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add lua/C++ dynamic_cast<>
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3 changed files with 40 additions and 0 deletions
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@ -379,6 +379,29 @@ struct CFunc
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};
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template <class T, class R>
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struct CastClass
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{
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static int f (lua_State* L)
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{
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T * const t = Userdata::get <T> (L, 1, false );
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Stack <R*>::push (L, dynamic_cast<R*>(t));
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return 1;
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}
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};
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template <class T, class R>
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struct CastConstClass
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{
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static int f (lua_State* L)
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{
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T const* const t = Userdata::get <T> (L, 1, true);
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Stack <R const*>::push (L, dynamic_cast<R const*>(t));
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return 1;
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}
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};
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template <class T>
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struct PtrNullCheck
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{
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@ -1048,6 +1048,22 @@ private:
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return *this;
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}
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template <class U>
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Class <T>& addCast (char const* name)
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{
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PRINTDOC("Cast", _name << name,
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type_name< U >(),
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type_name< U >() << " (" << type_name< T >() << "::*)()")
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assert (lua_istable (L, -1));
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lua_pushcclosure (L, &CFunc::CastClass <T, U>::f, 0);
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rawsetfield (L, -3, name); // class table
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lua_pushcclosure (L, &CFunc::CastConstClass <T, U>::f, 0);
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rawsetfield (L, -4, name); // const table
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return *this;
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}
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};
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/** C Array to/from table */
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@ -384,6 +384,7 @@ foreach ($doc as $b) {
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'cand' => canonical_decl ($b)
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);
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break;
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case "Cast":
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case "Weak/Shared Pointer Cast":
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checkclass ($b);
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$classlist[luafn2class ($b['lua'])]['cast'][] = array (
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