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Update to fluidsynth-2.2
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62 changed files with 4719 additions and 2064 deletions
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@ -45,7 +45,7 @@ int fluid_sample_sanitize_loop(fluid_sample_t *sample, unsigned int max_end);
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(*(_preset)->noteon)(_preset,_synth,_ch,_key,_vel)
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#define fluid_preset_notify(_preset,_reason,_chan) \
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{ if ((_preset) && (_preset)->notify) { (*(_preset)->notify)(_preset,_reason,_chan); }}
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( ((_preset) && (_preset)->notify) ? (*(_preset)->notify)(_preset,_reason,_chan) : FLUID_OK )
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#define fluid_sample_incr_ref(_sample) { (_sample)->refcount++; }
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@ -147,7 +147,7 @@ struct _fluid_sample_t
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{
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char name[21]; /**< Sample name */
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/* The following for sample pointers store the original pointers from the Soundfont
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/* The following four sample pointers store the original pointers from the Soundfont
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* file. They are never changed after loading and are used to re-create the
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* actual sample pointers after a sample has been unloaded and loaded again. The
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* actual sample pointers get modified during loading for SF3 (compressed) samples
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