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[Summary] Fixed issue when Audio Callback thread is changed
[Reviewed by] PDavis, VKamyshniy
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4 changed files with 24 additions and 11 deletions
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@ -1908,6 +1908,9 @@ WTErr WCMRCoreAudioDevice::SetStreaming (bool newState)
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m_IOProcThreadPort = 0;
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m_pMyManager->NotifyClient (WCMRAudioDeviceManagerClient::DeviceDebugInfo, (void *)"Starting AUHAL.");
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// Prepare for streaming - tell Engine to do the initialization for process callback
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m_pMyManager->NotifyClient (WCMRAudioDeviceManagerClient::DeviceStartsStreaming);
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if (m_UseMultithreading)
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{
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//set thread constraints...
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