change the way the key editor gets populated; drop binding sets with no actions

This commit is contained in:
Paul Davis 2016-03-15 19:46:28 -04:00
parent 694c7254e1
commit a06a5ecfd6
5 changed files with 15 additions and 39 deletions

View file

@ -97,7 +97,6 @@ MonitorSection::MonitorSection (Session* s)
load_bindings ();
if (bindings) {
set_data ("ardour-bindings", bindings);
ARDOUR_UI::instance()->add_keyboard_binding_tab (_("Monitor Section"), *bindings);
}
}
@ -492,8 +491,6 @@ MonitorSection::MonitorSection (Session* s)
MonitorSection::~MonitorSection ()
{
ARDOUR_UI::instance()->remove_keyboard_binding_tab (_("Monitor Section"));
for (ChannelButtons::iterator i = _channel_buttons.begin(); i != _channel_buttons.end(); ++i) {
delete *i;
}