triggerbox: use all_trigger_props (gui part)

This commit is contained in:
Ben Loftis 2022-03-15 08:53:41 -05:00
parent d9773e5788
commit 5802fd52eb

View file

@ -827,24 +827,7 @@ TriggerUI::set_trigger (ARDOUR::TriggerReference tr)
tref = tr;
PropertyChange pc;
pc.add (Properties::name);
pc.add (Properties::color);
pc.add (Properties::gain);
pc.add (Properties::stretch_mode);
pc.add (Properties::legato);
pc.add (Properties::quantization);
pc.add (Properties::launch_style);
pc.add (Properties::use_follow_length);
pc.add (Properties::follow_length);
pc.add (Properties::follow_count);
pc.add (Properties::follow_action0);
pc.add (Properties::follow_action1);
pc.add (Properties::velocity_effect);
pc.add (Properties::follow_action_probability);
trigger_changed (pc);
trigger_changed (TriggerBox::all_trigger_props());
trigger()->PropertyChanged.connect (trigger_connections, invalidator (*this), boost::bind (&TriggerUI::trigger_changed, this, _1), gui_context());
tref.box->PropertyChanged.connect (trigger_connections, invalidator (*this), boost::bind (&TriggerUI::trigger_changed, this, _1), gui_context ());