use icon for cue editor sound selected MIDI notes button and make it sensitive to the UIConfig parameter, and active

This commit is contained in:
Paul Davis 2025-01-03 09:14:26 -07:00
parent ed54b8ee1f
commit 9139b0731b
2 changed files with 13 additions and 2 deletions

View file

@ -132,7 +132,7 @@ EditingContext::EditingContext (std::string const & name)
, _grid_type (GridTypeBeat)
, _snap_mode (SnapOff)
, _timeline_origin (0.)
, play_note_selection_button (_("Ear"), ArdourButton::Text, true)
, play_note_selection_button (ArdourButton::default_elements)
, follow_playhead_button (_("F"), ArdourButton::Text, true)
, full_zoom_button (_("<->"), ArdourButton::Text)
, visible_channel_label (_("MIDI|Channel"))
@ -233,6 +233,9 @@ EditingContext::EditingContext (std::string const & name)
Config->ParameterChanged.connect (parameter_connections, MISSING_INVALIDATOR, std::bind (&EditingContext::parameter_changed, this, _1), gui_context());
UIConfiguration::instance().ParameterChanged.connect (sigc::mem_fun (*this, &EditingContext::ui_parameter_changed));
std::function<void (string)> pc (std::bind (&EditingContext::ui_parameter_changed, this, _1));
UIConfiguration::instance().map_parameters (pc);
}
EditingContext::~EditingContext()
@ -242,7 +245,12 @@ EditingContext::~EditingContext()
void
EditingContext::ui_parameter_changed (string parameter)
{
if (parameter == "sound-midi-note") {
if (parameter == "sound-midi-notes") {
if (UIConfiguration::instance().get_sound_midi_notes()) {
play_note_selection_button.set_active_state (Gtkmm2ext::ExplicitActive);
} else {
play_note_selection_button.set_active_state (Gtkmm2ext::Off);
}
}
}
@ -2777,6 +2785,7 @@ EditingContext::choose_canvas_cursor_on_entry (ItemType type)
void
EditingContext::play_note_selection_clicked ()
{
UIConfiguration::instance().set_sound_midi_notes (!UIConfiguration::instance().get_sound_midi_notes());
}
void

View file

@ -237,6 +237,8 @@ MidiCueEditor::build_upper_toolbar ()
set_tooltip (note_mode_button, _("Toggle between drum and regular note drawing"));
note_mode_button.set_icon (ArdourIcon::Drum);
play_note_selection_button.set_icon (ArdourIcon::ToolAudition);
#define PX_SCALE(px) std::max((float)px, rintf((float)px * UIConfiguration::instance().get_ui_scale()))
note_mode_button.set_size_request (PX_SCALE(50), -1);
note_mode_button.set_active_color (UIConfiguration::instance().color ("alert:yellow"));