take reverse width into account when labelling signals in panner2d ; better way to draw the width arc

git-svn-id: svn://localhost/ardour2/branches/3.0@8956 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2011-02-25 03:20:47 +00:00
parent 36f9a82cef
commit 6dcb20af78
5 changed files with 92 additions and 79 deletions

View file

@ -68,6 +68,7 @@ Panner2d::Panner2d (boost::shared_ptr<Panner> p, int32_t h)
, position (AngularVector (0.0, 0.0), "") , position (AngularVector (0.0, 0.0), "")
, width (0) , width (0)
, height (h) , height (h)
, last_width (0)
{ {
panner->StateChanged.connect (connections, invalidator (*this), boost::bind (&Panner2d::handle_state_change, this), gui_context()); panner->StateChanged.connect (connections, invalidator (*this), boost::bind (&Panner2d::handle_state_change, this), gui_context());
@ -106,27 +107,7 @@ Panner2d::reset (uint32_t n_inputs)
pucks.resize (n_inputs); pucks.resize (n_inputs);
} }
switch (n_inputs) { label_pucks ();
case 0:
break;
case 1:
pucks[0]->set_text ("");
break;
case 2:
pucks[0]->set_text ("R");
pucks[1]->set_text ("L");
break;
default:
for (uint32_t i = 0; i < n_inputs; ++i) {
char buf[64];
snprintf (buf, sizeof (buf), "%" PRIu32, i + 1);
pucks[i]->set_text (buf);
}
break;
}
for (uint32_t i = 0; i < n_inputs; ++i) { for (uint32_t i = 0; i < n_inputs; ++i) {
pucks[i]->position = panner->signal_position (i); pucks[i]->position = panner->signal_position (i);
@ -210,10 +191,49 @@ Panner2d::handle_state_change ()
queue_draw (); queue_draw ();
} }
void
Panner2d::label_pucks ()
{
double w = panner->pannable()->pan_width_control->get_value();
uint32_t sz = pucks.size();
switch (sz) {
case 0:
break;
case 1:
pucks[0]->set_text ("");
break;
case 2:
if (w >= 0.0) {
pucks[0]->set_text ("R");
pucks[1]->set_text ("L");
} else {
pucks[0]->set_text ("L");
pucks[1]->set_text ("R");
}
break;
default:
for (uint32_t i = 0; i < sz; ++i) {
char buf[64];
if (w >= 0.0) {
snprintf (buf, sizeof (buf), "%" PRIu32, i + 1);
} else {
snprintf (buf, sizeof (buf), "%" PRIu32, sz - i);
}
pucks[i]->set_text (buf);
}
break;
}
}
void void
Panner2d::handle_position_change () Panner2d::handle_position_change ()
{ {
uint32_t n; uint32_t n;
double w = panner->pannable()->pan_width_control->get_value();
position.position = AngularVector (panner->pannable()->pan_azimuth_control->get_value() * 360.0, 0.0); position.position = AngularVector (panner->pannable()->pan_azimuth_control->get_value() * 360.0, 0.0);
@ -221,6 +241,13 @@ Panner2d::handle_position_change ()
pucks[i]->position = panner->signal_position (i); pucks[i]->position = panner->signal_position (i);
} }
if (w * last_width <= 0) {
/* changed sign */
label_pucks ();
}
last_width = w;
vector<Speaker>& speakers (panner->get_speakers()->speakers()); vector<Speaker>& speakers (panner->get_speakers()->speakers());
for (n = 0; n < targets.size(); ++n) { for (n = 0; n < targets.size(); ++n) {
@ -274,9 +301,17 @@ Panner2d::find_closest_object (gdouble x, gdouble y)
} }
} }
if (best_distance > 20) { // arbitrary if (height > 100) {
return 0; /* "big" */
