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Uncrustify. Sorry. :)
git-svn-id: svn://localhost/ardour2/branches/3.0@6704 d708f5d6-7413-0410-9779-e7cbd77b26cf
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1 changed files with 130 additions and 127 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 2010 Paul Davis
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Copyright (C) 2010 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -32,134 +32,137 @@ namespace PBD {
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typedef GQuark PropertyID;
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template<typename T>
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template<typename T>
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struct PropertyDescriptor {
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PropertyID id;
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typedef T value_type;
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PropertyID id;
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typedef T value_type;
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};
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class PropertyChange : public std::set<PropertyID>
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class PropertyChange : public std::set<PropertyID>
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{
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public:
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PropertyChange() { }
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template<typename T> PropertyChange(PropertyDescriptor<T> p) { insert (p.id); }
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PropertyChange(const PropertyChange& other) : std::set<PropertyID> (other) { }
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PropertyChange operator= (const PropertyChange& other) {
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public:
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PropertyChange() {}
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template<typename T>
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PropertyChange(PropertyDescriptor<T> p) { insert (p.id); }
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PropertyChange(const PropertyChange& other) : std::set<PropertyID> (other) {}
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PropertyChange operator=(const PropertyChange& other) {
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clear ();
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insert (other.begin(), other.end());
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insert (other.begin (), other.end ());
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return *this;
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}
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template<typename T> PropertyChange operator= (PropertyDescriptor<T> p) {
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template<typename T>
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PropertyChange operator=(PropertyDescriptor<T> p) {
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clear ();
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insert (p.id);
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return *this;
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}
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template<typename T> bool contains (PropertyDescriptor<T> p) const { return find (p.id) != end(); }
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template<typename T>
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bool contains (PropertyDescriptor<T> p) const { return find (p.id) != end (); }
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bool contains (const PropertyChange& other) const {
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for (const_iterator x = other.begin(); x != other.end(); ++x) {
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if (find (*x) != end()) {
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return true;
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bool contains (const PropertyChange& other) const {
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for (const_iterator x = other.begin (); x != other.end (); ++x) {
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if (find (*x) != end ()) {
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return true;
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}
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}
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return false;
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}
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void add (PropertyID id) { (void) insert (id); }
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void add (const PropertyChange& other) { (void) insert (other.begin(), other.end()); }
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template<typename T> void add (PropertyDescriptor<T> p) { (void) insert (p.id); }
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void add (PropertyID id) { (void) insert (id); }
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void add (const PropertyChange& other) { (void) insert (other.begin (), other.end ()); }
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template<typename T>
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void add (PropertyDescriptor<T> p) { (void)insert (p.id); }
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};
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/** Base (non template) part of Property */
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/** Base (non template) part of Property */
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class PropertyBase
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{
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public:
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PropertyBase (PropertyID pid)
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: _have_old (false)
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, _property_id (pid)
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{
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}
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: _property_id (pid)
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, _have_old (false)
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{}
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/** Forget about any old value for this state */
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void clear_history () {
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_have_old = false;
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}
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virtual void diff (XMLNode *, XMLNode *) const = 0;
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virtual void diff (PropertyChange&) const = 0;
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virtual bool set_state (XMLNode const &) = 0;
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virtual void add_state (XMLNode &) const = 0;
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virtual void diff (XMLNode*, XMLNode*) const = 0;
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virtual void diff (PropertyChange&) const = 0;
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virtual bool set_state (XMLNode const&) = 0;
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virtual void add_state (XMLNode&) const = 0;
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const gchar* property_name() const { return g_quark_to_string (_property_id); }
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PropertyID id() const { return _property_id; }
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const gchar*property_name () const { return g_quark_to_string (_property_id); }
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PropertyID id () const { return _property_id; }
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bool operator== (PropertyID pid) const {
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bool operator==(PropertyID pid) const {
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return _property_id == pid;
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}
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protected:
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bool _have_old;
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PropertyID _property_id;
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bool _have_old;
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};
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/** Parent class for classes which represent a single property in a Stateful object */
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template <class T>
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template<class T>
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class PropertyTemplate : public PropertyBase
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{
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public:
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PropertyTemplate (PropertyDescriptor<T> p, T const & v)
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PropertyTemplate (PropertyDescriptor<T> p, T const& v)
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: PropertyBase (p.id)
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, _current (v)
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{
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{}
