mackie: make nudge work as modifier and on its own

This commit is contained in:
Paul Davis 2016-01-31 11:17:23 -05:00
parent b78be4d705
commit 6780b7eb54
3 changed files with 27 additions and 2 deletions

View file

@ -92,6 +92,7 @@ const int MackieControlProtocol::MODIFIER_CMDALT = 0x8;
const int MackieControlProtocol::MODIFIER_ZOOM = 0x10;
const int MackieControlProtocol::MODIFIER_SCRUB = 0x20;
const int MackieControlProtocol::MODIFIER_MARKER = 0x40;
const int MackieControlProtocol::MODIFIER_NUDGE = 0x80;
const int MackieControlProtocol::MAIN_MODIFIER_MASK = (MackieControlProtocol::MODIFIER_OPTION|
MackieControlProtocol::MODIFIER_CONTROL|
MackieControlProtocol::MODIFIER_SHIFT|
@ -125,6 +126,7 @@ MackieControlProtocol::MackieControlProtocol (Session& session)
, configuration_state (0)
, state_version (0)
, marker_modifier_consumed_by_button (false)
, nudge_modifier_consumed_by_button (false)
{
DEBUG_TRACE (DEBUG::MackieControl, "MackieControlProtocol::MackieControlProtocol\n");
@ -1525,6 +1527,10 @@ MackieControlProtocol::handle_button_event (Surface& surface, Button& button, Bu
marker_modifier_consumed_by_button = true;
}
if ((button_id != Button::Nudge) && (modifier_state() & MODIFIER_NUDGE)) {
nudge_modifier_consumed_by_button = true;
}
DEBUG_TRACE (DEBUG::MackieControl, string_compose ("Handling %1 for button %2 (%3)\n", (bs == press ? "press" : "release"), button.id(),
Button::id_to_name (button.bid())));

View file

@ -363,6 +363,7 @@ class MackieControlProtocol
int state_version;
int _last_bank[9];
bool marker_modifier_consumed_by_button;
bool nudge_modifier_consumed_by_button;
boost::shared_ptr<ArdourSurface::Mackie::Surface> _master_surface;

View file

@ -509,6 +509,8 @@ MackieControlProtocol::rewind_press (Button &)
{
if (modifier_state() & MODIFIER_MARKER) {
prev_marker ();
} else if (modifier_state() & MODIFIER_NUDGE) {
gui_invoke ("Editor/nudge-playhead-backward");
} else if (main_modifier_state() == MODIFIER_SHIFT) {
goto_start ();
} else {
@ -528,6 +530,8 @@ MackieControlProtocol::ffwd_press (Button &)
{
if (modifier_state() & MODIFIER_MARKER) {
next_marker ();
} else if (modifier_state() & MODIFIER_NUDGE) {
gui_invoke ("Editor/nudge-playhead-forward");
} else if (main_modifier_state() == MODIFIER_SHIFT) {
goto_end();
} else {
@ -1018,12 +1022,26 @@ MackieControlProtocol::grp_release (Mackie::Button&)
Mackie::LedState
MackieControlProtocol::nudge_press (Mackie::Button&)
{
return none;
_modifier_state |= MODIFIER_NUDGE;
nudge_modifier_consumed_by_button = false;
return on;
}
Mackie::LedState
MackieControlProtocol::nudge_release (Mackie::Button&)
{
return none;
_modifier_state &= ~MODIFIER_NUDGE;
/* XXX these action names are stupid, because the action can affect
* regions, markers or the playhead depending on selection state.
*/
if (main_modifier_state() & MODIFIER_SHIFT) {
gui_invoke ("Region/nudge-backward");
} else {
gui_invoke ("Region/nudge-forward");
}
return off;
}
Mackie::LedState
MackieControlProtocol::replace_press (Mackie::Button&)