} if (best_distance > 30) { // arbitrary
return 0;
}
} else {
/* "small" */
if (best_distance > 10) { // arbitrary
return 0;
}
}
return closest; return closest;
} }
@ -326,7 +361,7 @@ Panner2d::on_expose_event (GdkEventExpose *event)
/* horizontal line of "crosshairs" */ /* horizontal line of "crosshairs" */
cairo_set_source_rgb (cr, 0.0, 0.1, 0.7); cairo_set_source_rgba (cr, 0.282, 0.517, 0.662, 1.0);
cairo_move_to (cr, 0.5, height/2.0+0.5); cairo_move_to (cr, 0.5, height/2.0+0.5);
cairo_line_to (cr, width+0.5, height/2+0.5); cairo_line_to (cr, width+0.5, height/2+0.5);
cairo_stroke (cr); cairo_stroke (cr);
@ -359,54 +394,18 @@ Panner2d::on_expose_event (GdkEventExpose *event)
if (pucks.size() > 1) { if (pucks.size() > 1) {
/* arc to show "diffusion" */ /* arc to show "diffusion" */
cairo_move_to (cr, width/2, height/2); double width_angle = fabs (panner->pannable()->pan_width_control->get_value()) * 2 * M_PI;
double position_angle = (2 * M_PI) - panner->pannable()->pan_azimuth_control->get_value() * 2 * M_PI;
double max_angle = 0.0;
double min_angle = DBL_MAX;
for (Targets::iterator i = pucks.begin(); i != pucks.end(); ++i) {
max_angle = max ((*i)->position.azi, max_angle);
min_angle = min ((*i)->position.azi, min_angle);
}
/* if the angle between the max & min is bigger than 180, flip
them to use the opposite angle for the display. this
matches the psycho-acoustic perception of this condition
too, in almost all conditions that VBAP will handle.
*/
if (fabs (max_angle - min_angle) > 180.0) {
swap (max_angle, min_angle);
}
/* convert to radians */
min_angle = (min_angle / 360.0) * 2.0 * M_PI;
max_angle = (max_angle / 360.0) * 2.0 * M_PI;
/* cairo has coordinates increasing in a clockwise direction */
max_angle = (2 * M_PI) - max_angle;
min_angle = (2 * M_PI) - min_angle;
/* the above transformation will have reversed the min/max relationship */
swap (min_angle, max_angle);
if (min_angle > max_angle) {
/* swapped because they span the zero position: draw two arc segments to span zero.
XXX there must be a way to get cairo to do this in a single call
*/
cairo_arc_negative (cr, width/2, height/2, dimen/2.0, max_angle, 0.0);
cairo_arc_negative (cr, width/2, height/2, dimen/2.0, 0.0, min_angle);
} else {
cairo_arc (cr, width/2, height/2, dimen/2.0, min_angle, max_angle);
}
cairo_save (cr);
cairo_translate (cr, width/2, height/2);
cairo_rotate (cr, position_angle - width_angle);
cairo_move_to (cr, 0, 0);
cairo_arc_negative (cr, 0, 0, dimen/2.0, width_angle * 2.0, 0.0);
cairo_close_path (cr); cairo_close_path (cr);
cairo_set_source_rgba (cr, 1.0, 0.419, 0.419, 0.45); cairo_set_source_rgba (cr, 1.0, 0.419, 0.419, 0.45);
cairo_fill (cr); cairo_fill (cr);
cairo_restore (cr);
} }
if (!panner->bypassed()) { if (!panner->bypassed()) {
@ -426,7 +425,6 @@ Panner2d::on_expose_event (GdkEventExpose *event)
if (pucks.size() > 1) { if (pucks.size() > 1) {
for (Targets::iterator i = pucks.begin(); i != pucks.end(); ++i) { for (Targets::iterator i = pucks.begin(); i != pucks.end(); ++i) {
Target* puck = *i; Target* puck = *i;
if (puck->visible) { if (puck->visible) {

