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[Summary] Following review Paul did after 9b0fc7b743 [9b0fc7b] and 72e1510766 [72e1510].
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4 changed files with 10 additions and 10 deletions
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@ -126,8 +126,8 @@ class WCMRAudioDeviceManagerClient
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const float *acdInputBuffer;
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float *acdOutputBuffer;
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size_t acdFrames;
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uint64_t acdSampleTime;
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uint64_t acdCycleStartTimeNanos;
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int64_t acdSampleTime;
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int64_t acdCycleStartTimeNanos;
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};
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virtual void AudioDeviceManagerNotification (NotificationReason WCUNUSEDPARAM(reason), void *WCUNUSEDPARAM(pParam)) {}
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@ -2232,9 +2232,9 @@ OSStatus WCMRCoreAudioDevice::AudioIOProc(AudioUnitRenderActionFlags * ioAction
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//is this an input only device?
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if (m_OutputChannels.empty())
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AudioCallback (NULL, inNumberFrames, (uint64_t)inTimeStamp->mSampleTime, theStartTime);
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AudioCallback (NULL, inNumberFrames, (int64_t)inTimeStamp->mSampleTime, theStartTime);
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else if ((!m_OutputChannels.empty()) && (ioData->mBuffers[0].mNumberChannels == m_OutputChannels.size()))
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AudioCallback ((float *)ioData->mBuffers[0].mData, inNumberFrames, (uint64_t)inTimeStamp->mSampleTime, theStartTime);
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AudioCallback ((float *)ioData->mBuffers[0].mData, inNumberFrames, (int64_t)inTimeStamp->mSampleTime, theStartTime);
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return retVal;
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}
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@ -2255,7 +2255,7 @@ OSStatus WCMRCoreAudioDevice::AudioIOProc(AudioUnitRenderActionFlags * ioAction
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//! \return true
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//!
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//**********************************************************************************************
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int WCMRCoreAudioDevice::AudioCallback (float *pOutputBuffer, unsigned long framesPerBuffer, uint64_t inSampleTime, uint64_t inCycleStartTime)
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int WCMRCoreAudioDevice::AudioCallback (float *pOutputBuffer, unsigned long framesPerBuffer, int64_t inSampleTime, uint64_t inCycleStartTime)
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{
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struct WCMRAudioDeviceManagerClient::AudioCallbackData audioCallbackData =
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{
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@ -87,7 +87,7 @@ public:
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virtual WTErr ShowConfigPanel (void *pParam);///< Show Control Panel - in case of ASIO this will work only with Active device!
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virtual int AudioCallback (float *pOutputBuffer, unsigned long framesPerBuffer, uint64_t inSampleTime, uint64_t inCycleStartTime);
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virtual int AudioCallback (float *pOutputBuffer, unsigned long framesPerBuffer, int64_t inSampleTime, uint64_t inCycleStartTime);
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AudioDeviceID DeviceID () {return m_DeviceID;}
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@ -100,8 +100,8 @@ protected:
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AudioDeviceID m_DeviceID; ///< The CoreAudio device id
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bool m_StopRequested; ///< should be set to true when want to stop, set to false otherwise.
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float *m_pInputData; ///< This is what came in with the most recent callback.
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uint64_t m_SampleCounter; ///< The current running sample counter, updated by the audio callback.
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uint64_t m_SampleCountAtLastIdle; ///< What was the sample count last time we checked...
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int64_t m_SampleCounter; ///< The current running sample counter, updated by the audio callback.
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int64_t m_SampleCountAtLastIdle; ///< What was the sample count last time we checked...
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int m_StalledSampleCounter; ///< The number of idle calls with same sample count detected
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int m_ChangeCheckCounter; ///< The number of idle calls passed since we checked the buffer size change.
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@ -96,8 +96,8 @@ protected:
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PaStream* m_PortAudioStream; ///< Port audio stream, when the device is active!
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bool m_StopRequested; ///< should be set to true when want to stop, set to false otherwise.
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const float *m_pInputData; ///< This is what came in with the most recent callback.
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uint64_t m_SampleCounter; ///< The current running sample counter, updated by the audio callback.
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uint64_t m_SampleCountAtLastIdle;
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int64_t m_SampleCounter; ///< The current running sample counter, updated by the audio callback.
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int64_t m_SampleCountAtLastIdle;
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int m_DropsDetected; ///< Number of times audio drops have been detected so far.
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int m_DropsReported; ///< Number of times audio drops have been reported so far to the client.
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