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audio_backend: Merge is_realtime() into client_real_time_priority()
The description of is_realtime() did not match its actual use. And client_real_time_priority() did not have any description. It was hard to come up with good descriptions of what they actually did. Most backends returned true from is_realtime(), but every one except JACK used the default implementation of client_real_time_priority() that returned 0 ... which is exactly the same as when is_realtime() returns false. Just merge them and keep it simple.
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14 changed files with 5 additions and 55 deletions
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@ -102,7 +102,6 @@ public:
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/* AUDIOBACKEND API */
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std::string name () const;
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bool is_realtime () const;
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std::vector<DeviceStatus> enumerate_devices () const;
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std::vector<float> available_sample_rates (const std::string& device) const;
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