triggerbox (UI): tweaks to fllow API changes

This commit is contained in:
Paul Davis 2021-08-08 19:08:38 -06:00
parent 147ca2108f
commit 8cea19dd25

View file

@ -113,7 +113,7 @@ TriggerEntry::draw_play_button ()
play_shape->set (p); play_shape->set (p);
if (_trigger.running()) { if (_trigger.active()) {
play_button->set_fill (true); play_button->set_fill (true);
} else { } else {
play_button->set_fill (false); play_button->set_fill (false);
@ -248,7 +248,7 @@ TriggerBoxUI::bang (GdkEvent *ev, size_t n)
case GDK_BUTTON_PRESS: case GDK_BUTTON_PRESS:
switch (ev->button.button) { switch (ev->button.button) {
case 1: case 1:
_triggerbox.bang_trigger (&_slots[n]->trigger()); _slots[n]->trigger().bang ();
return true; return true;
default: default:
break; break;
@ -257,8 +257,8 @@ TriggerBoxUI::bang (GdkEvent *ev, size_t n)
case GDK_BUTTON_RELEASE: case GDK_BUTTON_RELEASE:
switch (ev->button.button) { switch (ev->button.button) {
case 1: case 1:
if (_triggerbox.trigger (n)->launch_style() == Trigger::Gate) { if (_slots[n]->trigger().launch_style() == Trigger::Gate) {
_triggerbox.unbang_trigger (&_slots[n]->trigger()); _slots[n]->trigger().unbang ();
} }
break; break;
default: default: