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Towards fixing luadoc, manual page creation
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parent
89f0e70b82
commit
ab62c8a926
3 changed files with 23 additions and 17 deletions
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@ -4,7 +4,7 @@ set -e
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make
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cd ../..
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test -f libs/ardour/ardour/ardour.h
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LLVMINCLUDE="-I /usr/lib/llvm-3.6/include -I /usr/lib/llvm-3.6/lib/clang/3.6.2/include/"
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LLVMINCLUDE="-I `llvm-config --includedir` -I `llvm-config --libdir`/clang/`llvm-config --version`/include/"
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TMPFILE=`mktemp`
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trap 'rm -f $TMPFILE' exit SIGINT SIGTERM
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@ -13,11 +13,11 @@ echo "# analyzing source.. -> $TMPFILE"
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time ./tools/doxy2json/doxy2json -j 4 \
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$LLVMINCLUDE \
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-D PACKAGE=\"doc\" \
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-D PROGRAM_NAME=\"Ardour\" -D PROGRAM_VERSION=\"4\" -D LOCALEDIR=\"/\" \
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-D PROGRAM_NAME=\"Ardour\" -D PROGRAM_VERSION=\"6\" -D LOCALEDIR=\"/\" \
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-D ARCH_X86 -D CONFIG_ARCH=\"x86_64\" -D WAF_BUILD \
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-D HAVE_AUBIO=1 -D HAVE_ALSA=1 -D HAVE_GLIB=1 -D HAVE_LIBS_LUA=1 -D HAVE_XML=1 -D PTFORMAT=1 \
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-D HAVE_SAMPLERATE=1 -D HAVE_LV2=1 -D HAVE_LV2_1_10_0=1 -D HAVE_SERD=1 -D HAVE_SORD=1 -D HAVE_SRATOM=1 -D HAVE_LILV=1 -D HAVE_LV2_1_0_0=1 \
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-D HAVE_LILV_0_16_0=1 -D HAVE_LILV_0_19_2=1 -D HAVE_LILV_0_21_3=1 -D HAVE_SUIL=1 -D LV2_SUPPORT=1 -D LV2_EXTENDED=1 -D HAVE_GTK=1 -D HAVE_LIBS_GTKMM2EXT=1 \
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-D HAVE_SUIL=1 -D LV2_SUPPORT=1 -D LV2_EXTENDED=1 -D HAVE_GTK=1 -D HAVE_LIBS_GTKMM2EXT=1 \
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-D HAVE_X11=1 -D LXVST_64BIT=1 -D LXVST_SUPPORT=1 -D HAVE_TAGLIB=1 -D HAVE_POSIX_MEMALIGN=1 -D HAVE_VAMPSDK=1 -D HAVE_VAMPHOSTSDK=1 -D HAVE_RUBBERBAND=1 -D ENABLE_NLS=1 \
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-D HAVE_CURL=1 -D HAVE_LO=1 -D HAVE_LRDF=1 -D _VAMP_NO_PLUGIN_NAMESPACE=1 \
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-I libs/ardour -I libs/pbd -I libs/lua -I gtk2_ardour -I libs/temporal -I libs/audiographer -I libs/ptformat -I libs/fst \
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@ -29,8 +29,11 @@ time ./tools/doxy2json/doxy2json -j 4 \
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\
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libs/ardour/*.cc libs/pbd/*.cc \
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gtk2_ardour/*.cc \
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libs/libltc/ltc/ltc.h \
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/usr/include/cairomm-1.0/cairomm/context.h \
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/usr/include/vamp-sdk/Plugin.h \
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~/gtk/inst/include/cairomm-1.0/cairomm/context.h \
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~/gtk/inst/include/vamp-sdk/Plugin.h \
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> $TMPFILE
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ls -lh $TMPFILE
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@ -46,8 +49,8 @@ foreach (json_decode (\$json, true) as \$a) {
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\$a['decl'] = str_replace ('size_t', 'unsigned long', \$a['decl']);
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\$a['decl'] = str_replace ('uint32_t', 'unsigned int', \$a['decl']);
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\$a['decl'] = str_replace ('int32_t', 'int', \$a['decl']);
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\$a['decl'] = str_replace ('framepos_t', 'long', \$a['decl']);
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\$a['decl'] = str_replace ('framecnt_t', 'long', \$a['decl']);
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\$a['decl'] = str_replace ('samplepos_t', 'long', \$a['decl']);
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\$a['decl'] = str_replace ('samplecnt_t', 'long', \$a['decl']);
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\$a['decl'] = str_replace ('frameoffset_t', 'long', \$a['decl']);
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\$a['decl'] = str_replace ('int64_t', 'long', \$a['decl']);
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\$a['decl'] = str_replace ('uint8_t', 'unsigned char', \$a['decl']);
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@ -105,6 +105,9 @@ function arg2lua ($argtype, $flags = 0) {
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if ($arg == 'luabridge::LuaRef') {
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return array ('Lua-Function' => $flags | 4);
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}
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if ($arg == 'LTC_TV_STANDARD') {
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$arg = 'ARDOUR::DSP::LTC_TV_STANDARD';
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}
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# check Class declarations first
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foreach (array_merge ($classes, $consts) as $b) {
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@ -871,10 +874,10 @@ Operations are performed on objects. One gets a reference to an object and then
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e.g <code>obj = Session:route_by_name("Audio") obj:set_name("Guitar")</code>.
