add ffwd and rewind, and use frmm_left and frm_right for marker prev/next. Remap punch in and punch out.

git-svn-id: svn://localhost/ardour2/trunk@1701 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
John Anderson 2007-04-11 16:26:39 +00:00
parent 82a664687c
commit 5dbc46cad3
5 changed files with 82 additions and 74 deletions

View file

@ -621,13 +621,6 @@ void Mackie::BcfSurface::init_controls()
controls_by_name["option"] = control; controls_by_name["option"] = control;
group->add( *control ); group->add( *control );
group = groups["modifiers"];
control = new Button ( 72, 1, "control", *group );
buttons[0x48] = control;
controls.push_back( control );
controls_by_name["control"] = control;
group->add( *control );
group = groups["modifiers"]; group = groups["modifiers"];
control = new Button ( 73, 1, "cmd_alt", *group ); control = new Button ( 73, 1, "cmd_alt", *group );
buttons[0x49] = control; buttons[0x49] = control;
@ -663,13 +656,6 @@ void Mackie::BcfSurface::init_controls()
controls_by_name["snapshot"] = control; controls_by_name["snapshot"] = control;
group->add( *control ); group->add( *control );
group = groups["automation"];
control = new Button ( 78, 1, "touch", *group );
buttons[0x4e] = control;
controls.push_back( control );
controls_by_name["touch"] = control;
group->add( *control );
group = groups["functions"]; group = groups["functions"];
control = new Button ( 79, 1, "redo", *group ); control = new Button ( 79, 1, "redo", *group );
buttons[0x4f] = control; buttons[0x4f] = control;
@ -706,15 +692,15 @@ void Mackie::BcfSurface::init_controls()
group->add( *control ); group->add( *control );
group = groups["transport"]; group = groups["transport"];
control = new Button ( 84, 1, "frm_left", *group ); control = new Button ( 91, 1, "frm_left", *group );
buttons[0x54] = control; buttons[0x5b] = control;
controls.push_back( control ); controls.push_back( control );
controls_by_name["frm_left"] = control; controls_by_name["frm_left"] = control;
group->add( *control ); group->add( *control );
group = groups["transport"]; group = groups["transport"];
control = new Button ( 85, 1, "frm_right", *group ); control = new Button ( 92, 1, "frm_right", *group );
buttons[0x55] = control; buttons[0x5c] = control;
controls.push_back( control ); controls.push_back( control );
controls_by_name["frm_right"] = control; controls_by_name["frm_right"] = control;
group->add( *control ); group->add( *control );
@ -727,15 +713,15 @@ void Mackie::BcfSurface::init_controls()
group->add( *control ); group->add( *control );
group = groups["transport"]; group = groups["transport"];
control = new Button ( 44, 1, "punch_in", *group ); control = new Button ( 72, 1, "punch_in", *group );
buttons[0x2c] = control; buttons[0x48] = control;
controls.push_back( control ); controls.push_back( control );
controls_by_name["punch_in"] = control; controls_by_name["punch_in"] = control;
group->add( *control ); group->add( *control );
group = groups["transport"]; group = groups["transport"];
control = new Button ( 43, 1, "punch_out", *group ); control = new Button ( 78, 1, "punch_out", *group );
buttons[0x2b] = control; buttons[0x4e] = control;
controls.push_back( control ); controls.push_back( control );
controls_by_name["punch_out"] = control; controls_by_name["punch_out"] = control;
group->add( *control ); group->add( *control );
@ -755,15 +741,15 @@ void Mackie::BcfSurface::init_controls()
group->add( *control ); group->add( *control );
group = groups["transport"]; group = groups["transport"];
control = new Button ( 91, 1, "rewind", *group ); control = new Button ( 44, 1, "rewind", *group );
buttons[0x5b] = control; buttons[0x2c] = control;
controls.push_back( control ); controls.push_back( control );
controls_by_name["rewind"] = control; controls_by_name["rewind"] = control;
group->add( *control ); group->add( *control );
