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Run make format on the manual
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@ -65,10 +65,10 @@
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</para>
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<para>
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Regions are a somewhat special case in that they may contain <emphasis>
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sync points</emphasis>. If a region contains a sync point, the region start
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position is ignored and the sync point is aligned to the grid. This allows
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you to align a 'hit point' to the desitred grid.
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Regions are a somewhat special case in that they may contain
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<emphasis> sync points</emphasis>. If a region contains a sync point,
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the region start position is ignored and the sync point is aligned to
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the grid. This allows you to align a 'hit point' to the desitred grid.
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</para>
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<variablelist>
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|
|
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@ -40,38 +40,41 @@
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<title>Monitoring</title>
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<para>
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While monitoring is a broad term, here we use it to refer to the
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signal a track delivers to its channel for further processing.
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There are two available monitoring states.
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These are
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'input' (the signal being delivered to a track for potential recording), and
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'off-disk' (material you have already recorded, or silence in the absence of a region).
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signal a track delivers to its channel for further processing. There
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are two available monitoring states. These are 'input' (the signal
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being delivered to a track for potential recording), and 'off-disk'
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(material you have already recorded, or silence in the absence of a
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region).
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</para>
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</section>
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<section id="setup-hardware-monitoring">
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<title>Hardware Monitoring</title>
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<para>
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Some multichannel audio interfaces have the ability to route an input signal
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directly to an output with very low or no latency. This is useful if your computer hardware
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is connected to the tape sends and returns of a mixing console.
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Whenever monitoring is set to input on a track, the track's input port is connected to its
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output in hardware (as would happen on a multitrack tape recorder).
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Hardware monitoring provides the best quality assurance for an engineer, as the signal path
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is exactly the same for input and off-disk monitoring.
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Level differences can be heard immediately, as can other gremlins that may ruin your recording.
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The hardware monitoring setting is only useful for interfaces supporting this feature.
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Some multichannel audio interfaces have the ability to route an input
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signal directly to an output with very low or no latency. This is
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useful if your computer hardware is connected to the tape sends and
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returns of a mixing console. Whenever monitoring is set to input on a
|
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track, the track's input port is connected to its output in hardware
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(as would happen on a multitrack tape recorder). Hardware monitoring
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provides the best quality assurance for an engineer, as the signal
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path is exactly the same for input and off-disk monitoring. Level
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differences can be heard immediately, as can other gremlins that may
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ruin your recording. The hardware monitoring setting is only useful
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for interfaces supporting this feature.
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</para>
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</section>
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<section id="setup-software-monitoring">
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<title>Software Monitoring</title>
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<para>
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Software monitoring uses software to perform input monitoring.
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When set to monitor input, a tracks input signal is passed to its channel
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as if it were coming from disk, allowing plugins to be heard while recording.
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This introduces an inevitable processing delay, or latency, to the input signal.
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The size of the delay depends on the current JACK configuration, which should
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be set to as short as possible while recording.
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Software monitoring uses software to perform input monitoring. When
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set to monitor input, a tracks input signal is passed to its channel
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as if it were coming from disk, allowing plugins to be heard while
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recording. This introduces an inevitable processing delay, or latency,
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to the input signal. The size of the delay depends on the current JACK
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configuration, which should be set to as short as possible while
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recording.
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</para>
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</section>
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@ -83,9 +86,10 @@
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<section id="setup-external-monitoring">
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<title>External Monitoring</title>
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<para>
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External Monitoring will silence the output of a track whenever the track is set
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to monitor input. It is useful if you are listening to the input signal
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using a path outside your computer (eg a mixing console).
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External Monitoring will silence the output of a track whenever the
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track is set to monitor input. It is useful if you are listening to
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the input signal using a path outside your computer (eg a mixing
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console).
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</para>
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</section>
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@ -93,31 +97,32 @@
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<title>Tape Machine Mode</title>
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<para>
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Nearly all traditional tape recorders use the same monitoring model.
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Normally only tracks that are record-enabled will monitor input with the
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transport stopped.
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Tape machine mode emulates this behaviour.
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Some simpler machines (like a famous product by Alesis) switch all tracks to
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input on stop when auto-input is enabled, regardless of record-enable state.
