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'libs/ardour' - Add 'LIBARDOUR_API' (initial testing). Ensures that libardour classes can get exported and imported from a Windows DLL.
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3 changed files with 34 additions and 31 deletions
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@ -19,37 +19,9 @@
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#ifndef __msvc_libardour_h__
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#define __msvc_libardour_h__
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#include "ardour/visibility.h"
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#include <limits.h>
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#ifdef LIBARDOUR_IS_IN_WIN_STATIC_LIB // #define if your project uses libardour (under Windows) as a static library
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#define LIBARDOUR_IS_IN_WINDLL 0
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#endif
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#if !defined(LIBARDOUR_IS_IN_WINDLL)
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#if defined(COMPILER_MSVC) || defined(COMPILER_MINGW)
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// If you need '__declspec' compatibility, add extra compilers to the above as necessary
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#define LIBARDOUR_IS_IN_WINDLL 1
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#else
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#define LIBARDOUR_IS_IN_WINDLL 0
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#endif
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#endif
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#if LIBARDOUR_IS_IN_WINDLL && !defined(LIBARDOUR_API)
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#if defined(BUILDING_LIBARDOUR)
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#define LIBARDOUR_API __declspec(dllexport)
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#define LIBARDOUR_APICALLTYPE __stdcall
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#elif defined(COMPILER_MSVC) || defined(COMPILER_MINGW) // Probably needs Cygwin too, at some point
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#define LIBARDOUR_API __declspec(dllimport)
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#define LIBARDOUR_APICALLTYPE __stdcall
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#else
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#error "Attempting to define __declspec with an incompatible compiler !"
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#endif
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#elif !defined(LIBARDOUR_API)
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// Other compilers / platforms could be accommodated here
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#define LIBARDOUR_API
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#define LIBARDOUR_APICALLTYPE
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#endif
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#ifndef _MAX_PATH
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#define _MAX_PATH 260
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#endif
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@ -28,6 +28,7 @@
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#include "pbd/ringbuffer.h"
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#include "pbd/event_loop.h"
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#include "ardour/visibility.h"
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#include "ardour/types.h"
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namespace ARDOUR {
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@ -35,7 +36,7 @@ namespace ARDOUR {
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class Slave;
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class Region;
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class SessionEvent {
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class LIBARDOUR_API SessionEvent {
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public:
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enum Type {
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SetTransportSpeed,
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@ -150,7 +151,7 @@ private:
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friend class Butler;
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};
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class SessionEventManager {
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class LIBARDOUR_API SessionEventManager {
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public:
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SessionEventManager () : pending_events (2048),
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auto_loop_event(0), punch_out_event(0), punch_in_event(0) {}
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@ -20,6 +20,36 @@
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#ifndef __libardour_visibility_h__
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#define __libardour_visibility_h__
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#ifdef LIBARDOUR_IS_IN_WIN_STATIC_LIB // #define if your project uses libardour (under Windows) as a static library
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#define LIBARDOUR_IS_IN_WINDLL 0
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#endif
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#if !defined(LIBARDOUR_IS_IN_WINDLL)
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#if defined(COMPILER_MSVC) || defined(COMPILER_MINGW)
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// If you need '__declspec' compatibility, add extra compilers to the above as necessary
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#define LIBARDOUR_IS_IN_WINDLL 1
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#else
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#define LIBARDOUR_IS_IN_WINDLL 0
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#endif
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#endif
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#if LIBARDOUR_IS_IN_WINDLL && !defined(LIBARDOUR_API)
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#if defined(BUILDING_LIBARDOUR)
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#define LIBARDOUR_API __declspec(dllexport)
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#define LIBARDOUR_APICALLTYPE __cdecl
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#elif defined(COMPILER_MSVC) || defined(COMPILER_MINGW) // Probably needs Cygwin too, at some point
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#define LIBARDOUR_API __declspec(dllimport)
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#define LIBARDOUR_APICALLTYPE __cdecl
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#else
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#error "Attempting to define __declspec with an incompatible compiler !"
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#endif
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#elif !defined(LIBARDOUR_API)
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// Other compilers / platforms could be accommodated here (as an example, see LIBARDOUR_HELPER_DLL, below)
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#define LIBARDOUR_API
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#define LIBARDOUR_APICALLTYPE
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#endif
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/* _WIN32 is defined by most compilers targetting Windows, but within the
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* ardour source tree, we also define COMPILER_MSVC or COMPILER_MINGW depending
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* on how a Windows build is built.
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