Use ActionModel API in the Control Surfaces that can make use of it

This commit is contained in:
Johannes Mueller 2019-04-20 14:08:36 +02:00
parent b141d17274
commit 5b7bcec529
10 changed files with 78 additions and 630 deletions

View file

@ -26,6 +26,7 @@
#include "pbd/unwind.h"
#include "gtkmm2ext/actions.h"
#include "gtkmm2ext/action_model.h"
#include "gtkmm2ext/bindings.h"
#include "gtkmm2ext/gtk_ui.h"
#include "gtkmm2ext/gui_thread.h"
@ -83,6 +84,7 @@ FPGUI::FPGUI (FaderPort& p)
, table (2, 5)
, action_table (5, 4)
, ignore_active_change (false)
, action_model (ActionManager::ActionModel::instance ())
{
set_border_width (12);
@ -137,8 +139,6 @@ FPGUI::FPGUI (FaderPort& p)
build_trns_action_combo (trns_combo[1], FaderPort::ShiftDown);
build_trns_action_combo (trns_combo[2], FaderPort::LongPress);
build_available_action_menu ();
build_foot_action_combo (foot_combo[0], FaderPort::ButtonState(0));
build_foot_action_combo (foot_combo[1], FaderPort::ShiftDown);
build_foot_action_combo (foot_combo[2], FaderPort::LongPress);
@ -345,123 +345,11 @@ FPGUI::update_port_combos ()
}
}
void
FPGUI::build_available_action_menu ()
{
/* build a model of all available actions (needs to be tree structured
* more)
*/
available_action_model = TreeStore::create (action_columns);
vector<string> paths;
vector<string> labels;
vector<string> tooltips;
vector<string> keys;
vector<Glib::RefPtr<Gtk::Action> > actions;
ActionManager::get_all_actions (paths, labels, tooltips, keys, actions);
typedef std::map<string,TreeIter> NodeMap;
NodeMap nodes;
NodeMap::iterator r;
vector<string>::iterator k;
vector<string>::iterator p;
vector<string>::iterator t;
vector<string>::iterator l;
available_action_model->clear ();
TreeIter rowp;
TreeModel::Row parent;
/* Disabled item (row 0) */
rowp = available_action_model->append();
parent = *(rowp);
parent[action_columns.name] = _("Disabled");
/* Key aliasing */
rowp = available_action_model->append();
parent = *(rowp);
parent[action_columns.name] = _("Shift");
rowp = available_action_model->append();
parent = *(rowp);
parent[action_columns.name] = _("Control");
rowp = available_action_model->append();
parent = *(rowp);
parent[action_columns.name] = _("Option");
rowp = available_action_model->append();
parent = *(rowp);
parent[action_columns.name] = _("CmdAlt");
for (l = labels.begin(), k = keys.begin(), p = paths.begin(), t = tooltips.begin(); l != labels.end(); ++k, ++p, ++t, ++l) {
TreeModel::Row row;
vector<string> parts;
parts.clear ();
split (*p, parts, '/');
if (parts.empty()) {
continue;
}
//kinda kludgy way to avoid displaying menu items as mappable
if (parts[0] == _("Main Menu") )
continue;
if (parts[0] == _("JACK") )
continue;
if (parts[0] == _("redirectmenu") )
continue;
if (parts[0] == _("RegionList") )
continue;
if (parts[0] == _("ProcessorMenu") )
continue;
if ((r = nodes.find (parts[0])) == nodes.end()) {
/* top level is missing */
TreeIter rowp;
TreeModel::Row parent;
rowp = available_action_model->append();
nodes[parts[0]] = rowp;
parent = *(rowp);
parent[action_columns.name] = parts[0];
row = *(available_action_model->append (parent.children()));
} else {
row = *(available_action_model->append ((*r->second)->children()));
}
/* add this action */
if (l->empty ()) {
row[action_columns.name] = *t;
action_map[*t] = *p;
} else {
