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Uncrustify. Sorry. :)
git-svn-id: svn://localhost/ardour2/branches/3.0@6704 d708f5d6-7413-0410-9779-e7cbd77b26cf
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29015dc5df
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1 changed files with 130 additions and 127 deletions
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@ -42,7 +42,10 @@ class PropertyChange : public std::set<PropertyID>
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{
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{
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public:
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public:
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PropertyChange() {}
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PropertyChange() {}
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template<typename T> PropertyChange(PropertyDescriptor<T> p) { insert (p.id); }
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template<typename T>
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PropertyChange(PropertyDescriptor<T> p) { insert (p.id); }
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PropertyChange(const PropertyChange& other) : std::set<PropertyID> (other) {}
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PropertyChange(const PropertyChange& other) : std::set<PropertyID> (other) {}
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PropertyChange operator=(const PropertyChange& other) {
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PropertyChange operator=(const PropertyChange& other) {
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@ -51,13 +54,15 @@ class PropertyChange : public std::set<PropertyID>
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return *this;
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return *this;
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}
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}
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template<typename T> PropertyChange operator= (PropertyDescriptor<T> p) {
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template<typename T>
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PropertyChange operator=(PropertyDescriptor<T> p) {
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clear ();
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clear ();
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insert (p.id);
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insert (p.id);
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return *this;
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return *this;
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}
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}
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template<typename T> bool contains (PropertyDescriptor<T> p) const { return find (p.id) != end(); }
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template<typename T>
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bool contains (PropertyDescriptor<T> p) const { return find (p.id) != end (); }
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bool contains (const PropertyChange& other) const {
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bool contains (const PropertyChange& other) const {
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for (const_iterator x = other.begin (); x != other.end (); ++x) {
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for (const_iterator x = other.begin (); x != other.end (); ++x) {
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@ -70,7 +75,8 @@ class PropertyChange : public std::set<PropertyID>
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void add (PropertyID id) { (void) insert (id); }
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void add (PropertyID id) { (void) insert (id); }
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void add (const PropertyChange& other) { (void) insert (other.begin (), other.end ()); }
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void add (const PropertyChange& other) { (void) insert (other.begin (), other.end ()); }
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template<typename T> void add (PropertyDescriptor<T> p) { (void) insert (p.id); }
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template<typename T>
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void add (PropertyDescriptor<T> p) { (void)insert (p.id); }
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};
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};
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/** Base (non template) part of Property */
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/** Base (non template) part of Property */
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@ -78,11 +84,9 @@ class PropertyBase
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{
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{
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public:
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public:
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PropertyBase (PropertyID pid)
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PropertyBase (PropertyID pid)
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: _have_old (false)
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: _property_id (pid)
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, _property_id (pid)
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, _have_old (false)
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{
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{}
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}
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/** Forget about any old value for this state */
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/** Forget about any old value for this state */
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void clear_history () {
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void clear_history () {
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@ -102,8 +106,8 @@ public:
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}
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}
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protected:
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protected:
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bool _have_old;
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PropertyID _property_id;
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PropertyID _property_id;
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bool _have_old;
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};
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};
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/** Parent class for classes which represent a single property in a Stateful object */
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/** Parent class for classes which represent a single property in a Stateful object */
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@ -114,9 +118,8 @@ public:
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PropertyTemplate (PropertyDescriptor<T> p, T const& v)
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PropertyTemplate (PropertyDescriptor<T> p, T const& v)
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: PropertyBase (p.id)
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: PropertyBase (p.id)
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, _current (v)
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, _current (v)
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{
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{}
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}
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PropertyTemplate<T>& operator=(PropertyTemplate<T> const& s) {
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PropertyTemplate<T>& operator=(PropertyTemplate<T> const& s) {
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/* XXX: isn't there a nicer place to do this? */
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/* XXX: isn't there a nicer place to do this? */
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_have_old = s._have_old;
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_have_old = s._have_old;
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@ -218,9 +221,7 @@ class Property : public PropertyTemplate<T>
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public:
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public:
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Property (PropertyDescriptor<T> q, T const& v)
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Property (PropertyDescriptor<T> q, T const& v)
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: PropertyTemplate<T> (q, v)
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: PropertyTemplate<T> (q, v)
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{
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{}
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}
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T & operator=(T const& v) {
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T & operator=(T const& v) {
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this->set (v);
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this->set (v);
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@ -228,12 +229,12 @@ public:
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}
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}
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private:
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private:
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/* note that we do not set a locale for the streams used
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/* Note that we do not set a locale for the streams used
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in to_string() or from_string(), because we want the
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* in to_string() or from_string(), because we want the
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format to be portable across locales (i.e. C or
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* format to be portable across locales (i.e. C or
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POSIX). Also, there is the small matter of
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* POSIX). Also, there is the small matter of
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std::locale aborting on OS X if used with anything
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* std::locale aborting on OS X if used with anything
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other than C or POSIX locales.
