Update Fluidsynth to 2.0.1

This commit is contained in:
Robin Gareus 2018-10-18 00:41:02 +02:00
parent 5b280463ce
commit abf7905d5f
72 changed files with 26031 additions and 16899 deletions

View file

@ -3,16 +3,16 @@
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public License
* as published by the Free Software Foundation; either version 2 of
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
@ -24,17 +24,30 @@
#include "fluidsynth_priv.h"
#include "fluid_conv.h"
void fluid_mod_clone(fluid_mod_t* mod, fluid_mod_t* src);
fluid_real_t fluid_mod_get_value(fluid_mod_t* mod, fluid_channel_t* chan, fluid_voice_t* voice);
void fluid_dump_modulator(fluid_mod_t * mod);
/*
* Modulator structure. See SoundFont 2.04 PDF section 8.2.
*/
struct _fluid_mod_t
{
unsigned char dest; /**< Destination generator to control */
unsigned char src1; /**< Source controller 1 */
unsigned char flags1; /**< Source controller 1 flags */
unsigned char src2; /**< Source controller 2 */
unsigned char flags2; /**< Source controller 2 flags */
double amount; /**< Multiplier amount */
/* The 'next' field allows to link modulators into a list. It is
* not used in fluid_voice.c, there each voice allocates memory for a
* fixed number of modulators. Since there may be a huge number of
* different zones, this is more efficient.
*/
fluid_mod_t *next;
};
#define fluid_mod_has_source(mod,cc,ctrl) \
( ((((mod)->src1 == ctrl) && (((mod)->flags1 & FLUID_MOD_CC) != 0) && (cc != 0)) \
|| ((((mod)->src1 == ctrl) && (((mod)->flags1 & FLUID_MOD_CC) == 0) && (cc == 0)))) \
|| ((((mod)->src2 == ctrl) && (((mod)->flags2 & FLUID_MOD_CC) != 0) && (cc != 0)) \
|| ((((mod)->src2 == ctrl) && (((mod)->flags2 & FLUID_MOD_CC) == 0) && (cc == 0)))))
fluid_real_t fluid_mod_get_value(fluid_mod_t *mod, fluid_voice_t *voice);
#define fluid_mod_has_dest(mod,gen) ((mod)->dest == gen)
#ifdef DEBUG
void fluid_dump_modulator(fluid_mod_t *mod);
#endif
#endif /* _FLUID_MOD_H */