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make DEBUG_THREADED_SIGNALS use a little more efficient at runtime
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7154bbc65d
commit
623df55653
1 changed files with 15 additions and 1 deletions
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@ -73,12 +73,26 @@ BaseUI::RequestType Gtkmm2ext::AddTimeout = BaseUI::new_request_type();
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template class AbstractUI<Gtkmm2ext::UIRequest>;
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#ifndef NDEBUG
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static int debug_call_slot = -1;
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#endif
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UI::UI (string application_name, string thread_name, int *argc, char ***argv)
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: AbstractUI<UIRequest> (thread_name)
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, _receiver (*this)
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, global_bindings (0)
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, errors (0)
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{
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#ifndef NDEBUG
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/* one time initialization of this to reduce run time cost in debug builds */
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if (debug_call_slot < 0) {
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if (g_getenv ("DEBUG_THREADED_SIGNALS")) {
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debug_call_slot = 1;
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} else {
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debug_call_slot = 0;
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}
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}
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#endif
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theMain = new Main (argc, argv);
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char buf[18];
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@ -479,7 +493,7 @@ UI::do_request (UIRequest* req)
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} else if (req->type == CallSlot) {
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#ifndef NDEBUG
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if (getenv ("DEBUG_THREADED_SIGNALS")) {
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if (debug_call_slot) {
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cerr << "call slot for " << event_loop_name() << endl;
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}
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#endif
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