group = groups["transport"]; group = groups["transport"];
control = new Button ( 92, 1, "ffwd", *group ); control = new Button ( 43, 1, "ffwd", *group );
buttons[0x5c] = control; buttons[0x2b] = control;
controls.push_back( control ); controls.push_back( control );
controls_by_name["ffwd"] = control; controls_by_name["ffwd"] = control;
group->add( *control ); group->add( *control );
@ -1204,14 +1190,6 @@ void Mackie::BcfSurface::handle_button( MackieButtonHandler & mbh, ButtonState b
} }
break; break;
case 0x48: // control
switch ( bs ) {
case press: ls = mbh.control_press( button ); break;
case release: ls = mbh.control_release( button ); break;
case neither: break;
}
break;
case 0x49: // cmd_alt case 0x49: // cmd_alt
switch ( bs ) { switch ( bs ) {
case press: ls = mbh.cmd_alt_press( button ); break; case press: ls = mbh.cmd_alt_press( button ); break;
@ -1252,14 +1230,6 @@ void Mackie::BcfSurface::handle_button( MackieButtonHandler & mbh, ButtonState b
} }
break; break;
case 0x4e: // touch
switch ( bs ) {
case press: ls = mbh.touch_press( button ); break;
case release: ls = mbh.touch_release( button ); break;
case neither: break;
}
break;
case 0x4f: // redo case 0x4f: // redo
switch ( bs ) { switch ( bs ) {
case press: ls = mbh.redo_press( button ); break; case press: ls = mbh.redo_press( button ); break;
@ -1300,7 +1270,7 @@ void Mackie::BcfSurface::handle_button( MackieButtonHandler & mbh, ButtonState b
} }
break; break;
case 0x54: // frm_left case 0x5b: // frm_left
switch ( bs ) { switch ( bs ) {
case press: ls = mbh.frm_left_press( button ); break; case press: ls = mbh.frm_left_press( button ); break;
case release: ls = mbh.frm_left_release( button ); break; case release: ls = mbh.frm_left_release( button ); break;
@ -1308,7 +1278,7 @@ void Mackie::BcfSurface::handle_button( MackieButtonHandler & mbh, ButtonState b
} }
break; break;
case 0x55: // frm_right case 0x5c: // frm_right
switch ( bs ) { switch ( bs ) {
case press: ls = mbh.frm_right_press( button ); break; case press: ls = mbh.frm_right_press( button ); break;
case release: ls = mbh.frm_right_release( button ); break; case release: ls = mbh.frm_right_release( button ); break;
@ -1324,7 +1294,7 @@ void Mackie::BcfSurface::handle_button( MackieButtonHandler & mbh, ButtonState b
} }
break; break;
case 0x2c: // punch_in case 0x48: // punch_in
switch ( bs ) { switch ( bs ) {
case press: ls = mbh.punch_in_press( button ); break; case press: ls = mbh.punch_in_press( button ); break;
case release: ls = mbh.punch_in_release( button ); break; case release: ls = mbh.punch_in_release( button ); break;
@ -1332,7 +1302,7 @@ void Mackie::BcfSurface::handle_button( MackieButtonHandler & mbh, ButtonState b
} }
break; break;
case 0x2b: // punch_out case 0x4e: // punch_out
switch ( bs ) { switch ( bs ) {
case press: ls = mbh.punch_out_press( button ); break; case press: ls = mbh.punch_out_press( button ); break;
case release: ls = mbh.punch_out_release( button ); break; case release: ls = mbh.punch_out_release( button ); break;
@ -1356,7 +1326,7 @@ void Mackie::BcfSurface::handle_button( MackieButtonHandler & mbh, ButtonState b
} }
break; break;
case 0x5b: // rewind case 0x2c: // rewind
switch ( bs ) { switch ( bs ) {
case press: ls = mbh.rewind_press( button ); break; case press: ls = mbh.rewind_press( button ); break;
case release: ls = mbh.rewind_release( button ); break; case release: ls = mbh.rewind_release( button ); break;
@ -1364,7 +1334,7 @@ void Mackie::BcfSurface::handle_button( MackieButtonHandler & mbh, ButtonState b
} }
break; break;
case 0x5c: // ffwd case 0x2b: // ffwd
switch ( bs ) { switch ( bs ) {
case press: ls = mbh.ffwd_press( button ); break; case press: ls = mbh.ffwd_press( button ); break;
case release: ls = mbh.ffwd_release( button ); break; case release: ls = mbh.ffwd_release( button ); break;