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Disabling Tape Machine Mode switches to a behaviour that mimics this type of recorder.
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Be warned that if you disable Tape Machine Mode, many tracks sharing the same input
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(in software monitoring mode) will sum that input through the master buss
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(potentially including several plugins) whenever the transport is stopped.
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Since setting up a sound usually involves listening to the input with the transport
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stopped, you might not be hearing the sound you are about to record!
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Disabling this mode can also lead to surprising acoustic feedback.
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Tape Machine Mode is off by default.
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Normally only tracks that are record-enabled will monitor input with
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the transport stopped. Tape machine mode emulates this behaviour. Some
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simpler machines (like a famous product by Alesis) switch all tracks
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to input on stop when auto-input is enabled, regardless of
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record-enable state. Disabling Tape Machine Mode switches to a
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behaviour that mimics this type of recorder. Be warned that if you
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disable Tape Machine Mode, many tracks sharing the same input (in
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software monitoring mode) will sum that input through the master buss
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(potentially including several plugins) whenever the transport is
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stopped. Since setting up a sound usually involves listening to the
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input with the transport stopped, you might not be hearing the sound
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you are about to record! Disabling this mode can also lead to
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surprising acoustic feedback. Tape Machine Mode is off by default.
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</para>
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</section>
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<section id="setup-auto-input">
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<title>Auto-Input</title>
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<para>
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When a track is record-enabled, it is set to monitor input
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regardless of the transport state. Auto input switches to off-disk monitoring
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when play is engaged. When Ardour is actually recording, the track will be set to
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monitor input again.
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Auto-Input is useful for performing punch-ins. Disable auto-input when performing
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'dry runs' of an overdub to allow a performer to hear themselves while the transport is rolling.
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When a track is record-enabled, it is set to monitor input regardless
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of the transport state. Auto input switches to off-disk monitoring
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when play is engaged. When Ardour is actually recording, the track
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will be set to monitor input again. Auto-Input is useful for
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performing punch-ins. Disable auto-input when performing 'dry runs' of
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an overdub to allow a performer to hear themselves while the transport
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is rolling.
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</para>
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</section>
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@ -262,12 +267,13 @@
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<section id="setup-punch-recording">
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<title>Punch Recording</title>
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<para>
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Once you have recorded material onto a track, the simplest way to punch in
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(or drop in as it is known elsewhere) is to roll the transport and press the
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master record button at the desired in point. Assuming the desired track is
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record enabled, its monitoring state will be switched and recording will begin.
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Pressing it again disengages record.
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If repeatable punch-ins are required, you may use auto punch.
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Once you have recorded material onto a track, the simplest way to
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punch in (or drop in as it is known elsewhere) is to roll the
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transport and press the master record button at the desired in point.
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Assuming the desired track is record enabled, its monitoring state
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will be switched and recording will begin. Pressing it again
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disengages record. If repeatable punch-ins are required, you may use
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auto punch.
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</para>
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</section>
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|
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@ -1,43 +1,49 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN"
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"http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd">
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<chapter id="ch-using-existing-audio">
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<title>Using Existing Audio</title>
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<para>There are two primary ways to bring data into Ardour: recording it
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within a session from a live sound source or importing pre-existing audio
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files. This section covers the various ways to import audio into a
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session.</para>
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<para>
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There are two primary ways to bring data into Ardour: recording it
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within a session from a live sound source or importing pre-existing
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audio files. This section covers the various ways to import audio into a
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session.
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</para>
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<section id="importing-and-embedding">
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<title>Importing and Embedding</title>
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<para>Importing and embedding are two different methods of using existing
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audio files on your computer (or network file system) within a session.
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They differ in one key respect:</para>
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<para>
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Importing and embedding are two different methods of using existing
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audio files on your computer (or network file system) within a
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session. They differ in one key respect:
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</para>
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<variablelist>
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<varlistentry>
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<term>Importing</term>
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<listitem>
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<para>An existing audio file is copied to the session's sounds
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folder, and is converted into the session's native format (WAVE or
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Broadcast WAVE depending on your choice) and sample rate. At this
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time, no control over the conversion process is offered. If sample
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rate conversion is required, it will be carried out at the highest
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quality that Ardour can provide. This means that it can be rather
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slow (many minutes to import an audio file lasting a few
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minutes).</para>
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<para>
|
||||
An existing audio file is copied to the session's sounds folder,
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and is converted into the session's native format (WAVE or
|
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Broadcast WAVE depending on your choice) and sample rate. At
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this time, no control over the conversion process is offered. If
|
||||
sample rate conversion is required, it will be carried out at
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||||
the highest quality that Ardour can provide. This means that it
|
||||
can be rather slow (many minutes to import an audio file lasting
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a few minutes).
