remove GUI object state when tracks/busses are removed.

Not doing this results in accumulation of useless GUI object state which is never cleaned up.
Taken from work by Grygorii Zharun.
This commit is contained in:
Paul Davis 2015-03-30 15:27:18 -04:00
parent 16be88cdb6
commit 75e0f5a023
6 changed files with 25 additions and 2 deletions

View file

@ -285,6 +285,7 @@ AutomationTimeAxisView::AutomationTimeAxisView (
AutomationTimeAxisView::~AutomationTimeAxisView ()
{
cleanup_gui_properties ();
delete _view;
}

View file

@ -70,6 +70,12 @@ class AxisView : public virtual Selectable, public PBD::ScopedConnectionList, pu
property_hashtable.emplace(property_name, s.str());
gui_object_state().set_property<T> (state_id(), property_name, value);
}
void cleanup_gui_properties () {
/* remove related property node from the GUI state */
gui_object_state().remove_node (state_id());
property_hashtable.clear ();
}
bool marked_for_display () const;
virtual bool set_marked_for_display (bool);

View file

@ -71,6 +71,16 @@ GUIObjectState::get_or_add_node (const string& id)
return get_or_add_node (&_state, id);
}
/** Remove node with provided id.
* @param id property of Object node to look for.
*/
void
GUIObjectState::remove_node (const std::string& id)
{
_state.remove_nodes_and_delete(X_("id"), id );
}
/** Get a string from our state.
* @param id property of Object node to look for.
* @param prop_name name of the Object property to return.

View file

@ -47,12 +47,14 @@ public:
s << val;
child->add_property (prop_name.c_str(), s.str());
}
std::list<std::string> all_ids () const;
static XMLNode* get_node (const XMLNode *, const std::string &);
XMLNode* get_or_add_node (const std::string &);
static XMLNode* get_or_add_node (XMLNode *, const std::string &);
void remove_node (const std::string& id);
private:
XMLNode _state;

View file

@ -323,6 +323,8 @@ RouteTimeAxisView::set_route (boost::shared_ptr<Route> rt)
RouteTimeAxisView::~RouteTimeAxisView ()
{
cleanup_gui_properties ();
for (list<ProcessorAutomationInfo*>::iterator i = processor_automation.begin(); i != processor_automation.end(); ++i) {
delete *i;
}

View file

@ -87,9 +87,11 @@ RouteUI::RouteUI (ARDOUR::Session* sess)
RouteUI::~RouteUI()
{
gui_object_state().remove_node(route_state_id());
_route.reset (); /* drop reference to route, so that it can be cleaned up */
route_connections.drop_connections ();
delete solo_menu;
delete mute_menu;
delete sends_menu;