fix/workaround bug in GTK that prevents <release> bindings from working - save/goto view bindings are now Shift-Fn to save, Fn to goto

git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@11432 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2012-02-03 01:54:48 +00:00
parent f9fb7c680e
commit 9d2d74e51c
2 changed files with 29 additions and 49 deletions

View file

@ -6185,29 +6185,6 @@ Editor::goto_visual_state (uint32_t n)
void
Editor::start_visual_state_op (uint32_t n)
{
if (visual_state_op_connection.empty()) {
visual_state_op_connection = Glib::signal_timeout().connect (bind (mem_fun (*this, &Editor::end_visual_state_op), n), 1000);
}
}
void
Editor::cancel_visual_state_op (uint32_t n)
{
if (!visual_state_op_connection.empty()) {
visual_state_op_connection.disconnect();
goto_visual_state (n);
} else {
//we land here if called from the menu OR if end_visual_state_op has been called
//so check if we are already in visual state n
// XXX not yet checking it at all, but redoing does not hurt
goto_visual_state (n);
}
}
bool
Editor::end_visual_state_op (uint32_t n)
{
visual_state_op_connection.disconnect();
save_visual_state (n);
PopUp* pup = new PopUp (WIN_POS_MOUSE, 1000, true);
@ -6215,7 +6192,10 @@ Editor::end_visual_state_op (uint32_t n)
snprintf (buf, sizeof (buf), _("Saved view %u"), n+1);
pup->set_text (buf);
pup->touch();
return false; // do not call again
}
void
Editor::cancel_visual_state_op (uint32_t n)
{
goto_visual_state (n);
}

View file

@ -181,32 +181,32 @@
(gtk_accel_path "<Actions>/Editor/select-range-between-cursors" "F6")
(gtk_accel_path "<Actions>/Common/ToggleMaximalEditor" "F11")
(gtk_accel_path "<Actions>/Editor/save-visual-state-1" "<%PRIMARY%>F1")
(gtk_accel_path "<Actions>/Editor/save-visual-state-2" "<%PRIMARY%>F2")
(gtk_accel_path "<Actions>/Editor/save-visual-state-3" "<%PRIMARY%>F3")
(gtk_accel_path "<Actions>/Editor/save-visual-state-4" "<%PRIMARY%>F4")
(gtk_accel_path "<Actions>/Editor/save-visual-state-5" "<%PRIMARY%>F5")
(gtk_accel_path "<Actions>/Editor/save-visual-state-6" "<%PRIMARY%>F6")
(gtk_accel_path "<Actions>/Editor/save-visual-state-7" "<%PRIMARY%>F7")
(gtk_accel_path "<Actions>/Editor/save-visual-state-8" "<%PRIMARY%>F8")
(gtk_accel_path "<Actions>/Editor/save-visual-state-9" "<%PRIMARY%>F9")
(gtk_accel_path "<Actions>/Editor/save-visual-state-10" "<%PRIMARY%>F10")
(gtk_accel_path "<Actions>/Editor/save-visual-state-11" "<%PRIMARY%>F11")
(gtk_accel_path "<Actions>/Editor/save-visual-state-12" "<%PRIMARY%>F12")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-1" "<release><%PRIMARY%>F1")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-2" "<release><%PRIMARY%>F2")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-3" "<release><%PRIMARY%>F3")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-4" "<release><%PRIMARY%>F4")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-5" "<release><%PRIMARY%>F5")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-6" "<release><%PRIMARY%>F6")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-7" "<release><%PRIMARY%>F7")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-8" "<release><%PRIMARY%>F8")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-9" "<release><%PRIMARY%>F9")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-10" "<release><%PRIMARY%>F10")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-11" "<release><%PRIMARY%>F11")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-12" "<release><%PRIMARY%>F12")
(gtk_accel_path "<Actions>/Editor/save-visual-state-1" "<%TERTIARY%>F1")
(gtk_accel_path "<Actions>/Editor/save-visual-state-2" "<%TERTIARY%>F2")
(gtk_accel_path "<Actions>/Editor/save-visual-state-3" "<%TERTIARY%>F3")
(gtk_accel_path "<Actions>/Editor/save-visual-state-4" "<%TERTIARY%>F4")
(gtk_accel_path "<Actions>/Editor/save-visual-state-5" "<%TERTIARY%>F5")
(gtk_accel_path "<Actions>/Editor/save-visual-state-6" "<%TERTIARY%>F6")
(gtk_accel_path "<Actions>/Editor/save-visual-state-7" "<%TERTIARY%>F7")
(gtk_accel_path "<Actions>/Editor/save-visual-state-8" "<%TERTIARY%>F8")
(gtk_accel_path "<Actions>/Editor/save-visual-state-9" "<%TERTIARY%>F9")
(gtk_accel_path "<Actions>/Editor/save-visual-state-10" "<%TERTIARY%>F10")
(gtk_accel_path "<Actions>/Editor/save-visual-state-11" "<%TERTIARY%>F11")
(gtk_accel_path "<Actions>/Editor/save-visual-state-12" "<%TERTIARY%>F12")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-1" "F1")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-2" "F2")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-3" "F3")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-4" "F4")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-5" "F5")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-6" "F6")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-7" "F7")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-8" "F8")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-9" "F9")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-10" "F10")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-11" "F11")
(gtk_accel_path "<Actions>/Editor/goto-visual-state-12" "F12")
;; numbers