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</p>
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<p>
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Lua automatically follows C++ class inheritance. e.g one can directly call all SessionObject and Route methods on Track object. However lua does not automatically promote objects. A Route object which just happens to be a Track needs to be explicily cast to a Track. Methods for casts are provided with each class. Note that the cast may fail and return a <em>nil</em> reference.
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Lua automatically follows C++ class inheritance. e.g one can directly call all SessionObject and Route methods on Track object. However lua does not automatically promote objects. A Route object which just happens to be a Track needs to be explicitly cast to a Track. Methods for casts are provided with each class. Note that the cast may fail and return a <em>nil</em> reference.
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</p>
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<p>
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Likewise multiple inheritance is a <a href="http://www.lua.org/pil/16.3.html">non-trivial issue</a> in lua. To avoid performance penalties involved with lookups, explicit casts are required in this case. One example is <?=typelink('ARDOUR:SessionObject')?> which is-a StatefulDestructible which inhertis from both Stateful and Destructible.
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Likewise multiple inheritance is a <a href="http://www.lua.org/pil/16.3.html">non-trivial issue</a> in Lua. To avoid performance penalties involved with lookups, explicit casts are required in this case. One example is <?=typelink('ARDOUR:SessionObject')?> which is-a StatefulDestructible which inherits from both Stateful and Destructible.
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</p>
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<p>
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Object lifetimes are managed by the Session. Most Objects cannot be directly created, but one asks the Session to create or destroy them. This is mainly due to realtime constrains:
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@ -882,7 +885,7 @@ you cannot simply remove a track that is currently processing audio. There are v
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</p>
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<h3>Pass by Reference</h3>
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<p>
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Since lua functions are closures, C++ methods that pass arguments by reference cannot be used as-is.
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Since Lua functions are closures, C++ methods that pass arguments by reference cannot be used as-is.
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All parameters passed to a C++ method which uses references are returned as Lua Table.
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If the C++ method also returns a value it is prefixed. Two parameters are returned: the value and a Lua Table holding the parameters.
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</p>
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@ -934,12 +937,12 @@ print (rv, ref[1], ref[2])
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<h3>Pointer Classes</h3>
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<p>
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Libardour makes extensive use of reference counted <code>boost::shared_ptr</code> to manage lifetimes.
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The Lua bindings provide a complete abstration of this. There are no pointers in lua.
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For example a <?=typelink('ARDOUR:Route')?> is a pointer in C++, but lua functions operate on it like it was a class instance.
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The Lua bindings provide a complete abstraction of this. There are no pointers in Lua.
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For example a <?=typelink('ARDOUR:Route')?> is a pointer in C++, but Lua functions operate on it like it was a class instance.
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</p>
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<p>
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<code>shared_ptr</code> are reference counted. Once assigned to a lua variable, the C++ object will be kept and remains valid.
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It is good practice to assign references to lua <code>local</code> variables or reset the variable to <code>nil</code> to drop the ref.
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<code>shared_ptr</code> are reference counted. Once assigned to a Lua variable, the C++ object will be kept and remains valid.
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It is good practice to assign references to Lua <code>local</code> variables or reset the variable to <code>nil</code> to drop the ref.
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</p>
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<p>
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All pointer classes have a <code>isnil ()</code> method. This is for two cases:
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@ -949,13 +952,13 @@ may not be able to find the given plugin and hence cannot create an object.
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<p>
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The second case if for <code>boost::weak_ptr</code>. As opposed to <code>boost::shared_ptr</code> weak-pointers are not reference counted.
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The object may vanish at any time.
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If lua code calls a method on a nil object, the interpreter will raise an exception and the script will not continue.
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If Lua code calls a method on a nil object, the interpreter will raise an exception and the script will not continue.
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This is not unlike <code>a = nil a:test()</code> which results in en error "<em>attempt to index a nil value</em>".
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</p>
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<p>
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From the lua side of things there is no distinction between weak and shared pointers. They behave identically.
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Below they're inidicated in orange and have an arrow to indicate the pointer type.
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Pointer Classes cannot be created in lua scripts. It always requires a call to C++ to create the Object and obtain a reference to it.
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From the Lua side of things there is no distinction between weak and shared pointers. They behave identically.
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Below they're indicated in orange and have an arrow to indicate the pointer type.
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Pointer Classes cannot be created in Lua scripts. It always requires a call to C++ to create the Object and obtain a reference to it.
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</p>
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@ -22,7 +22,7 @@ if test -f $AMANUAL/include/class-reference.html; then
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php $DIR/fmt-luadoc.php -m > $AMANUAL/include/class-reference.html
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ls -l $AMANUAL/include/class-reference.html
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cd $AMANUAL/
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./build.py
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./build.py --nopdf
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else
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php $DIR/fmt-luadoc.php > /tmp/luadoc.html
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ls -l /tmp/luadoc.html
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