracts the low level details of the WebSockets Server surface messaging protocol. All built-in web surface demos were updated to use the new API.
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18 changed files with 812 additions and 361 deletions
72
share/web_surfaces/shared/components/plugin.js
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72
share/web_surfaces/shared/components/plugin.js
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/*
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* Copyright © 2020 Luciano Iam <lucianito@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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import { AddressableComponent } from '../base/component.js';
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import { Parameter } from './parameter.js';
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import { StateNode } from '../base/protocol.js';
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export class Plugin extends AddressableComponent {
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constructor (parent, addr, desc) {
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super(parent, addr);
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this._parameters = {};
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this._name = desc[0];
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this._enable = false;
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}
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get strip () {
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return this._parent;
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}
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get parameters () {
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return Object.values(this._parameters);
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}
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get name () {
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return this._name;
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}
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get enable () {
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return this._enable;
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}
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set enable (value) {
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this.updateRemote('enable', value, StateNode.STRIP_PLUGIN_ENABLE);
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}
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handle (node, addr, val) {
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if (node.startsWith('strip_plugin_param')) {
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if (node == StateNode.STRIP_PLUGIN_PARAM_DESCRIPTION) {
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this._parameters[addr] = new Parameter(this, addr, val);
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this.notifyObservers('parameters');
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} else {
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if (addr in this._parameters) {
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this._parameters[addr].handle(node, addr, val);
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}
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}
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return true;
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} else if (node == StateNode.STRIP_PLUGIN_ENABLE) {
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this.updateLocal('enable', val[0]);
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return true;
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}
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return false;
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}
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}
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