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More missing stuff...
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232
libs/glibmm2/examples/thread/dispatcher2.cc
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libs/glibmm2/examples/thread/dispatcher2.cc
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/*
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* original Glib::Dispatcher example -- cross thread signalling
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* by Daniel Elstner <daniel.elstner@gmx.net>
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*
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* Modified by Stephan Puchegger <stephan.puchegger@ap.univie.ac.at>
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* to contain 2 mainloops in 2 different threads, that communicate
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* via cross thread signalling in both directions. The timer thread
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* sends the UI thread a cross thread signal every second, which in turn
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* updates the label stating how many seconds have passed since the start
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* of the program.
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*
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* Modified by J. Abelardo Gutierrez <jabelardo@cantv.net>
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* to cast all gtkmm out and make it glimm only
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*
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* Note: This example is special stuff that's seldomly needed by the
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* vast majority of applications. Don't bother working out what this
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* code does unless you know for sure you need 2 main loops running in
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* 2 distinct main contexts.
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*
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* Copyright (c) 2002-2003 Free Software Foundation
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*/
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#include <glibmm.h>
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#include <sstream>
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#include <iostream>
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namespace
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{
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Glib::RefPtr<Glib::MainLoop> main_loop;
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class ThreadTimer : public sigc::trackable
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{
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public:
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ThreadTimer();
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~ThreadTimer();
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void launch();
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void signal_finished_emit();
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void print() const;
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typedef sigc::signal<void> type_signal_end;
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static type_signal_end& signal_end();
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private:
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unsigned int time_;
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Glib::Dispatcher signal_increment_;
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Glib::Dispatcher* signal_finished_ptr_;
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Glib::Mutex startup_mutex_;
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Glib::Cond startup_cond_;
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Glib::Thread* thread_;
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static type_signal_end signal_end_;
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void timer_increment();
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bool timeout_handler();
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static void finished_handler(Glib::RefPtr<Glib::MainLoop> mainloop);
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void thread_function();
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};
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//TODO: Rename to avoid confusion with Glib::Dispatcher. murrayc
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class Dispatcher : public sigc::trackable
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{
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public:
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Dispatcher();
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void launch_thread();
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void end();
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private:
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ThreadTimer* timer_;
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};
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ThreadTimer::ThreadTimer()
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:
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time_ (0),
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// Create a new dispatcher that is attached to the default main context,
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signal_increment_ (),
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// This pointer will be initialized later by the 2nd thread.
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signal_finished_ptr_ (NULL)
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{
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// Connect the cross-thread signal.
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signal_increment_.connect(sigc::mem_fun(*this, &ThreadTimer::timer_increment));
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}
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ThreadTimer::~ThreadTimer()
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{}
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void ThreadTimer::launch()
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{
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// Unfortunately, the thread creation has to be fully synchronized in
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// order to access the Dispatcher object instantiated by the 2nd thread.
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// So, let's do some kind of hand-shake using a mutex and a condition
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// variable.
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Glib::Mutex::Lock lock (startup_mutex_);
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// Create a joinable thread -- it needs to be joined, otherwise it's a memory leak.
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thread_ = Glib::Thread::create(
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sigc::mem_fun(*this, &ThreadTimer::thread_function), true);
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// Wait for the 2nd thread's startup notification.
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while(signal_finished_ptr_ == NULL)
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startup_cond_.wait(startup_mutex_);
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}
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void ThreadTimer::signal_finished_emit()
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{
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// Cause the 2nd thread's main loop to quit.
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signal_finished_ptr_->emit();
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// wait for the thread to join
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if(thread_ != NULL)
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thread_->join();
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signal_finished_ptr_ = NULL;
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}
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void ThreadTimer::print() const
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{
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std::cout << time_ << " seconds since start" << std::endl;
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}
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sigc::signal< void >& ThreadTimer::signal_end()
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{
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return signal_end_;
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}
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void ThreadTimer::timer_increment()
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{
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// another second has passed since the start of the program
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++time_;
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print();
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if(time_ >= 10)
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signal_finished_emit();
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}
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// static
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void ThreadTimer::finished_handler(Glib::RefPtr<Glib::MainLoop> mainloop)
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{
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// quit the timer thread mainloop
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mainloop->quit();
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std::cout << "timer thread mainloop finished" << std::endl;
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ThreadTimer::signal_end().emit();
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}
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bool ThreadTimer::timeout_handler()
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{
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// inform the printing thread that another second has passed
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signal_increment_();
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// this timer should stay alive
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return true;
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}
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void ThreadTimer::thread_function()
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{
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// create a new Main Context
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Glib::RefPtr<Glib::MainContext> context = Glib::MainContext::create();
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// create a new Main Loop
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Glib::RefPtr<Glib::MainLoop> mainloop = Glib::MainLoop::create(context, true);
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// attach a timeout handler, that is called every second, to the
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// newly created MainContext
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context->signal_timeout().connect(sigc::mem_fun(*this, &ThreadTimer::timeout_handler), 1000);
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// We need to lock while creating the Dispatcher instance,
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// in order to ensure memory visibility.
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Glib::Mutex::Lock lock (startup_mutex_);
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// create a new dispatcher, that is connected to the newly
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// created MainContext
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Glib::Dispatcher signal_finished (context);
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signal_finished.connect(sigc::bind(sigc::ptr_fun(&ThreadTimer::finished_handler), mainloop));
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signal_finished_ptr_ = &signal_finished;
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// Tell the launcher thread that everything is in place now.
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startup_cond_.signal();
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lock.release();
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// start the mainloop
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mainloop->run();
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}
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// initialize static member:
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ThreadTimer::type_signal_end ThreadTimer::signal_end_;
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Dispatcher::Dispatcher()
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:
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timer_ (NULL)
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{
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std::cout << "Thread Dispatcher Example #2" << std::endl;
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timer_ = new ThreadTimer();
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timer_->signal_end().connect(sigc::mem_fun(*this, &Dispatcher::end));
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timer_->print();
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}
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void Dispatcher::launch_thread()
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{
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// launch the timer thread
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timer_->launch();
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}
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void Dispatcher::end()
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{
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// quit the main mainloop
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main_loop->quit();
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}
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} // anonymous namespace
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int main(int, char**)
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{
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Glib::thread_init();
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main_loop = Glib::MainLoop::create();
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Dispatcher dispatcher;
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// Install a one-shot idle handler to launch the threads
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Glib::signal_idle().connect(
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sigc::bind_return(sigc::mem_fun(dispatcher, &Dispatcher::launch_thread), false));
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main_loop->run();
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return 0;
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}
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