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}
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PropertyTemplate<T> & operator= (PropertyTemplate<T> const & s) {
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PropertyTemplate<T>& operator=(PropertyTemplate<T> const& s) {
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/* XXX: isn't there a nicer place to do this? */
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_have_old = s._have_old;
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_have_old = s._have_old;
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_property_id = s._property_id;
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_current = s._current;
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_old = s._old;
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_old = s._old;
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return *this;
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}
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T & operator= (T const & v) {
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T & operator=(T const& v) {
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set (v);
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return _current;
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}
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T & operator+= (T const & v) {
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T & operator+=(T const& v) {
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set (_current + v);
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return _current;
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}
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bool operator== (const T& other) const {
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bool operator==(const T& other) const {
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return _current == other;
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}
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bool operator!= (const T& other) const {
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bool operator!=(const T& other) const {
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return _current != other;
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}
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operator T const & () const {
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operator T const &() const {
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return _current;
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}
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T const & val () const {
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T const& val () const {
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return _current;
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}
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void diff (XMLNode* old, XMLNode* current) const {
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if (_have_old) {
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old->add_property (property_name(), to_string (_old));
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current->add_property (property_name(), to_string (_current));
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old->add_property (property_name (), to_string (_old));
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current->add_property (property_name (), to_string (_current));
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}
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}
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void diff (PropertyChange& c) const {
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if (_have_old) {
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c.add (_property_id);
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@ -170,8 +173,8 @@ public:
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* @param node XML node.
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* @return true if the value of the property is changed
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*/
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bool set_state (XMLNode const & node) {
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XMLProperty const * p = node.property (property_name());
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bool set_state (XMLNode const& node) {
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XMLProperty const* p = node.property (property_name ());
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if (p) {
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T const v = from_string (p->value ());
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@ -180,145 +183,145 @@ public:
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set (v);
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return true;
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}
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}
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}
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return false;
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}
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void add_state (XMLNode & node) const {
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node.add_property (property_name(), to_string (_current));
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void add_state (XMLNode& node) const {
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node.add_property (property_name (), to_string (_current));
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}
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protected:
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void set (T const & v) {
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_old = _current;
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void set (T const& v) {
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_old = _current;
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_have_old = true;
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_current = v;
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_current = v;
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}
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virtual std::string to_string (T const & v) const = 0;
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virtual T from_string (std::string const & s) const = 0;
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virtual std::string to_string (T const& v) const = 0;
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virtual T from_string (std::string const& s) const = 0;
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T _current;
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T _old;
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};
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template<class T>
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std::ostream& operator<< (std::ostream& os, PropertyTemplate<T> const & s)
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template<class T>
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std::ostream & operator<<(std::ostream& os, PropertyTemplate<T> const& s)
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{
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return os << s.val();
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return os << s.val ();
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}
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/** Representation of a single piece of state in a Stateful; for use
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* with types that can be written to / read from stringstreams.
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*/
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template <class T>
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template<class T>
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class Property : public PropertyTemplate<T>
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{
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public:
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Property (PropertyDescriptor<T> q, T const & v)
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Property (PropertyDescriptor<T> q, T const& v)
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: PropertyTemplate<T> (q, v)
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{
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{}
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}
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T & operator= (T const & v) {
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T & operator=(T const& v) {
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this->set (v);
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return this->_current;
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}
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private:
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/* note that we do not set a locale for the streams used
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in to_string() or from_string(), because we want the
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format to be portable across locales (i.e. C or
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POSIX). Also, there is the small matter of
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std::locale aborting on OS X if used with anything
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other than C or POSIX locales.
