clean up GUIObjectState API, and use bools when setting "visible" property rather than string (not that it matters); don't unconditionally set visible to true unless a non-hidden track/bus has no visibility property already

git-svn-id: svn://localhost/ardour2/branches/3.0@9843 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2011-07-11 20:32:33 +00:00
parent 58a3d6c720
commit 6dc74f8c87
8 changed files with 72 additions and 72 deletions

View file

@ -29,6 +29,11 @@
#include "pbd/id.h"
class GUIObjectState {
private:
typedef boost::variant<int64_t,std::string> Variant;
typedef std::map<std::string,Variant> PropertyMap;
typedef std::map<std::string,PropertyMap> StringPropertyMap;
public:
GUIObjectState() {}
~GUIObjectState();
@ -41,59 +46,22 @@ class GUIObjectState {
GUIObjectState& operator= (const GUIObjectState& other);
private:
typedef boost::variant<int64_t,std::string> Variant;
typedef std::map<std::string,Variant> PropertyMap;
typedef std::map<std::string,PropertyMap> StringPropertyMap;
StringPropertyMap _property_maps;
template<typename T> T get (const std::string& id, const std::string& prop_name, const T& type_determination_placeholder, bool* empty = 0) {
StringPropertyMap::iterator i = _property_maps.find (id);
if (i == _property_maps.end()) {
if (empty) {
*empty = true;
}
return T();
}
const PropertyMap& pmap (i->second);
PropertyMap::const_iterator p = pmap.find (prop_name);
if (p == pmap.end()) {
return T();
}
return boost::get<T> (p->second);
}
void clear_maps ();
public:
int get_int (const std::string& id, const std::string& prop_name) {
int i = 0;
return get (id, prop_name, i);
}
std::string get_string (const std::string& id, const std::string& prop_name) {
std::string s;
return get (id, prop_name, s);
}
std::string get_string (const std::string& id, const std::string& prop_name, bool* empty = 0);
template<typename T> void set (const std::string& id, const std::string& prop_name, const T& val) {
StringPropertyMap::iterator i = _property_maps.find (id);
if (i != _property_maps.end()) {
i->second[prop_name] = val;
// std::cerr << id << " REset " << prop_name << " = [" << val << "]\n";
} else {
_property_maps[id] = PropertyMap();
_property_maps[id][prop_name] = val;
// std::cerr << id << " set " << prop_name << " = [" << val << "]\n";
}
}
private:
StringPropertyMap _property_maps;
void clear_maps ();
};