View file

@ -117,6 +117,7 @@ class Panner2d : public Gtk::DrawingArea
int width; int width;
int height; int height;
int dimen; int dimen;
double last_width;
bool bypassflag; bool bypassflag;
@ -130,6 +131,7 @@ class Panner2d : public Gtk::DrawingArea
void toggle_bypass (); void toggle_bypass ();
void handle_state_change (); void handle_state_change ();
void handle_position_change (); void handle_position_change ();
void label_pucks ();
PBD::ScopedConnectionList connections; PBD::ScopedConnectionList connections;

View file

@ -119,7 +119,7 @@ LV2Plugin::init (LV2World& world, SLV2Plugin plugin, framecnt_t rate)
if (_instance == 0) { if (_instance == 0) {
error << _("LV2: Failed to instantiate plugin ") error << _("LV2: Failed to instantiate plugin ")
<< slv2_plugin_get_uri(plugin) << endl; << slv2_value_as_string (slv2_plugin_get_uri(plugin)) << endmsg;
throw failed_constructor(); throw failed_constructor();
} }
@ -130,7 +130,7 @@ LV2Plugin::init (LV2World& world, SLV2Plugin plugin, framecnt_t rate)
if (slv2_plugin_has_feature(plugin, world.in_place_broken)) { if (slv2_plugin_has_feature(plugin, world.in_place_broken)) {
error << string_compose( error << string_compose(
_("LV2: \"%1\" cannot be used, since it cannot do inplace processing"), _("LV2: \"%1\" cannot be used, since it cannot do inplace processing"),
slv2_value_as_string(_name)); slv2_value_as_string(_name)) << endmsg;
slv2_value_free(_name); slv2_value_free(_name);
slv2_value_free(_author); slv2_value_free(_author);
throw failed_constructor(); throw failed_constructor();

View file

@ -870,6 +870,8 @@ Route::add_processor (boost::shared_ptr<Processor> processor, ProcessorList::ite
{ {
assert (processor != _meter); assert (processor != _meter);
assert (processor != _main_outs); assert (processor != _main_outs);
DEBUG_TRACE (DEBUG::Processors, string_compose ("%1 adding processor %2\n", name(), processor->name()));
ChanCount old_pms = processor_max_streams; ChanCount old_pms = processor_max_streams;
@ -916,7 +918,6 @@ Route::add_processor (boost::shared_ptr<Processor> processor, ProcessorList::ite
if (configure_processors_unlocked (err)) { if (configure_processors_unlocked (err)) {
pstate.restore (); pstate.restore ();
configure_processors_unlocked (0); // it worked before we tried to add it ... configure_processors_unlocked (0); // it worked before we tried to add it ...
cerr << "configure failed\n";
return -1; return -1;
} }
} }

View file

@ -99,7 +99,8 @@ VBAPanner::update ()
/* panner width control is [-1.0 .. 1.0]; we ignore sign, and map to [0 .. 360] degrees /* panner width control is [-1.0 .. 1.0]; we ignore sign, and map to [0 .. 360] degrees
so that a width of 1 corresponds to a signal equally present from all directions, so that a width of 1 corresponds to a signal equally present from all directions,
and a width of zero corresponds to a point source from the "center" (above) and a width of zero corresponds to a point source from the "center" (above) point
on the perimeter of the speaker array.
*/ */
double w = fabs (_pannable->pan_width_control->get_value()) * 360.0; double w = fabs (_pannable->pan_width_control->get_value()) * 360.0;
@ -123,13 +124,24 @@ VBAPanner::update ()
double degree_step_per_signal = (max_dir - min_dir) / (_signals.size() - 1); double degree_step_per_signal = (max_dir - min_dir) / (_signals.size() - 1);
double signal_direction = min_dir; double signal_direction = min_dir;
for (vector<Signal*>::iterator s = _signals.begin(); s != _signals.end(); ++s) { if (w >= 0.0) {
for (vector<Signal*>::iterator s = _signals.begin(); s != _signals.end(); ++s) {
Signal* signal = *s; Signal* signal = *s;
signal->direction = AngularVector (signal_direction, 0.0);
compute_gains (signal->desired_gains, signal->desired_outputs, signal->direction.azi, signal->direction.ele);
signal_direction += degree_step_per_signal;
}
} else {
for (vector<Signal*>::reverse_iterator s = _signals.rbegin(); s != _signals.rend(); ++s) {
signal->direction = AngularVector (signal_direction, 0.0); Signal* signal = *s;
compute_gains (signal->desired_gains, signal->desired_outputs, signal->direction.azi, signal->direction.ele);
signal_direction += degree_step_per_signal; signal->direction = AngularVector (signal_direction, 0.0);
compute_gains (signal->desired_gains, signal->desired_outputs, signal->direction.azi, signal->direction.ele);
signal_direction += degree_step_per_signal;
}
} }
} else if (_signals.size() == 1) { } else if (_signals.size() == 1) {