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clean up GUIObjectState API, and use bools when setting "visible" property rather than string (not that it matters); don't unconditionally set visible to true unless a non-hidden track/bus has no visibility property already
git-svn-id: svn://localhost/ardour2/branches/3.0@9843 d708f5d6-7413-0410-9779-e7cbd77b26cf
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8 changed files with 72 additions and 72 deletions
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@ -29,6 +29,11 @@
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#include "pbd/id.h"
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class GUIObjectState {
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private:
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typedef boost::variant<int64_t,std::string> Variant;
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typedef std::map<std::string,Variant> PropertyMap;
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typedef std::map<std::string,PropertyMap> StringPropertyMap;
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public:
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GUIObjectState() {}
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~GUIObjectState();
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@ -41,59 +46,22 @@ class GUIObjectState {
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GUIObjectState& operator= (const GUIObjectState& other);
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private:
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typedef boost::variant<int64_t,std::string> Variant;
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typedef std::map<std::string,Variant> PropertyMap;
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typedef std::map<std::string,PropertyMap> StringPropertyMap;
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StringPropertyMap _property_maps;
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template<typename T> T get (const std::string& id, const std::string& prop_name, const T& type_determination_placeholder, bool* empty = 0) {
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StringPropertyMap::iterator i = _property_maps.find (id);
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if (i == _property_maps.end()) {
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if (empty) {
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*empty = true;
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}
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return T();
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}
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const PropertyMap& pmap (i->second);
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PropertyMap::const_iterator p = pmap.find (prop_name);
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if (p == pmap.end()) {
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return T();
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}
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return boost::get<T> (p->second);
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}
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void clear_maps ();
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public:
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int get_int (const std::string& id, const std::string& prop_name) {
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int i = 0;
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return get (id, prop_name, i);
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}
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std::string get_string (const std::string& id, const std::string& prop_name) {
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std::string s;
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return get (id, prop_name, s);
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}
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std::string get_string (const std::string& id, const std::string& prop_name, bool* empty = 0);
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template<typename T> void set (const std::string& id, const std::string& prop_name, const T& val) {
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StringPropertyMap::iterator i = _property_maps.find (id);
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if (i != _property_maps.end()) {
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i->second[prop_name] = val;
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// std::cerr << id << " REset " << prop_name << " = [" << val << "]\n";
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} else {
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_property_maps[id] = PropertyMap();
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_property_maps[id][prop_name] = val;
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// std::cerr << id << " set " << prop_name << " = [" << val << "]\n";
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}
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}
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private:
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StringPropertyMap _property_maps;
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void clear_maps ();
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};
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