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</para>
|
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</listitem>
|
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</varlistentry>
|
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<varlistentry>
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<term>Embedding</term>
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<listitem>
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<para>An existing audio file is used as a the source for a region,
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but is not copied or modified in any way.</para>
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<para>
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An existing audio file is used as a the source for a region, but
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is not copied or modified in any way.
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</para>
|
||||
</listitem>
|
||||
</varlistentry>
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||||
</variablelist>
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|
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@ -45,266 +51,350 @@
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<section id="supported-external-audio-file-formats">
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<title>Supported External Audio File Formats</title>
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|
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<para>The list of audio file formats that Ardour can import/embed is quite
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long. It is based on the functionality offered by libsndfile, an excellent
|
||||
and widely used software library by Australian programmer Erik de Castro
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Lopo. As libsndfile's capabilities expand, so will Ardour's abilities to
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import (and export) new formats. Ogg/Vorbis (an excellent, unpatented and
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license free audio compression format similar to MP3) is planned for the
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near future. Currently, supported formats include:</para>
|
||||
<para>
|
||||
The list of audio file formats that Ardour can import/embed is quite
|
||||
long. It is based on the functionality offered by libsndfile, an
|
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excellent and widely used software library by Australian programmer
|
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Erik de Castro Lopo. As libsndfile's capabilities expand, so will
|
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Ardour's abilities to import (and export) new formats. Ogg/Vorbis (an
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excellent, unpatented and license free audio compression format
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similar to MP3) is planned for the near future. Currently, supported
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formats include:
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</para>
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<itemizedlist>
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<listitem>
|
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<para>Microsoft WAV</para>
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||||
<para>
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Microsoft WAV
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</para>
|
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</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>SGI/Apple AIFF/AIFC</para>
|
||||
<para>
|
||||
SGI/Apple AIFF/AIFC
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Sun AU/Snd</para>
|
||||
<para>
|
||||
Sun AU/Snd
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Raw (headerless)</para>
|
||||
<para>
|
||||
Raw (headerless)
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Paris Audio File (PAF)</para>
|
||||
<para>
|
||||
Paris Audio File (PAF)
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Commodore IFF/SVX</para>
|
||||
<para>
|
||||
Commodore IFF/SVX
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Sphere/NIST WAV</para>
|
||||
<para>
|
||||
Sphere/NIST WAV
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>IRCAM SF</para>
|
||||
<para>
|
||||
IRCAM SF
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Creative VOC</para>
|
||||
<para>
|
||||
Creative VOC
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>SoundForge W64</para>
|
||||
<para>
|
||||
SoundForge W64
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>GNU Octave MAT4.4</para>
|
||||
<para>
|
||||
GNU Octave MAT4.4
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Portable Voice Format</para>
|
||||
<para>
|
||||
Portable Voice Format
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Fasttracker 2 XI</para>
|
||||
<para>
|
||||
Fasttracker 2 XI
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>HMM Tool Kit HTK</para>
|
||||
<para>
|
||||
HMM Tool Kit HTK
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
