Likely fix for jittery snapped-cursor when dragging a region.

This commit is contained in:
Ben Loftis 2018-08-10 10:43:38 -05:00
parent 0d01a2abe9
commit 9ba09caa9b

View file

@ -2106,17 +2106,17 @@ Editor::motion_handler (ArdourCanvas::Item* /*item*/, GdkEvent* event, bool from
update_join_object_range_location (event->motion.y);
/* snapped_cursor stuff (the snapped_cursor shows where an operation is going to occur) */
if (_drags->active ()) {
//drags change the snapped_cursor location, because we are snapping the thing being dragged, not the actual mouse cursor
return _drags->motion_handler (event, from_autoscroll);
} else {
//the snapped_cursor shows where an operation (like Split) is going to occur
bool ignored;
MusicSample where (0, 0);
if (mouse_sample (where.sample, ignored)) {
snap_to_with_modifier (where, event);
set_snapped_cursor_position (where.sample);
}
/* drags might also change the snapped_cursor location, because we are snapping the thing being dragged, not the actual mouse cursor */
if (_drags->active ()) {
return _drags->motion_handler (event, from_autoscroll);
}
return false;