Reduce reliance on boost - the hard part

the rest from `tools/convert_boost.sh`.

* replace boost::function, boost::bind with std::function and std::bind.

This required some manual fixes, notably std::placeholders,
some static_casts<>, and boost::function::clear -> = {}.
This commit is contained in:
Robin Gareus 2024-10-19 01:51:44 +02:00
parent ff95d81612
commit 74c4ca3e52
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GPG key ID: A090BCE02CF57F04
392 changed files with 2264 additions and 2282 deletions

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@ -167,7 +167,7 @@ LuaWindow::LuaWindow ()
ArdourWidgets::set_tooltip (script_select, _("Select Editor Buffer"));
setup_buffers ();
LuaScripting::instance().scripts_changed.connect (*this, invalidator (*this), boost::bind (&LuaWindow::refresh_scriptlist, this), gui_context());
LuaScripting::instance().scripts_changed.connect (*this, invalidator (*this), std::bind (&LuaWindow::refresh_scriptlist, this), gui_context());
Glib::RefPtr<Gtk::TextBuffer> tb (entry.get_buffer());
_script_changed_connection = tb->signal_changed().connect (sigc::mem_fun(*this, &LuaWindow::script_changed));
@ -217,7 +217,7 @@ void LuaWindow::set_session (Session* s)
ArdourWindow::set_session (s);
update_title ();
_session->DirtyChanged.connect (_session_connections, invalidator (*this), boost::bind (&LuaWindow::update_title, this), gui_context());
_session->DirtyChanged.connect (_session_connections, invalidator (*this), std::bind (&LuaWindow::update_title, this), gui_context());
lua_State* L = lua->getState();
LuaBindings::set_session (L, _session);