View file

@ -1038,7 +1038,7 @@ void MackieControlProtocol::poll_automation()
// Transport Buttons // Transport Buttons
///////////////////////////////////// /////////////////////////////////////
LedState MackieControlProtocol::rewind_press( Button & button ) LedState MackieControlProtocol::frm_left_press( Button & button )
{ {
// can use first_mark_before/after as well // can use first_mark_before/after as well
Location * loc = session->locations()->first_location_before ( Location * loc = session->locations()->first_location_before (
@ -1048,12 +1048,12 @@ LedState MackieControlProtocol::rewind_press( Button & button )
return on; return on;
} }
LedState MackieControlProtocol::rewind_release( Button & button ) LedState MackieControlProtocol::frm_left_release( Button & button )
{ {
return off; return off;
} }
LedState MackieControlProtocol::ffwd_press( Button & button ) LedState MackieControlProtocol::frm_right_press( Button & button )
{ {
// can use first_mark_before/after as well // can use first_mark_before/after as well
Location * loc = session->locations()->first_location_after ( Location * loc = session->locations()->first_location_after (
@ -1063,7 +1063,7 @@ LedState MackieControlProtocol::ffwd_press( Button & button )
return on; return on;
} }
LedState MackieControlProtocol::ffwd_release( Button & button ) LedState MackieControlProtocol::frm_right_release( Button & button )
{ {
return off; return off;
} }
@ -1112,6 +1112,36 @@ LedState MackieControlProtocol::record_release( Button & button )
return off; return off;
} }
LedState MackieControlProtocol::rewind_press( Button & button )
{
session->request_transport_speed( -2.0 );
return on;
}
LedState MackieControlProtocol::rewind_release( Button & button )
{
if ( _transport_previously_rolling )
session->request_transport_speed( 1.0 );
else
session->request_stop();
return off;
}
LedState MackieControlProtocol::ffwd_press( Button & button )
{
session->request_transport_speed( 2.0 );
return on;
}
LedState MackieControlProtocol::ffwd_release( Button & button )
{
if ( _transport_previously_rolling )
session->request_transport_speed( 1.0 );
else
session->request_stop();
return off;
}
/////////////////////////////////////////// ///////////////////////////////////////////
// Session signals // Session signals
/////////////////////////////////////////// ///////////////////////////////////////////
@ -1198,6 +1228,8 @@ void MackieControlProtocol::notify_transport_state_changed()
update_global_button( "stop", !session->transport_rolling() ); update_global_button( "stop", !session->transport_rolling() );
update_global_button( "loop", session->get_play_loop() ); update_global_button( "loop", session->get_play_loop() );
_transport_previously_rolling = session->transport_rolling();
// rec is special because it's tristate // rec is special because it's tristate
Button * rec = reinterpret_cast<Button*>( surface().controls_by_name["record"] ); Button * rec = reinterpret_cast<Button*>( surface().controls_by_name["record"] );
mcu_port().write( builder.build_led( *rec, record_release( *rec ) ) ); mcu_port().write( builder.build_led( *rec, record_release( *rec ) ) );

View file

@ -124,11 +124,11 @@ class MackieControlProtocol
void update_global_button( const std::string & name, Mackie::LedState ); void update_global_button( const std::string & name, Mackie::LedState );
// transport button handler methods from MackieButtonHandler // transport button handler methods from MackieButtonHandler
virtual Mackie::LedState rewind_press( Mackie::Button & ); virtual Mackie::LedState frm_left_press( Mackie::Button & );
virtual Mackie::LedState rewind_release( Mackie::Button & ); virtual Mackie::LedState frm_left_release( Mackie::Button & );
virtual Mackie::LedState ffwd_press( Mackie::Button & ); virtual Mackie::LedState frm_right_press( Mackie::Button & );
virtual Mackie::LedState ffwd_release( Mackie::Button & ); virtual Mackie::LedState frm_right_release( Mackie::Button & );
virtual Mackie::LedState stop_press( Mackie::Button & ); virtual Mackie::LedState stop_press( Mackie::Button & );
virtual Mackie::LedState stop_release( Mackie::Button & ); virtual Mackie::LedState stop_release( Mackie::Button & );
@ -154,7 +154,13 @@ class MackieControlProtocol
virtual Mackie::LedState end_press( Mackie::Button & ); virtual Mackie::LedState end_press( Mackie::Button & );
virtual Mackie::LedState end_release( Mackie::Button & ); virtual Mackie::LedState end_release( Mackie::Button & );
// bank switching button handler methods from MackieButtonHandler virtual Mackie::LedState rewind_press( Mackie::Button & button );
virtual Mackie::LedState rewind_release( Mackie::Button & button );
virtual Mackie::LedState ffwd_press( Mackie::Button & button );
virtual Mackie::LedState ffwd_release( Mackie::Button & button );
// bank switching button handler methods from MackieButtonHandler
virtual Mackie::LedState left_press( Mackie::Button & ); virtual Mackie::LedState left_press( Mackie::Button & );
virtual Mackie::LedState left_release( Mackie::Button & ); virtual Mackie::LedState left_release( Mackie::Button & );
@ -302,6 +308,8 @@ class MackieControlProtocol
bool _polling; bool _polling;
struct pollfd * pfd; struct pollfd * pfd;
int nfds; int nfds;
bool _transport_previously_rolling;
}; };
#endif // ardour_mackie_control_protocol_h #endif // ardour_mackie_control_protocol_h

View file

@ -50,29 +50,27 @@ button,1,,F16,1,0,0x45
# turn on/off all solos # turn on/off all solos
button,1,,global_solo,1,0,0x27 button,1,,global_solo,1,0,0x27
button,1,modifiers,option,1,0,0x47 button,1,modifiers,option,1,0,0x47
button,1,modifiers,control,1,0,0x48
button,1,modifiers,cmd_alt,1,0,0x49 button,1,modifiers,cmd_alt,1,0,0x49
button,1,automation,on,1,1,0x4a button,1,automation,on,1,1,0x4a
button,1,automation,rec_ready,1,1,0x4b button,1,automation,rec_ready,1,1,0x4b
button,1,functions,undo,1,1,0x4c button,1,functions,undo,1,1,0x4c
button,1,automation,snapshot,1,1,0x4d button,1,automation,snapshot,1,1,0x4d
button,1,automation,touch,1,1,0x4e
button,1,functions,redo,1,1,0x4f button,1,functions,redo,1,1,0x4f
button,1,functions,marker,1,1,0x50 button,1,functions,marker,1,1,0x50
button,1,functions,enter,1,1,0x51 button,1,functions,enter,1,1,0x51
button,1,functions,cancel,1,0,0x52 button,1,functions,cancel,1,0,0x52
button,1,functions,mixer,1,0,0x53 button,1,functions,mixer,1,0,0x53
button,1,transport,frm_left,1,1,0x54
button,1,transport,frm_right,1,1,0x55
button,1,transport,loop,1,1,0x46
button,1,transport,punch_in,1,1,0x2c
button,1,transport,punch_out,1,1,0x2b
button,1,transport,home,1,1,0x2a
button,1,transport,end,1,1,0x29
# transport buttons # transport buttons
button,1,transport,"rewind",1,1,0x5b button,1,transport,frm_left,1,1,0x5b
button,1,transport,"ffwd",1,1,0x5c button,1,transport,frm_right,1,1,0x5c
button,1,transport,loop,1,1,0x46
button,1,transport,punch_in,1,1,0x48
button,1,transport,punch_out,1,1,0x4e
button,1,transport,home,1,1,0x2a
button,1,transport,end,1,1,0x29
button,1,transport,"rewind",1,1,0x2c
button,1,transport,"ffwd",1,1,0x2b
button,1,transport,"stop",1,1,0x5d button,1,transport,"stop",1,1,0x5d
button,1,transport,"play",1,1,0x5e button,1,transport,"play",1,1,0x5e
button,1,transport,"record",1,1,0x1f button,1,transport,"record",1,1,0x1f

Can't render this file because it has a wrong number of fields in line 2.

View file

@ -158,7 +158,7 @@
</entry> </entry>
<entry> <entry>
loop loop (shift2: punch in)
</entry> </entry>
</row> </row>
@ -176,7 +176,7 @@
</entry> </entry>
<entry> <entry>
click click (shift2: punch out)
</entry> </entry>
</row> </row>
@ -190,11 +190,11 @@
</entry> </entry>
<entry> <entry>
punch in rewind
</entry> </entry>
<entry> <entry>
punch out ffwd
</entry> </entry>
</row> </row>
@ -210,11 +210,11 @@
<row> <row>
<entry> <entry>
previous bank (shift 1 is previous route) previous bank (shift 1: previous route)
</entry> </entry>
<entry> <entry>
next bank (shift 1 is next route) next bank (shift 1: next route)
</entry> </entry>
</row> </row>