when creating a new MIDI scene change, check existing scene changes for equality and reuse their color (which may or may not be set)

This commit is contained in:
Paul Davis 2014-11-10 21:28:21 -05:00
parent 2443209e4a
commit a4c00fe483

View file

@ -310,6 +310,19 @@ MIDISceneChanger::program_change_input (MIDI::Parser& parser, MIDI::byte program
MIDISceneChange* msc =new MIDISceneChange (channel, bank, program & 0x7f);
/* check for identical scene change so we can re-use color, if any */
Locations::LocationList copy (locations->list());
for (Locations::LocationList::const_iterator l = copy.begin(); l != copy.end(); ++l) {
boost::shared_ptr<MIDISceneChange> m = boost::dynamic_pointer_cast<MIDISceneChange>((*l)->scene_change());
if (m && (*m.get()) == *msc) {
msc->set_color (m->color ());
break;
}
}
loc->set_scene_change (boost::shared_ptr<MIDISceneChange> (msc));
/* this will generate a "changed" signal to be emitted by locations,