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*/
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std::string to_string (T const & v) const {
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private:
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/* Note that we do not set a locale for the streams used
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* in to_string() or from_string(), because we want the
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* format to be portable across locales (i.e. C or
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* POSIX). Also, there is the small matter of
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* std::locale aborting on OS X if used with anything
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* other than C or POSIX locales.
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*/
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std::string to_string (T const& v) const {
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std::stringstream s;
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s.precision (12); // in case its floating point
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s << v;
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return s.str ();
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}
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T from_string (std::string const & s) const {
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T from_string (std::string const& s) const {
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std::stringstream t (s);
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T v;
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T v;
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t >> v;
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return v;
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}
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};
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/** Specialization, for std::string which is common and special (see to_string() and from_string()
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Using stringstream to read from a std::string is easy to get wrong because of whitespace
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delineation, etc.
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* Using stringstream to read from a std::string is easy to get wrong because of whitespace
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* delineation, etc.
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*/
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template <>
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template<>
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class Property<std::string> : public PropertyTemplate<std::string>
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{
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public:
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Property (PropertyDescriptor<std::string> q, std::string const & v)
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Property (PropertyDescriptor<std::string> q, std::string const& v)
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: PropertyTemplate<std::string> (q, v)
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{
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{}
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}
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std::string & operator= (std::string const & v) {
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std::string & operator=(std::string const& v) {
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this->set (v);
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return this->_current;
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}
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private:
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std::string to_string (std::string const & v) const {
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private:
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std::string to_string (std::string const& v) const {
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return _current;
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}
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std::string from_string (std::string const & s) const {
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std::string from_string (std::string const& s) const {
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return s;
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}
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};
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class PropertyList : public std::map<PropertyID,PropertyBase*>
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class PropertyList : public std::map<PropertyID, PropertyBase*>
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{
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public:
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PropertyList() : property_owner (true) {}
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virtual ~PropertyList() {
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if (property_owner)
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for (std::map<PropertyID,PropertyBase*>::iterator i = begin(); i != end(); ++i) {
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delete i->second;
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}
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}
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/* classes that own property lists use this to add their
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property members to their plists.
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*/
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bool add (PropertyBase& p) {
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return insert (value_type (p.id(), &p)).second;
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}
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PropertyList() : _property_owner (true) {}
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virtual ~PropertyList() {
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if (_property_owner) {
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for (std::map<PropertyID, PropertyBase*>::iterator i = begin (); i != end (); ++i) {
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delete i->second;
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}
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}
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}
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/* code that is constructing a property list for use
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in setting the state of an object uses this.
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*/
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template<typename T, typename V> bool add (PropertyDescriptor<T> pid, const V& v) {
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return insert (value_type (pid.id, new Property<T> (pid, (T) v))).second;
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}
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/* Classes that own property lists use this to add their
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* property members to their plists.
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*/
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bool add (PropertyBase& p) {
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return insert (value_type (p.id (), &p)).second;
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}
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/* Code that is constructing a property list for use
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* in setting the state of an object uses this.
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*/
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template<typename T, typename V>
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bool add (PropertyDescriptor<T> pid, const V& v) {
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return insert (value_type (pid.id, new Property<T> (pid, (T)v))).second;
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}
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protected:
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bool property_owner;
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bool _property_owner;
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};
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/** A variant of PropertyList that does not delete its
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property list in its destructor. Objects with their
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own Properties store them in an OwnedPropertyList
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to avoid having them deleted at the wrong time.
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*/
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* property list in its destructor. Objects with their
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* own Properties store them in an OwnedPropertyList
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* to avoid having them deleted at the wrong time.
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*/
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class OwnedPropertyList : public PropertyList
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{
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public:
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OwnedPropertyList() { property_owner = false; }
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OwnedPropertyList() { _property_owner = false; }
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};
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} /* namespace PBD */
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#endif /* __pbd_properties_h__ */
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