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an awful lot of tweaks to drawing details
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0ce393f051
commit
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12 changed files with 169 additions and 130 deletions
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@ -178,6 +178,7 @@ WaveView::ensure_cache (framecnt_t start, framecnt_t end,
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sample_start = max ((framepos_t) 0, (center - canvas_samples));
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sample_end = min (center + canvas_samples, _region->source_length (0));
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#if 0
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if (sample_end <= sample_start) {
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cerr << "sample start = " << sample_start << endl;
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cerr << "center+ = " << center<< endl;
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@ -188,13 +189,15 @@ WaveView::ensure_cache (framecnt_t start, framecnt_t end,
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cerr << "END: " << sample_end << endl;
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assert (false);
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}
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#endif
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start = floor (sample_start / (double) _samples_per_pixel);
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end = ceil (sample_end / (double) _samples_per_pixel);
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assert (end > start);
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cerr << name << " cache miss - new CE, span " << start << " .. " << end << " (" << sample_start << " .. " << sample_end << ")\n";
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// cerr << name << " cache miss - new CE, span " << start << " .. " << end << " (" << sample_start << " .. " << sample_end << ")\n";
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_cache = new CacheEntry (this, start, end, sample_start, sample_end);
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}
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@ -254,7 +257,19 @@ WaveView::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) cons
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// cerr << "Offset into image to place at zero: " << image_offset << endl;
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context->rectangle (draw_start, draw.y0, draw_end - draw_start, draw.height());
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context->set_source (_cache->image(), self.x0 + image_offset, self.y0);
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/* round image origin position to an exact pixel in device space to
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* avoid blurring
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*/
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double x = self.x0 + image_offset;
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double y = self.y0;
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context->user_to_device (x, y);
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x = round (x);
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y = round (y);
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context->device_to_user (x, y);
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context->set_source (_cache->image(), x, y);
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context->fill ();
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}
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@ -408,18 +423,6 @@ WaveView::region_resized ()
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_pre_change_bounding_box = _bounding_box;
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frameoffset_t s = _region->start();
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if (s != _region_start) {
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/* if the region start changes, the information we have
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in the image cache is out of date and not useful
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since it will fragmented into little pieces. invalidate
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the cache.
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*/
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_region_start = _region->start();
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invalidate_whole_cache ();
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}
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_bounding_box_dirty = true;
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compute_bounding_box ();
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@ -602,9 +605,6 @@ WaveView::CacheEntry::image ()
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context->stroke ();
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#else
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cerr << "draw, logscaled = " << _wave_view->_logscaled << " global " << WaveView::_global_logscaled << endl;
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cerr << "gradient depth: " << _wave_view->gradient_depth() << endl;
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boost::scoped_array<LineTips> tips (new LineTips[_n_peaks]);
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if (_wave_view->_shape == WaveView::Rectified) {
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@ -656,8 +656,8 @@ WaveView::CacheEntry::image ()
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} else {
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for (int i = 0; i < _n_peaks; ++i) {
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tips[i].top = floor (position (_peaks[i].min));
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tips[i].bot = ceil (position (_peaks[i].max));
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tips[i].top = position (_peaks[i].min);
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tips[i].bot = position (_peaks[i].max);
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}
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}
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}
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@ -687,7 +687,7 @@ WaveView::CacheEntry::image ()
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/* generate a new color for the middle of the gradient */
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double h, s, v;
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color_to_hsv (_wave_view->_fill_color, h, s, v);
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/* tone down the saturation */
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/* change v towards white */
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v *= 1.0 - _wave_view->gradient_depth();
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Color center = hsv_to_color (h, s, v, a);
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color_to_rgba (center, r, g, b, a);
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@ -695,24 +695,26 @@ WaveView::CacheEntry::image ()
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context->set_source (gradient);
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} else {
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cerr << "\tno gradient\n";
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set_source_rgba (context, _wave_view->_fill_color);
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}
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/* ensure single-pixel lines */
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context->set_line_width (0.5);
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context->translate (0.5, 0.0);
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/* draw the lines */
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if (_wave_view->_shape == WaveView::Rectified) {
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for (int i = 0; i < _n_peaks; ++i) {
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context->move_to (i + 0.5, tips[i].top + 0.5); /* down 1 pixel */
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context->line_to (i + 0.5, tips[i].bot);
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context->move_to (i, tips[i].top); /* down 1 pixel */
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context->line_to (i, tips[i].bot);
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context->stroke ();
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}
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} else {
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for (int i = 0; i < _n_peaks; ++i) {
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context->move_to (i + 0.5, tips[i].top + 0.5); /* down 1 pixel */
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context->line_to (i + 0.5, tips[i].bot - 0.5); /* up 1 pixel */
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context->move_to (i, tips[i].top);
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context->line_to (i, tips[i].bot);
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context->stroke ();
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}
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}
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@ -721,14 +723,16 @@ WaveView::CacheEntry::image ()
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* modelled on pyramix, except that we add clipping indicators.
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*/
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context->set_source_rgb (0, 0, 0);
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context->set_source_rgba (0, 0, 0, 1.0);
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for (int i = 0; i < _n_peaks; ++i) {
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context->rectangle (i + 0.5, tips[i].top, 0.5, 0.5);
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context->fill ();
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context->move_to (i, tips[i].top);
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context->rel_line_to (0, 1.0);
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context->stroke ();
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if (_wave_view->_shape != WaveView::Rectified) {
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context->rectangle (i + 0.5, tips[i].bot, 0.5, 0.5);
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context->fill ();
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context->move_to (i, tips[i].bot);
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context->rel_line_to (0, -1.0);
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context->stroke ();
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}
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}
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#endif
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@ -749,13 +753,17 @@ WaveView::CacheEntry::image ()
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Coord
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WaveView::CacheEntry::position (double s) const
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{
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/* it is important that this returns an integral value, so that we
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can ensure correct single pixel behaviour.
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*/
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switch (_wave_view->_shape) {
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case Rectified:
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return _wave_view->_height - (s * _wave_view->_height);
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return floor (_wave_view->_height - (s * _wave_view->_height));
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default:
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break;
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}
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return (1.0-s) * (_wave_view->_height / 2.0);
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return floor ((1.0-s) * (_wave_view->_height / 2.0));
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}
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void
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