mirror of
https://github.com/Ardour/ardour.git
synced 2026-01-05 21:25:46 +01:00
remove empty sigc++2 directory
git-svn-id: svn://localhost/ardour2/branches/3.0@3432 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
parent
2f3f697bb8
commit
9c0d7d72d7
2797 changed files with 0 additions and 992363 deletions
|
|
@ -1,114 +0,0 @@
|
|||
////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Common type definitions for SoundTouch audio processing library.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai @ iki.fi
|
||||
/// SoundTouch WWW: http://www.iki.fi/oparviai/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date$
|
||||
// File revision : $Revision$
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef STTypes_H
|
||||
#define STTypes_H
|
||||
|
||||
typedef unsigned int uint;
|
||||
typedef unsigned long ulong;
|
||||
|
||||
#ifndef _WINDEF_
|
||||
// if these aren't defined already by Windows headers, define now
|
||||
|
||||
typedef unsigned int BOOL;
|
||||
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
|
||||
#endif // _WINDEF_
|
||||
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
/// Enable one of the following defines to choose either 16bit integer or
|
||||
/// 32bit float sample type. If you don't have opinion, using integer samples
|
||||
/// is generally faster.
|
||||
/// #define INTEGER_SAMPLES //< 16bit integer samples
|
||||
#define FLOAT_SAMPLES //< 32bit float samples
|
||||
|
||||
|
||||
/// Define this to allow CPU-specific assembler optimizations. Notice that
|
||||
/// having this enabled on non-x86 platforms doesn't matter; the compiler can
|
||||
/// drop unsupported extensions on different platforms automatically.
|
||||
/// However, if you're having difficulties getting the optimized routines
|
||||
/// compiled with your compler (e.g. some gcc compiler versions may be picky),
|
||||
/// you may wish to disable the optimizations to make the library compile.
|
||||
#define ALLOW_OPTIMIZATIONS 1
|
||||
|
||||
|
||||
#ifdef INTEGER_SAMPLES
|
||||
// 16bit integer sample type
|
||||
typedef short SAMPLETYPE;
|
||||
// data type for sample accumulation: Use 32bit integer to prevent overflows
|
||||
typedef long LONG_SAMPLETYPE;
|
||||
|
||||
#ifdef FLOAT_SAMPLES
|
||||
// check that only one sample type is defined
|
||||
#error "conflicting sample types defined"
|
||||
#endif // FLOAT_SAMPLES
|
||||
|
||||
#ifdef ALLOW_OPTIMIZATIONS
|
||||
#if WIN32 || __i386__
|
||||
// Allow MMX optimizations
|
||||
#define ALLOW_MMX 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
// floating point samples
|
||||
typedef float SAMPLETYPE;
|
||||
// data type for sample accumulation: Use double to utilize full precision.
|
||||
typedef double LONG_SAMPLETYPE;
|
||||
|
||||
#ifdef ALLOW_OPTIMIZATIONS
|
||||
#ifdef WIN32
|
||||
// Allow 3DNow! and SSE optimizations
|
||||
#define ALLOW_3DNOW 1
|
||||
#define ALLOW_SSE 1
|
||||
#endif // WIN32
|
||||
#endif
|
||||
|
||||
#endif // INTEGER_SAMPLES
|
||||
}
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue