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Listen to per-location signals for autopunch, not class-level signals
Not used in tracks, but keeps the codebase correct
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parent
3486eb5108
commit
acedc88419
1 changed files with 2 additions and 2 deletions
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@ -328,8 +328,8 @@ TimeInfoBox::watch_punch (Location* punch)
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{
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punch_connections.drop_connections ();
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punch->start_changed.connect (punch_connections, MISSING_INVALIDATOR, boost::bind (&TimeInfoBox::punch_changed, this, _1), gui_context());
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punch->end_changed.connect (punch_connections, MISSING_INVALIDATOR, boost::bind (&TimeInfoBox::punch_changed, this, _1), gui_context());
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punch->StartChanged.connect (punch_connections, MISSING_INVALIDATOR, boost::bind (&TimeInfoBox::punch_changed, this, punch), gui_context());
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punch->EndChanged.connect (punch_connections, MISSING_INVALIDATOR, boost::bind (&TimeInfoBox::punch_changed, this, punch), gui_context());
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punch_changed (punch);
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}
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