[Summary] Fixed issue when Audio Callback thread is changed

[Reviewed by] PDavis, VKamyshniy
This commit is contained in:
GZharun 2015-02-11 19:45:10 +02:00
parent ffccd23f08
commit 8da1ad9fcf
4 changed files with 24 additions and 11 deletions

View file

@ -1908,6 +1908,9 @@ WTErr WCMRCoreAudioDevice::SetStreaming (bool newState)
m_IOProcThreadPort = 0;
m_pMyManager->NotifyClient (WCMRAudioDeviceManagerClient::DeviceDebugInfo, (void *)"Starting AUHAL.");
// Prepare for streaming - tell Engine to do the initialization for process callback
m_pMyManager->NotifyClient (WCMRAudioDeviceManagerClient::DeviceStartsStreaming);
if (m_UseMultithreading)
{
//set thread constraints...