use new syntax for connecting to backend signals that enforces explicit connection scope, plus a few other related matters

git-svn-id: svn://localhost/ardour2/branches/3.0@6376 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2009-12-19 20:26:31 +00:00
parent 67460c2af4
commit aae367b63c
256 changed files with 1123 additions and 1113 deletions

View file

@ -155,7 +155,7 @@ AudioRegionEditor::AudioRegionEditor (Session* s, boost::shared_ptr<AudioRegion>
bounds_changed (Change (StartChanged|LengthChanged|PositionChanged|Region::SyncOffsetChanged));
gain_changed ();
_region->StateChanged.connect (sigc::mem_fun(*this, &AudioRegionEditor::region_changed));
_region->StateChanged.connect (state_connection, sigc::mem_fun(*this, &AudioRegionEditor::region_changed));
spin_arrow_grab = false;
@ -228,7 +228,7 @@ AudioRegionEditor::connect_editor_events ()
gain_adjustment.signal_value_changed().connect (sigc::mem_fun (*this, &AudioRegionEditor::gain_adjustment_changed));
audition_button.signal_toggled().connect (sigc::mem_fun(*this, &AudioRegionEditor::audition_button_toggled));
_session->AuditionActive.connect (sigc::mem_fun(*this, &AudioRegionEditor::audition_state_changed));
_session->AuditionActive.connect (audition_connection, sigc::mem_fun(*this, &AudioRegionEditor::audition_state_changed));
}
void