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Fairly major change to the way in which crossfades are handled;
they are now done with region fades, rather than separate objects. After this commit, Ardour will try to convert your session files to the new crossfade format, but will make a backup in your session folder first. If you have works in progress using Ardour 3 it is ***STRONGLY RECOMMENDED*** that you back up session files before updating to this commit. git-svn-id: svn://localhost/ardour2/branches/3.0@11986 d708f5d6-7413-0410-9779-e7cbd77b26cf
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65 changed files with 1152 additions and 3820 deletions
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@ -73,7 +73,6 @@ class Selection;
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class AutomationLine;
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class ControlPoint;
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class SelectionRect;
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class CrossfadeView;
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class RouteTimeAxisView;
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class RegionView;
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class AudioRegionView;
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@ -315,7 +314,6 @@ class PublicEditor : public Gtk::Window, public PBD::StatefulDestructible {
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virtual bool canvas_selection_rect_event (GdkEvent* event, ArdourCanvas::Item*, SelectionRect*) = 0;
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virtual bool canvas_selection_start_trim_event (GdkEvent* event, ArdourCanvas::Item*, SelectionRect*) = 0;
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virtual bool canvas_selection_end_trim_event (GdkEvent* event, ArdourCanvas::Item*, SelectionRect*) = 0;
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virtual bool canvas_crossfade_view_event (GdkEvent* event, ArdourCanvas::Item*, CrossfadeView*) = 0;
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virtual bool canvas_fade_in_event (GdkEvent* event, ArdourCanvas::Item*, AudioRegionView*) = 0;
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virtual bool canvas_fade_in_handle_event (GdkEvent* event, ArdourCanvas::Item*, AudioRegionView*) = 0;
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virtual bool canvas_fade_out_event (GdkEvent* event, ArdourCanvas::Item*, AudioRegionView*) = 0;
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