preparations for using ardour's own keybinding system for the editor (not actually used)

git-svn-id: svn://localhost/ardour2/branches/3.0@10841 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2011-11-30 15:29:53 +00:00
parent 51138ef75b
commit 96ae97ddcb
5 changed files with 239 additions and 1 deletions

View file

@ -20,9 +20,15 @@
#include <gio/gio.h>
#include <gtk/gtkiconfactory.h>
#include "pbd/filesystem.h"
#include "pbd/file_utils.h"
#include "pbd/search_path.h"
#include "gtkmm2ext/tearoff.h"
#include "ardour/ardour.h"
#include "ardour/filesystem_paths.h"
#include "ardour/profile.h"
#include "ardour/session.h"
@ -616,6 +622,24 @@ Editor::register_actions ()
ActionManager::add_action_group (editor_actions);
}
void
Editor::load_bindings ()
{
/* XXX move this to a better place */
key_bindings.set_action_map (editor_action_map);
sys::path binding_file;
SearchPath spath = ardour_search_path() + user_config_directory() + system_config_search_path();
if (find_file_in_search_path (spath, "editor.bindings", binding_file)) {
key_bindings.load (binding_file.to_string());
info << string_compose (_("Loaded editor bindings from %1"), binding_file.to_string()) << endmsg;
} else {
error << string_compose (_("Could not find editor.bindings in search path %1"), spath.to_string()) << endmsg;
}
}
void
Editor::toggle_ruler_visibility (RulerType rt)
{