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* other than C or POSIX locales.
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*/
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*/
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std::string to_string (T const& v) const {
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std::string to_string (T const& v) const {
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std::stringstream s;
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std::stringstream s;
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@ -248,11 +249,12 @@ private:
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t >> v;
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t >> v;
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return v;
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return v;
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}
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}
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};
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};
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/** Specialization, for std::string which is common and special (see to_string() and from_string()
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/** Specialization, for std::string which is common and special (see to_string() and from_string()
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Using stringstream to read from a std::string is easy to get wrong because of whitespace
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* Using stringstream to read from a std::string is easy to get wrong because of whitespace
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delineation, etc.
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* delineation, etc.
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*/
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*/
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template<>
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template<>
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class Property<std::string> : public PropertyTemplate<std::string>
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class Property<std::string> : public PropertyTemplate<std::string>
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@ -260,9 +262,7 @@ class Property<std::string> : public PropertyTemplate<std::string>
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public:
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public:
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Property (PropertyDescriptor<std::string> q, std::string const& v)
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Property (PropertyDescriptor<std::string> q, std::string const& v)
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: PropertyTemplate<std::string> (q, v)
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: PropertyTemplate<std::string> (q, v)
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{
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{}
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}
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std::string & operator=(std::string const& v) {
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std::string & operator=(std::string const& v) {
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this->set (v);
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this->set (v);
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@ -277,46 +277,49 @@ private:
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std::string from_string (std::string const& s) const {
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std::string from_string (std::string const& s) const {
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return s;
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return s;
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}
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}
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};
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};
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class PropertyList : public std::map<PropertyID, PropertyBase*>
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class PropertyList : public std::map<PropertyID, PropertyBase*>
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{
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{
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public:
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public:
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PropertyList() : property_owner (true) {}
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PropertyList() : _property_owner (true) {}
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virtual ~PropertyList() {
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virtual ~PropertyList() {
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if (property_owner)
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if (_property_owner) {
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for (std::map<PropertyID, PropertyBase*>::iterator i = begin (); i != end (); ++i) {
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for (std::map<PropertyID, PropertyBase*>::iterator i = begin (); i != end (); ++i) {
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delete i->second;
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delete i->second;
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}
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}
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}
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}
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/* classes that own property lists use this to add their
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}
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property members to their plists.
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/* Classes that own property lists use this to add their
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* property members to their plists.
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*/
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*/
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bool add (PropertyBase& p) {
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bool add (PropertyBase& p) {
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return insert (value_type (p.id (), &p)).second;
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return insert (value_type (p.id (), &p)).second;
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}
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}
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/* code that is constructing a property list for use
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/* Code that is constructing a property list for use
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in setting the state of an object uses this.
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* in setting the state of an object uses this.
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*/
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*/
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template<typename T, typename V> bool add (PropertyDescriptor<T> pid, const V& v) {
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template<typename T, typename V>
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bool add (PropertyDescriptor<T> pid, const V& v) {
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return insert (value_type (pid.id, new Property<T> (pid, (T)v))).second;
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return insert (value_type (pid.id, new Property<T> (pid, (T)v))).second;
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}
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}
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protected:
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protected:
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bool property_owner;
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bool _property_owner;
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};
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};
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/** A variant of PropertyList that does not delete its
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/** A variant of PropertyList that does not delete its
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property list in its destructor. Objects with their
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* property list in its destructor. Objects with their
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own Properties store them in an OwnedPropertyList
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* own Properties store them in an OwnedPropertyList
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to avoid having them deleted at the wrong time.
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* to avoid having them deleted at the wrong time.
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*/
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*/
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class OwnedPropertyList : public PropertyList
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class OwnedPropertyList : public PropertyList
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{
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{
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public:
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public:
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OwnedPropertyList() { property_owner = false; }
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OwnedPropertyList() { _property_owner = false; }
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};
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};
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} /* namespace PBD */
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} /* namespace PBD */
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