row[action_columns.name] = *l;
action_map[*l] = *p;
}
row[action_columns.path] = *p;
}
}
void
FPGUI::action_changed (Gtk::ComboBox* cb, FaderPort::ButtonID id, FaderPort::ButtonState bs)
{
TreeModel::const_iterator row = cb->get_active ();
string action_path = (*row)[action_columns.path];
string action_path = (*row)[action_model.path()];
/* release binding */
fp.set_action (id, action_path, false, bs);
@ -470,7 +358,7 @@ FPGUI::action_changed (Gtk::ComboBox* cb, FaderPort::ButtonID id, FaderPort::But
void
FPGUI::build_action_combo (Gtk::ComboBox& cb, vector<pair<string,string> > const & actions, FaderPort::ButtonID id, FaderPort::ButtonState bs)
{
Glib::RefPtr<Gtk::ListStore> model (Gtk::ListStore::create (action_columns));
Glib::RefPtr<Gtk::ListStore> model (Gtk::ListStore::create (action_model.columns()));
TreeIter rowp;
TreeModel::Row row;
string current_action = fp.get_action (id, false, bs); /* lookup release action */
@ -480,8 +368,8 @@ FPGUI::build_action_combo (Gtk::ComboBox& cb, vector<pair<string,string> > const
rowp = model->append();
row = *(rowp);
row[action_columns.name] = _("Disabled");
row[action_columns.path] = string();
row[action_model.name()] = _("Disabled");
row[action_model.path()] = string();
if (current_action.empty()) {
active_row = 0;
@ -490,15 +378,15 @@ FPGUI::build_action_combo (Gtk::ComboBox& cb, vector<pair<string,string> > const
for (i = actions.begin(), n = 0; i != actions.end(); ++i, ++n) {
rowp = model->append();
row = *(rowp);
row[action_columns.name] = i->first;
row[action_columns.path] = i->second;
row[action_model.name()] = i->first;
row[action_model.path()] = i->second;
if (current_action == i->second) {
active_row = n+1;
}
}
cb.set_model (model);
cb.pack_start (action_columns.name);
cb.pack_start (action_model.name());
if (active_row >= 0) {
cb.set_active (active_row);
@ -576,7 +464,7 @@ bool
FPGUI::find_action_in_model (const TreeModel::iterator& iter, std::string const & action_path, TreeModel::iterator* found)
{
TreeModel::Row row = *iter;
string path = row[action_columns.path];
string path = row[action_model.path()];
if (path == action_path) {
*found = iter;
@ -592,8 +480,8 @@ FPGUI::build_user_action_combo (Gtk::ComboBox& cb, FaderPort::ButtonState bs)
#ifndef MIXBUS
bs = FaderPort::ButtonState (bs|FaderPort::UserDown);
#endif
cb.set_model (available_action_model);
cb.pack_start (action_columns.name);
cb.set_model (action_model.model());
cb.pack_start (action_model.name());
cb.signal_changed().connect (sigc::bind (sigc::mem_fun (*this, &FPGUI::action_changed), &cb, FaderPort::User, bs));
/* set the active "row" to the right value for the current button binding */
@ -605,11 +493,11 @@ FPGUI::build_user_action_combo (Gtk::ComboBox& cb, FaderPort::ButtonState bs)
return;
}
TreeModel::iterator iter = available_action_model->children().end();
TreeModel::iterator iter = action_model.model()->children().end();
available_action_model->foreach_iter (sigc::bind (sigc::mem_fun (*this, &FPGUI::find_action_in_model), current_action, &iter));
action_model.model()->foreach_iter (sigc::bind (sigc::mem_fun (*this, &FPGUI::find_action_in_model), current_action, &iter));
if (iter != available_action_model->children().end()) {
if (iter != action_model.model()->children().end()) {
cb.set_active (iter);
} else {
cb.set_active (0);