|
||||
<para>Sample encodings supported include:</para>
|
||||
<para>
|
||||
Sample encodings supported include:
|
||||
</para>
|
||||
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>Unsigned and signed 8, 16, 24 and 32 bit PCM</para>
|
||||
<para>
|
||||
Unsigned and signed 8, 16, 24 and 32 bit PCM
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>IEEE 32 and 64 floating point</para>
|
||||
<para>
|
||||
IEEE 32 and 64 floating point
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>U-LAW</para>
|
||||
<para>
|
||||
U-LAW
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>A-LAW</para>
|
||||
<para>
|
||||
A-LAW
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>IMA ADPCM</para>
|
||||
<para>
|
||||
IMA ADPCM
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>MS ADPCM</para>
|
||||
<para>
|
||||
MS ADPCM
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>GSM 6.10</para>
|
||||
<para>
|
||||
GSM 6.10
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>G721/723 ADPCM</para>
|
||||
<para>
|
||||
G721/723 ADPCM
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>12/16/24 bit DWVW</para>
|
||||
<para>
|
||||
12/16/24 bit DWVW
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>OK Dialogic ADPCM</para>
|
||||
<para>
|
||||
OK Dialogic ADPCM
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>8/16 DPCM</para>
|
||||
<para>
|
||||
8/16 DPCM
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</section>
|
||||
|
||||
<section id="using-audio-files">
|
||||
<title>Using audio files as tracks or regions?</title>
|
||||
|
||||
<para>When you want to use existing audio files in an Ardour session, the
|
||||
first choice you need to make is whether you want to bring the files in as
|
||||
tracks or as new regions. Consider the two following scenarios:</para>
|
||||
<para>
|
||||
When you want to use existing audio files in an Ardour session, the
|
||||
first choice you need to make is whether you want to bring the files
|
||||
in as tracks or as new regions. Consider the two following scenarios:
|
||||
</para>
|
||||
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>you have an 8 track recording of existing material, with 1 audio
|
||||
file per track</para>
|
||||
<para>
|
||||
you have an 8 track recording of existing material, with 1 audio
|
||||
file per track
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>you have a sample library containing 500 small audio
|
||||
files</para>
|
||||
<para>
|
||||
you have a sample library containing 500 small audio files
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
|
||||
<para>In the first case, your goal is probably to have 8 tracks (at
|
||||
least), with each track containing a single audio file. In the second
|
||||
case, its a lot more likely that you simply want to be able to use any of
|
||||
the samples easily, but do not want any tracks created as a direct result
|
||||
of the import/embed. It is very important that you understand this
|
||||
distinction: many new users think there should be a "simple" way to import
|
||||
existing audio without understanding that the goal of importing/embedding
|
||||
is not always the same.</para>
|
||||
<para>
|
||||
In the first case, your goal is probably to have 8 tracks (at least),
|
||||
with each track containing a single audio file. In the second case,
|
||||
its a lot more likely that you simply want to be able to use any of
|
||||
the samples easily, but do not want any tracks created as a direct
|
||||
result of the import/embed. It is very important that you understand
|
||||
this distinction: many new users think there should be a "simple" way
|
||||
to import existing audio without understanding that the goal of
|
||||
importing/embedding is not always the same.
|
||||
</para>
|
||||
|
||||
<para>Ardour provides two different options when importing. You can
|
||||
import/embed audio files as new tracks, or you can import/embed them into
|
||||
the region list, where they will be available as regions to put into new
|
||||
or existing tracks. You can also insert import/embed audio files directly
|
||||
into an existing track.</para>
|
||||
<para>
|
||||
Ardour provides two different options when importing. You can
|
||||
import/embed audio files as new tracks, or you can import/embed them
|
||||
into the region list, where they will be available as regions to put
|
||||
into new or existing tracks. You can also insert import/embed audio
|
||||
files directly into an existing track.
|
||||
</para>
|
||||
</section>
|
||||
|
||||
<section id="how-to-import-embed">
|
||||
<title>How to import/embed</title>
|
||||
<para>
|
||||
There are three pathways for importing/embedding an audio file into a
|
||||
session. One is initiated from the File menu, one is initiated from
|
||||
the track context menu, and one is initiated from the region list.
|
||||
These methods are all equivalent: they open the file import dialog.
|
||||
Once the dialog is open, you can choose to add new audio as new
|
||||
tracks, as regions in the region list, or as audio in the selected
|
||||
track. You can change this behavior once the dialog is opened.
