Improve toolbar layout consistency

Directly pack Lua Script buttons into top-level table,
use same size-constraints.

Use consistent Lua Action button width, in particular for buttons 10..12.
prefer "a" instead of "10" for default numeric label
This commit is contained in:
Robin Gareus 2019-11-19 02:47:11 +01:00
parent c07db6d655
commit 605a87f402
No known key found for this signature in database
GPG key ID: A090BCE02CF57F04
3 changed files with 12 additions and 8 deletions

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@ -303,7 +303,7 @@ ARDOUR_UI::setup_windows ()
std::string const a = string_compose (X_("script-action-%1"), i + 1);
Glib::RefPtr<Action> act = ActionManager::get_action(X_("LuaAction"), a.c_str());
assert (act);
action_script_call_btn[i].set_text (string_compose ("%1", i+1));
action_script_call_btn[i].set_text (string_compose ("%1%2", std::hex, i+1));
action_script_call_btn[i].set_related_action (act);
action_script_call_btn[i].signal_button_press_event().connect (sigc::bind (sigc::mem_fun(*this, &ARDOUR_UI::bind_lua_action_script), i), false);
if (act->get_sensitive ()) {
@ -311,12 +311,9 @@ ARDOUR_UI::setup_windows ()
} else {
action_script_call_btn[i].set_visual_state (Gtkmm2ext::VisualState (action_script_call_btn[i].visual_state() | Gtkmm2ext::Insensitive));
}
const int row = i % 2;
const int col = i / 2;
action_script_table.attach (action_script_call_btn[i], col, col + 1, row, row + 1, EXPAND, EXPAND, 1, 0);
action_script_call_btn[i].set_sizing_text ("|||");
action_script_call_btn[i].set_no_show_all ();
}
action_script_table.show ();
setup_transport();
build_menu_bar ();