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example fluidsynth lua script (currently: hardcoded .sf2)
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scripts/_fluidsynth1.lua
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51
scripts/_fluidsynth1.lua
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ardour {
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["type"] = "dsp",
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name = "Lua Fluid Synth",
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category = "Instrument",
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license = "MIT",
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author = "Ardour Lua Task Force",
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description = [[An Example Synth for Prototyping.]]
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}
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function dsp_ioconfig ()
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return
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{
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{ midi_in = 1, audio_in = 0, audio_out = 2},
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}
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end
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fluidsynth = nil
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function dsp_init (rate)
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fluidsynth = ARDOUR.FluidSynth (rate, 32)
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assert (fluidsynth:load_sf2 ("/usr/share/sounds/sf2/FluidR3_GM.sf2"))
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end
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function dsp_run (ins, outs, n_samples)
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local tme = 1
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assert (#outs == 2)
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-- parse midi messages
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assert (type(midiin) == "table") -- global table of midi events (for now)
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for _, e in pairs (midiin) do
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local t = e["time"] -- t = [ 1 .. n_samples ]
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-- synth sound until event
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if t > tme then
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local off = tme - 1
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local len = t - tme
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fluidsynth:synth (outs[1]:offset (off), outs[2]:offset (off), len)
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end
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tme = t + 1
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fluidsynth:midi_event (e["bytes"], e["size"]) -- parse midi event
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end
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-- synth rest of cycle
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if tme <= n_samples then
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local off = tme - 1
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local len = 1 + n_samples - tme
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fluidsynth:synth (outs[1]:offset (off), outs[2]:offset (off), len)
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end
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end
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