|
||||
</para>
|
||||
|
||||
<para>There are three pathways for importing/embedding an audio file into
|
||||
a session. One is initiated from the File menu, one is initiated from the
|
||||
track context menu, and one is initiated from the region list. These
|
||||
methods are all equivalent: they open the file import dialog. Once the
|
||||
dialog is open, you can choose to add new audio as new tracks, as regions
|
||||
in the region list, or as audio in the selected track. You can change this
|
||||
behavior once the dialog is opened.</para>
|
||||
|
||||
<para><caution>
|
||||
<para>If you want to import a file directly into an existing track,
|
||||
you must have the track selected in the editor before beginning the
|
||||
import. </para>
|
||||
</caution>If you use Nautilus as your file manager, you can easily
|
||||
import files into your project by dragging them onto the desired track,
|
||||
then releasing the mouse button. The file will then be <link
|
||||
linkend="gt-embed">embedded</link> into your session.</para>
|
||||
<para>
|
||||
<caution>
|
||||
<para>
|
||||
If you want to import a file directly into an existing track, you
|
||||
must have the track selected in the editor before beginning the
|
||||
import.
|
||||
</para>
|
||||
</caution>
|
||||
If you use Nautilus as your file manager, you can easily import files
|
||||
into your project by dragging them onto the desired track, then
|
||||
releasing the mouse button. The file will then be
|
||||
<link
|
||||
linkend="gt-embed">embedded</link> into your session.
|
||||
</para>
|
||||
</section>
|
||||
|
||||
<section id="how-to-embed-a-file">
|
||||
<title>Working with Tags</title>
|
||||
|
||||
<para>A "tag" is bit of information, or <emphasis>metadata</emphasis>,
|
||||
that is associated with a data file. Specifically, tags are keywords or
|
||||
terms that you feel have some relevance to a particular soundfile. Ardour
|
||||
can store these tags in a seachable database so that you can quickly
|
||||
search for sounds based on the tags that you have assigned to them. For
|
||||
example you can assign the term "120bpm" to a sound, and then when you
|
||||
search for this tag, the file will appear in the search list. Tags are
|
||||
independent of the filename or anything else about the file. Tags, and the
|
||||
file paths that they are associated with, are stored in a file called
|
||||
"sfdb" in your Ardour user folder. </para>
|
||||
<para>
|
||||
A "tag" is bit of information, or <emphasis>metadata</emphasis>, that
|
||||
is associated with a data file. Specifically, tags are keywords or
|
||||
terms that you feel have some relevance to a particular soundfile.
|
||||
Ardour can store these tags in a seachable database so that you can
|
||||
quickly search for sounds based on the tags that you have assigned to
|
||||
them. For example you can assign the term "120bpm" to a sound, and
|
||||
then when you search for this tag, the file will appear in the search
|
||||
list. Tags are independent of the filename or anything else about the
|
||||
file. Tags, and the file paths that they are associated with, are
|
||||
stored in a file called "sfdb" in your Ardour user folder.
|
||||
</para>
|
||||
|
||||
<section id="embedding-via-the-region-list">
|
||||
<title>Adding tags to a file</title>
|
||||
|
||||
<orderedlist>
|
||||
<listitem>
|
||||
<para>Select a file in the import dialog.</para>
|
||||
<para>
|
||||
Select a file in the import dialog.
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Enter the tags in the box to the right labeled "Tags".</para>
|
||||
<para>
|
||||
Enter the tags in the box to the right labeled "Tags".
|
||||
</para>
|
||||
</listitem>
|
||||
</orderedlist>
|
||||
|
||||
<para>Tags are stored when the input box loses focus, there is no reason
|
||||
to explicitly "save" them.</para>
|
||||
<para>
|
||||
Tags are stored when the input box loses focus, there is no reason
|
||||
to explicitly "save" them.
|
||||
</para>
|
||||
</section>
|
||||
|
||||
<section id="embedding-from-a-track">
|
||||
<title>Searching for files using tags</title>
|
||||
|
||||
<orderedlist>
|
||||
<listitem>
|
||||
<para>Select the "Search Tags" tab on the import dialog.</para>
|
||||
<para>
|
||||
Select the "Search Tags" tab on the import dialog.
|
||||
</para>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>Enter the tag(s) to search for and press "Search".</para>
|
||||
<para>
|
||||
Enter the tag(s) to search for and press "Search".
|
||||
</para>
|
||||
</listitem>
|
||||
</orderedlist>
|
||||
|
||||
<para>Files which have been "tagged" with the input terms will appear in
|
||||
the results window. You can audition these files and apply tags to them
|
||||
from this window.</para>
|
||||
<para>
|
||||
Files which have been "tagged" with the input terms will appear in
|
||||
the results window. You can audition these files and apply tags to
|
||||
them from this window.
|
||||
</para>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
<section id="searching-freesound">
|
||||
<title>Searching Freesound for soundfiles (optional)</title>
|
||||
<para>
|
||||
Freesound (http://freesound.iua.upf.edu/) is an online database with
|
||||
thousands of soundfiles which can be freely used in many projects
|
||||
(visit Freesound for the exact licensing terms). Ardour has an option
|
||||
to download files directly from freesound directly from the import
|
||||
dialog. Freesound files are tagged with metadata which you can use to
|
||||
search for relevant sounds.
|
||||
</para>
|
||||
|
||||
<para>Freesound (http://freesound.iua.upf.edu/) is an online database with
|
||||
thousands of soundfiles which can be freely used in many projects (visit
|
||||
Freesound for the exact licensing terms). Ardour has an option to download
|
||||
files directly from freesound directly from the import dialog. Freesound
|
||||
files are tagged with metadata which you can use to search for relevant
|
||||
sounds.</para>
|
||||
<para>
|
||||
To enable the Freesound search engine inside Ardour, you must build
|
||||
Ardour with the option FREESOUND=yes, and you must have the "curl"
|
||||
library installed. This is currently optional but may later become a
|
||||
standard feature of Ardour.
|
||||
</para>
|
||||
|
||||
<para>To enable the Freesound search engine inside Ardour, you must build
|
||||
Ardour with the option FREESOUND=yes, and you must have the "curl" library
|
||||
installed. This is currently optional but may later become a standard
|
||||
feature of Ardour.</para>
|
||||
<para>
|
||||
To download files from Freesound, you must first register for a
|
||||
username and password on the freesound website. Enter this information
|
||||
into the text entry boxes, enter your tags to search for, and then
|
||||
click "Start Downloading". Ardour will begin downloading files, and
|
||||
the "Start Downloading" button will change to say "Cancel". Clicking
|
||||
the "Cancel" button will wait until the currently downloading file is
|
||||
finished, then the button will switch back to "Start Downloading". The
|
||||
button will also say "Start Downloading" once Ardour has downloaded
|
||||
all of the files that match the given tag. In the future there may be
|
||||
better indication of the file progress and better filtering on the
|
||||
filetypes that are downloaded.
|
||||
</para>
|
||||
|
||||
<para>To download files from Freesound, you must first register for a
|
||||
username and password on the freesound website. Enter this information
|
||||
into the text entry boxes, enter your tags to search for, and then click
|
||||
"Start Downloading". Ardour will begin downloading files, and the "Start
|
||||
Downloading" button will change to say "Cancel". Clicking the "Cancel"
|
||||
button will wait until the currently downloading file is finished, then
|
||||
the button will switch back to "Start Downloading". The button will also
|
||||
say "Start Downloading" once Ardour has downloaded all of the files that
|
||||
match the given tag. In the future there may be better indication of the
|
||||
file progress and better filtering on the filetypes that are
|
||||
downloaded.</para>
|
||||
<para>
|
||||
If you later search for the same terms, you will see that the files
|
||||
appear in the list more quickly, because any files in the search set
|
||||
that are already downloaded won't have to be downloaded again.
|
||||
</para>
|
||||
|
||||
<para>If you later search for the same terms, you will see that the files
|
||||
appear in the list more quickly, because any files in the search set that
|
||||
are already downloaded won't have to be downloaded again.</para>
|
||||
|
||||
<para>Sounds that are downloaded from Freesound will automatically be
|
||||
given tags in Ardour that match their tags in the Freesound database. This
|
||||
means that once they are downloaded, Ardour can search for the local files
|
||||
very quickly using the "Search Tags" tab.</para>
|
||||
<para>
|
||||
Sounds that are downloaded from Freesound will automatically be given
|
||||
tags in Ardour that match their tags in the Freesound database. This
|
||||
means that once they are downloaded, Ardour can search for the local
|
||||
files very quickly using the "Search Tags" tab.
|
||||
</para>
|
||||
</section>
|
||||
|
||||
<!--
|
||||
<!--
|
||||
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
|
||||
href="Some_Subsection.xml" />
|
||||
-->
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue